Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Half Plate +2
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Grig Fiddle
very_rare
Season of the Fey: service Rewards
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
mirror
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Frostbrand Greatsword
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Fairy Mushroom Ring
very_rare
Season of the Fey: service Rewards
Show
Notes:
This delicate ring is shaped
into a circle of miniature red,
blue, white, and purple
mushrooms, and glows with its
own inner light. Whenever a
charge is expended for another
property, a swarm of harmless,
multicolored dragonflies
appear in your space and fly
about for 1 minute. This item
functions as if a ring of shooting
stars (see the Dungeon Master’s
Guide).
Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Dwarven Plate
very_rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Dread Helmet
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
Dragon Slayer (Longsword)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Dragon Slayer
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Defender (Longsword) (banked)
legendary
DDHC-TYP: Tomb of Horrors
Show
Notes:
Requires Attunement
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon.
The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Daphnaie Armor (Hide)
very_rare
Season of the Fey: service Rewards
Show
Notes:
This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor (hide)
(see the Dungeon Master’s
Guide).
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Cloak of Displacement
rare
DDAL05-05 A Dish best Served Cold
Show
Notes:
wondrous item, major tier, rare (requires attunement)
Value/Weight:
Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Found On: Magic Item Table G
cape of the mounterbank
rare
DDHC-TYP Tales from the Yawning Portal
Show
Cape of Cold Resistance
rare
DDHC-TYP Tales from the Yawning Portal
Show
Candle of Invocation
very_rare
DDEP06-03 Hecatomb
Show
Notes:
Candle of Invocation
Wondrous Item, Major, Very Rare (Requires Attunement)
Table H
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources.
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Bronze Horn of Valhalla
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
ivory-covered bronze horn of Valhalla
Brazier of Commanding Fire Elementals
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Half Plate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Grig Fiddle | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This two-inch fiddle is |
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Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
mirror |
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Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
Notes:
Weapon (scimitar), very rare (requires attunement) The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
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Frostbrand Greatsword | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Fairy Mushroom Ring | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This delicate ring is shaped |
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Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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Dread Helmet | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, common |
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Dragon Slayer (Longsword) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Dragon Slayer When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. |
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Defender (Longsword) (banked) | legendary | DDHC-TYP: Tomb of Horrors | Show | |||
Notes:
Requires Attunement You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
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Daphnaie Armor (Hide) | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This armor is made of pliant |
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Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Cloak of Displacement | rare | DDAL05-05 A Dish best Served Cold | Show | |||
Notes:
wondrous item, major tier, rare (requires attunement) Value/Weight: Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G |
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cape of the mounterbank | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Cape of Cold Resistance | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Candle of Invocation | very_rare | DDEP06-03 Hecatomb | Show | |||
Notes:
Candle of Invocation This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources. The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
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Bronze Horn of Valhalla | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
ivory-covered bronze horn of Valhalla |
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Brazier of Commanding Fire Elementals | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Brazier of Commanding Fire Elementals The brazier weighs 5 pounds. |