Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Candle of Invocation
very_rare
DDEP06-03 Hecatomb
Show
Notes:
Candle of Invocation
Wondrous Item, Major, Very Rare (Requires Attunement)
Table H
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources.
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Dwarven Plate
very_rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Ring of Shooting Stars
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Nolzur’s Marvelous Pigments
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Nolzur’s Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
Grig Fiddle
very_rare
Season of the Fey: service Rewards
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Harengon’s Freedom
very_rare
Season of the Fey: service Rewards
Show
Notes:
The hilt of this shortsword
is decorated with images of
frolicking harengon and the
blade is constructed of a
shimmering dark purple
crystal. When wielded, you
gain a +2 bonus to initiative
if you’re not incapacitated.
This item functions as a +3
weapon (shortsword) (see
the Dungeon Master’s Guide).
Half Plate +2
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Wondrous Item, very rare
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Armor of vulnerability (Slashing)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Brazier of Commanding Fire Elementals
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Shield of Arrow Chatching
rare
DDHC-TYP Tales from the Yawning Portal
Show
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
mirror
Stout (+2 Longsword)
rare
CCC-GHC-BK1-05 For the Glory of Bloutar!
Show
Notes:
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
cape of the mounterbank
rare
DDHC-TYP Tales from the Yawning Portal
Show
Cape of Cold Resistance
rare
DDHC-TYP Tales from the Yawning Portal
Show
Morningstar +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Dragon Slayer (Longsword)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Dragon Slayer
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Shortsword Flametongue
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Spear +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Candle of Invocation | very_rare | DDEP06-03 Hecatomb | Show | |||
|
Notes:
Candle of Invocation This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources. The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
||||||
| Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Dwarven Plate | very_rare | Trade Log | Show | |||
|
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
||||||
| Ring of Shooting Stars | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
Ring of Shooting Stars Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. |
||||||
| Nolzur’s Marvelous Pigments | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
Nolzur’s Marvelous Pigments Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |
||||||
| Grig Fiddle | very_rare | Season of the Fey: service Rewards | Show | |||
|
Notes:
This two-inch fiddle is |
||||||
| Harengon’s Freedom | very_rare | Season of the Fey: service Rewards | Show | |||
|
Notes:
The hilt of this shortsword |
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| Half Plate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Show | |||
|
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
||||||
| Armor of vulnerability (Slashing) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Brazier of Commanding Fire Elementals | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
Brazier of Commanding Fire Elementals The brazier weighs 5 pounds. |
||||||
| Shield of Arrow Chatching | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
mirror |
||||||
| Stout (+2 Longsword) | rare | CCC-GHC-BK1-05 For the Glory of Bloutar! | Show | |||
|
Notes:
Weapon (longsword), rare, Table G |
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| cape of the mounterbank | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Cape of Cold Resistance | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Morningstar +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
| Dragon Slayer (Longsword) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
Dragon Slayer When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. |
||||||
| Shortsword Flametongue | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
|
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. |
||||||
| Spear +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||