Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
cape of the mounterbank
rare
DDHC-TYP Tales from the Yawning Portal
Show
Cloak of Displacement
rare
DDAL05-05 A Dish best Served Cold
Show
Notes:
wondrous item, major tier, rare (requires attunement)
Value/Weight:
Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Found On: Magic Item Table G
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Daphnaie Armor (Hide)
very_rare
Season of the Fey: service Rewards
Show
Notes:
This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor (hide)
(see the Dungeon Master’s
Guide).
Defender (Longsword) (banked)
legendary
DDHC-TYP: Tomb of Horrors
Show
Notes:
Requires Attunement
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon.
The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Dragon Slayer (Longsword)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Dragon Slayer
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Dread Helmet
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
Dwarven Plate
very_rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Dwarven Plate
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Fairy Mushroom Ring
very_rare
Season of the Fey: service Rewards
Show
Notes:
This delicate ring is shaped
into a circle of miniature red,
blue, white, and purple
mushrooms, and glows with its
own inner light. Whenever a
charge is expended for another
property, a swarm of harmless,
multicolored dragonflies
appear in your space and fly
about for 1 minute. This item
functions as if a ring of shooting
stars (see the Dungeon Master’s
Guide).
Frostbrand Greatsword
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Gem of Seeing
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
mirror
Greataxe +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Grig Fiddle
very_rare
Season of the Fey: service Rewards
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Half Plate +2
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Hand Crossbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Harengon’s Freedom
very_rare
Season of the Fey: service Rewards
Show
Notes:
The hilt of this shortsword
is decorated with images of
frolicking harengon and the
blade is constructed of a
shimmering dark purple
crystal. When wielded, you
gain a +2 bonus to initiative
if you’re not incapacitated.
This item functions as a +3
weapon (shortsword) (see
the Dungeon Master’s Guide).
Harp of Gilded Plenty
legendary
DDHC-OotA Out of the Abyss
Show
Notes:
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.
Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.
Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10.
Feast of Plenty. If you spend 10 minutes playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it can't be used again until 1d10 + 10 days have passed.
Soothing Melody. As an action, you can use the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be used five times, and it regains all uses at dawn.
Sentience. The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and darkvision to a range of 120 feet.
The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.
The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height.
Hell Hound Cloak
common
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Hell Hound Cloak
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
cape of the mounterbank | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Cloak of Displacement | rare | DDAL05-05 A Dish best Served Cold | Show | |||
Notes:
wondrous item, major tier, rare (requires attunement) Value/Weight: Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G |
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Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Daphnaie Armor (Hide) | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This armor is made of pliant |
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Defender (Longsword) (banked) | legendary | DDHC-TYP: Tomb of Horrors | Show | |||
Notes:
Requires Attunement You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
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Dragon Slayer (Longsword) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Dragon Slayer When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. |
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Dread Helmet | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, common |
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Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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Dwarven Plate | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Fairy Mushroom Ring | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This delicate ring is shaped |
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Frostbrand Greatsword | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
Notes:
Weapon (scimitar), very rare (requires attunement) The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
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Gem of Seeing | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
mirror |
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Greataxe +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Grig Fiddle | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This two-inch fiddle is |
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Half Plate +2 | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Hand Crossbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Harengon’s Freedom | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
The hilt of this shortsword |
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Harp of Gilded Plenty | legendary | DDHC-OotA Out of the Abyss | Show | |||
Notes:
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself. Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you. Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10. The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height. |
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Hell Hound Cloak | common | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Hell Hound Cloak Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. |