Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Spear +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Shortsword Flametongue
rare
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Ring of Mind Shielding
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Ring of Mind Shielding
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
cape of the mounterbank
rare
DDHC-TYP Tales from the Yawning Portal
Show
Winged Boots
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Sling of warning
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Staff of Frost
common
DDHC-TYP Tales from the Yawning Portal
Show
Notes:
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Armor of vulnerability (Slashing)
rare
DDHC-TYP Tales from the Yawning Portal
Show
Ring of Fire Resistance
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Manke´s Die (Charlatan´s Die)
common
Trade Log
Show
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything.
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
Ring, very rare (requires attunement outdoors at night)
This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand. This item can be found in the Dungeon Master’s Guide.
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (scimitar), very rare (requires attunement)
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Frostbrand Greatsword
very_rare
DDHC-TYP Tales from the Yawning Portal
Show
Iron Bands of Billaro
rare
DDHC-TYP Tales from the Yawning Portal
Show
+2 Dagger
rare
DDHC-TYP Tales from the Yawning Portal
Show
+2 Chainmail
rare
DDHC-TYP Tales from the Yawning Portal
Show
Wand of Smiles
common
Purchase Log
Show
Notes:
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Spear +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Shortsword Flametongue | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. |
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Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Ring of Mind Shielding | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Ring of Mind Shielding You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |
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cape of the mounterbank | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Winged Boots | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Sling of warning | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Staff of Frost | common | DDHC-TYP Tales from the Yawning Portal | Show | |||
Notes:
Staff of Frost The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed |
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Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Armor of vulnerability (Slashing) | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Ring of Fire Resistance | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Manke´s Die (Charlatan´s Die) | common | Trade Log | Show | |||
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. |
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Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
Notes:
Ring, very rare (requires attunement outdoors at night) This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand. This item can be found in the Dungeon Master’s Guide. While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage |
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Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
Notes:
Armor (shield), very rare (requires attunement) The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide. While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
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Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
Notes:
Weapon (scimitar), very rare (requires attunement) The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. This item can be found in the Dungeon Master’s Guide. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
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Frostbrand Greatsword | very_rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Iron Bands of Billaro | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
+2 Dagger | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
+2 Chainmail | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Wand of Smiles | common | Purchase Log | Show | |||
Notes:
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. |