Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Wand of Smiles
common
Purchase Log
Show
Notes:
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.
Cloak of Displacement
rare
DDAL05-05 A Dish best Served Cold
Show
Notes:
wondrous item, major tier, rare (requires attunement)
Value/Weight:
Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Found On: Magic Item Table G
Stout (+2 Longsword)
rare
CCC-GHC-BK1-05 For the Glory of Bloutar!
Show
Notes:
Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.
Manuel of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur
Show
Notes:
Manual of Bodily Health
Wondrous Item, very rare
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Defender (Longsword) (banked)
legendary
DDHC-TYP: Tomb of Horrors
Show
Notes:
Requires Attunement
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon.
The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Dwarven Plate
very_rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Aegis of the Ravenqueen (Shield +3)
very_rare
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Dread Helmet
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red
while you wear it.
Owlbear with plate armor (trinket)
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Owlbear with wizard robes(trinket)
common
CCC-QCC2018-01 Of Gods and Monsters
Show
Personal Bartender (Trinket)
common
DDEP-08-03 Last Orders at the Yawning Portal
Show
Notes:
This fey staff member appears by magic in any inn or tavern you enter, and serves only you and your party. The other staff accept their presence without question.
Wish Resistance (Slashing)
common
DDEP-08-03 Last Orders at the Yawning Portal
Show
Notes:
Resistance to Slashing
Never-Spill Mug (Trinket)
common
DDEP-08-03 Last Orders at the Yawning Portal
Show
Notes:
This mug — or glass — can never be tipped over and spilled, no matter how raucous you or your fellow patrons get.
Your Favorite Song (Trinket)
common
DDEP-08-03 Last Orders at the Yawning Portal
Show
Notes:
When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request.
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Wondrous Item, very rare
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Candle of Invocation
very_rare
DDEP06-03 Hecatomb
Show
Notes:
Candle of Invocation
Wondrous Item, Major, Very Rare (Requires Attunement)
Table H
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources.
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Amulet of the Planes
very_rare
DDEP06-03 Hecatomb
Show
Notes:
Amulet of the Planes
Wondrous Item, Major, Very Rare (Requires Attunement)
Table H
Weight: 1 lbs.
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.
This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks.
Soul Coins (3)
common
DDAL09-01 Escape from Elturel The Miller
Show
Infernal War Machine-Demon Grinder
common
DDAL09-01 Escape from Elturel
Show
Warhammer +1
common
DDHC-TYP Tales from the Yawning Portal
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Smiles | common | Purchase Log | Show | |||
Notes:
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. |
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Cloak of Displacement | rare | DDAL05-05 A Dish best Served Cold | Show | |||
Notes:
wondrous item, major tier, rare (requires attunement) Value/Weight: Details: This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Found On: Magic Item Table G |
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Stout (+2 Longsword) | rare | CCC-GHC-BK1-05 For the Glory of Bloutar! | Show | |||
Notes:
Weapon (longsword), rare, Table G |
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Manuel of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur | Show | |||
Notes:
Manual of Bodily Health This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
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Defender (Longsword) (banked) | legendary | DDHC-TYP: Tomb of Horrors | Show | |||
Notes:
Requires Attunement You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. The first time you Attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your Attack and Damage Rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in Effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
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Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. |
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Aegis of the Ravenqueen (Shield +3) | very_rare | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. |
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Dread Helmet | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, common |
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Owlbear with plate armor (trinket) | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
Owlbear with wizard robes(trinket) | common | CCC-QCC2018-01 Of Gods and Monsters | Show | |||
Personal Bartender (Trinket) | common | DDEP-08-03 Last Orders at the Yawning Portal | Show | |||
Notes:
This fey staff member appears by magic in any inn or tavern you enter, and serves only you and your party. The other staff accept their presence without question. |
||||||
Wish Resistance (Slashing) | common | DDEP-08-03 Last Orders at the Yawning Portal | Show | |||
Notes:
Resistance to Slashing |
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Never-Spill Mug (Trinket) | common | DDEP-08-03 Last Orders at the Yawning Portal | Show | |||
Notes:
This mug — or glass — can never be tipped over and spilled, no matter how raucous you or your fellow patrons get. |
||||||
Your Favorite Song (Trinket) | common | DDEP-08-03 Last Orders at the Yawning Portal | Show | |||
Notes:
When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request. |
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Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Show | |||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
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Candle of Invocation | very_rare | DDEP06-03 Hecatomb | Show | |||
Notes:
Candle of Invocation This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources. The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
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Amulet of the Planes | very_rare | DDEP06-03 Hecatomb | Show | |||
Notes:
Amulet of the Planes Weight: 1 lbs. While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence. This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. |
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Soul Coins (3) | common | DDAL09-01 Escape from Elturel The Miller | Show | |||
Infernal War Machine-Demon Grinder | common | DDAL09-01 Escape from Elturel | Show | |||
Warhammer +1 | common | DDHC-TYP Tales from the Yawning Portal | Show |