Frieda Ironbust

Season:
10
Race:
Kobold
Class:
Monk
Background:
Charlatan
Lifestyle:
Comfortable
Current Level:
7
Total GP:
19213
Total Downtime:
194
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
32
Magic Item Limit:
3
Masquerade Tattoo (C,A),
Cloak of Many Fashions (C),
Boots of false tracks (C),
Figurine of Wondrous Power: Silver Raven (U),
Moon-touched shortsword (C),
Boots of Springing and Striding (U),
Gauntlets of Ogre Power (U),
Bracers of defense (R, A),
Prosthetic Limb/leg (Made of Wood) (C),
Soul coin (U),
Shield +1 (U),
Greataxe +2 (R),
Talking Doll (C,A),
Mantle of Spell Resistance (R,A),
Ring of Jumping (U,A),
Winged boots (U,A),
Heward's Handy Spice Pouch (C),
Thayvian Mantle of Spell Resistance (R,A),
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R),
Chain mail +1 (R),
Goggles of Night (U),
Ring of Protection (R,A),
Ring of Spell Storing (R,A),
Stone of Good Luck (U,A),
Kagonesti Forest Shroud (R,A),
Mace of Smiting (R),
Ring of Resistance (Fire) (R-A),
Wand of Lightning Bolts (R-A),
Choice from dmg, Tasha, Xanathar,
Battleaxe +1 (U),
Shortsword +1 (U),
Scale mail +1 (U) ,
Gloves of thievery (U),
Orb of direction (C),
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R),
Piwafwi (Cloak of Elvenkind) (U-A)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2023-02-09 21:56 CCC-SEA-01-02 Oh, Not the Bees! 1 1050 10 Winged boots (U,A), Heward's Handy Spice Pouch (C) Show

Danny, Bentham, monk, changeling
Espen, Gok, Spore druid, lizard folk
Simira, Frieda, kobold
YesAdMan, Vald, human, necro wiz cleric

Bought: 2 potions of Greater Healing

2024-09-03 17:28 DDHC-KGV-08 Vidorant's Vault 3280 10 Choice from dmg, Tasha, Xanathar, Battleaxe +1 (U), Shortsword +1 (U), Scale mail +1 (U) , Gloves of thievery (U) Show

Calavid,Lander, human warlock/sorc/fighter 10
Steve, Bin-Riso, human barb rogue 7
Kat_Tiga,Bi-Han, warlock/sorc 10
Jam, Selentyr, sea elf bladesinger/fighter 10
Simira, Frieda, kobold monk 7
Music box, key.
“Greetings, operatives. An heirloom diadem from a dwarven queen is in the possession of master thief Nixylanna Vidorant. The queen’s descendant, Samphith Goldenbeard, would like the diadem returned, and the Golden Vault finds value in allying with his Silver Fingers Society. This quest, should you choose to undertake it, requires you to infiltrate Vidorant’s vault and recover the diadem. Start by meeting with Goldenbeard. Good luck, operatives.”
The spoken wheel, back room, dwarf, golden beard.
The silver finger society. Elite thieves, former partner Nixylanna no longer member. Worked together, double crossed when getting the diadem. Time limit, in and out before any other member of the society. Manor house in town, vault by the dockyards. Protected from scrying.
Silk magenta cloak w fur trim.
Potion of growth + disguise self.
60 pounds of gemstones.
Diamond dust.
2 potions of greater healing, animal friendship, 1 fire resistance, 1 water breathing
Battle axe, scale mail, shortsword
Lots of documents – blackmail material?
Precious nice items from the vault.
Caught red-handed, easy combat. Magic gloves and ring.

Lifetime Membership of the Silver Fingers Society

2023-12-17 18:06 TYP Ch.4 White Plume Mountain 1 6900 10 Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

Potion of mind reading,
3 scrolls conj elemental, magic mouth, dispel magic,
Potion of fly
5x rare consumables

2023-12-17 19:13 TYP Ch.4 White Plume Mountain 2 7008 10 Chain mail +1 (R), Goggles of Night (U), Ring of Protection (R,A), Ring of Spell Storing (R,A), Stone of Good Luck (U,A), Necklace of Prayer beads (R,A) Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

2025-01-27 14:10 Trade Log -5 Wand of Magic Missile (U) > Piwafwi (Cloak of Elvenkind) (U-A) Show Trade Log

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2022-01-28 12:02 Service Award 20 Siren’s Caress/Wand of Paralysis (R,A) Show
2022-02-15 12:24 Trade Log -5 Bracers of Archery (U,A) > Boots of Springing and Striding (U) Show Trade Log

DDAL05-02 The Black Road
Notes:Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit.

2022-02-25 14:57 Trade Log Bag of Tricks, Gray (U) > Gauntlets of Ogre Power (U) Show Trade Log

DC-PoA-CONMAR-02 Put That Thing Right Back
Notes: Bag of Tricks, Gray wondrous item, uncommon, , major tier Value/Weight: ½ lb. Details: This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. d8 Creature 1 Weasel 2 Giant rat 3 Badger 4 Boar 5 Panther 6 Giant badger 7 Dire wolf 8 Giant elk Found On: Magic Item Table F

2022-03-15 19:52 Trade Log -5 Siren’s Caress/Wand of Paralysis (R,A) > Bracers of defense (R, A) Show Trade Log

Siren’s Caress
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis(see the Dungeon Master’s Guide).

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2023-02-01 10:48 Trade Log -5 Sovad's staff of flying (broom) (U) > Ring of Jumping (U,A) Show Trade Log

CCC-RPSG-01 Ooze There?
Notes:Wondrous Item, uncommon This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiralling energy bristle from one end and a pair of spectral wings unfurl from the other. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. Notes: Set: Speed (Flying), Movement, Utility, Exploration

2023-12-18 13:31 Trade Log -5 Necklace of Prayer beads (R,A) > Kagonesti Forest Shroud (R,A) Show Trade Log

Necklace of prayer beads (R,A)
3x bless
Greater restoration
Planar Ally
Wind Walking

Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

2024-11-13 22:19 Purchase Log Show Purchase

Liar's Night Bingo 3x Superior Healing potions

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-02-09 21:56 CCC-SEA-01-02 Oh, Not the Bees! 10 Show

Danny, Bentham, monk, changeling
Espen, Gok, Spore druid, lizard folk
Simira, Frieda, kobold
YesAdMan, Vald, human, necro wiz cleric

Bought: 2 potions of Greater Healing

2024-09-03 17:28 DDHC-KGV-08 Vidorant's Vault 10 Show

Calavid,Lander, human warlock/sorc/fighter 10
Steve, Bin-Riso, human barb rogue 7
Kat_Tiga,Bi-Han, warlock/sorc 10
Jam, Selentyr, sea elf bladesinger/fighter 10
Simira, Frieda, kobold monk 7
Music box, key.
“Greetings, operatives. An heirloom diadem from a dwarven queen is in the possession of master thief Nixylanna Vidorant. The queen’s descendant, Samphith Goldenbeard, would like the diadem returned, and the Golden Vault finds value in allying with his Silver Fingers Society. This quest, should you choose to undertake it, requires you to infiltrate Vidorant’s vault and recover the diadem. Start by meeting with Goldenbeard. Good luck, operatives.”
The spoken wheel, back room, dwarf, golden beard.
The silver finger society. Elite thieves, former partner Nixylanna no longer member. Worked together, double crossed when getting the diadem. Time limit, in and out before any other member of the society. Manor house in town, vault by the dockyards. Protected from scrying.
Silk magenta cloak w fur trim.
Potion of growth + disguise self.
60 pounds of gemstones.
Diamond dust.
2 potions of greater healing, animal friendship, 1 fire resistance, 1 water breathing
Battle axe, scale mail, shortsword
Lots of documents – blackmail material?
Precious nice items from the vault.
Caught red-handed, easy combat. Magic gloves and ring.

Lifetime Membership of the Silver Fingers Society

2023-12-17 18:06 TYP Ch.4 White Plume Mountain 1 10 Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

Potion of mind reading,
3 scrolls conj elemental, magic mouth, dispel magic,
Potion of fly
5x rare consumables

2023-12-17 19:13 TYP Ch.4 White Plume Mountain 2 10 Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

2025-01-27 14:10 Trade Log -5 Show Trade Log

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2022-01-28 12:02 Service Award 20 Show
2022-02-15 12:24 Trade Log -5 Show Trade Log

DDAL05-02 The Black Road
Notes:Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit.

2022-02-25 14:57 Trade Log Show Trade Log

DC-PoA-CONMAR-02 Put That Thing Right Back
Notes: Bag of Tricks, Gray wondrous item, uncommon, , major tier Value/Weight: ½ lb. Details: This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. d8 Creature 1 Weasel 2 Giant rat 3 Badger 4 Boar 5 Panther 6 Giant badger 7 Dire wolf 8 Giant elk Found On: Magic Item Table F

2022-03-15 19:52 Trade Log -5 Show Trade Log

Siren’s Caress
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis(see the Dungeon Master’s Guide).

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2023-02-01 10:48 Trade Log -5 Show Trade Log

CCC-RPSG-01 Ooze There?
Notes:Wondrous Item, uncommon This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiralling energy bristle from one end and a pair of spectral wings unfurl from the other. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. Notes: Set: Speed (Flying), Movement, Utility, Exploration

2023-12-18 13:31 Trade Log -5 Show Trade Log

Necklace of prayer beads (R,A)
3x bless
Greater restoration
Planar Ally
Wind Walking

Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

2024-11-13 22:19 Purchase Log Show Purchase

Liar's Night Bingo 3x Superior Healing potions

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2023-02-09 21:56 CCC-SEA-01-02 Oh, Not the Bees! 1050 10 Winged boots (U,A), Heward's Handy Spice Pouch (C) Show

Danny, Bentham, monk, changeling
Espen, Gok, Spore druid, lizard folk
Simira, Frieda, kobold
YesAdMan, Vald, human, necro wiz cleric

Bought: 2 potions of Greater Healing

2024-09-03 17:28 DDHC-KGV-08 Vidorant's Vault 3280 10 Choice from dmg, Tasha, Xanathar, Battleaxe +1 (U), Shortsword +1 (U), Scale mail +1 (U) , Gloves of thievery (U) Show

Calavid,Lander, human warlock/sorc/fighter 10
Steve, Bin-Riso, human barb rogue 7
Kat_Tiga,Bi-Han, warlock/sorc 10
Jam, Selentyr, sea elf bladesinger/fighter 10
Simira, Frieda, kobold monk 7
Music box, key.
“Greetings, operatives. An heirloom diadem from a dwarven queen is in the possession of master thief Nixylanna Vidorant. The queen’s descendant, Samphith Goldenbeard, would like the diadem returned, and the Golden Vault finds value in allying with his Silver Fingers Society. This quest, should you choose to undertake it, requires you to infiltrate Vidorant’s vault and recover the diadem. Start by meeting with Goldenbeard. Good luck, operatives.”
The spoken wheel, back room, dwarf, golden beard.
The silver finger society. Elite thieves, former partner Nixylanna no longer member. Worked together, double crossed when getting the diadem. Time limit, in and out before any other member of the society. Manor house in town, vault by the dockyards. Protected from scrying.
Silk magenta cloak w fur trim.
Potion of growth + disguise self.
60 pounds of gemstones.
Diamond dust.
2 potions of greater healing, animal friendship, 1 fire resistance, 1 water breathing
Battle axe, scale mail, shortsword
Lots of documents – blackmail material?
Precious nice items from the vault.
Caught red-handed, easy combat. Magic gloves and ring.

Lifetime Membership of the Silver Fingers Society

2023-12-17 18:06 TYP Ch.4 White Plume Mountain 1 6900 10 Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

Potion of mind reading,
3 scrolls conj elemental, magic mouth, dispel magic,
Potion of fly
5x rare consumables

2023-12-17 19:13 TYP Ch.4 White Plume Mountain 2 7008 10 Chain mail +1 (R), Goggles of Night (U), Ring of Protection (R,A), Ring of Spell Storing (R,A), Stone of Good Luck (U,A), Necklace of Prayer beads (R,A) Show

FotD, Tiziano, barbarian
Scott, D’Artagnan, changeling, rogue
MarkM, Amelia, tiefling sorc
Simira, Frieda, kobold monk

2025-01-27 14:10 Trade Log -5 Wand of Magic Missile (U) > Piwafwi (Cloak of Elvenkind) (U-A) Show Trade Log

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2022-01-28 12:02 Service Award 20 Siren’s Caress/Wand of Paralysis (R,A) Show
2022-02-15 12:24 Trade Log -5 Bracers of Archery (U,A) > Boots of Springing and Striding (U) Show Trade Log

DDAL05-02 The Black Road
Notes:Requires Attunement While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. flavour: these bracers are bulky with hexagon designs along them that do not match any common racial or family styling. in addition, the hexagons turn blue in the cold or a warm orange in heat. the bearer suffers no harm in temperatures as cold as -20 degrees fahrenheit or as warm as 120 degrees fahrenheit.

2022-02-25 14:57 Trade Log Bag of Tricks, Gray (U) > Gauntlets of Ogre Power (U) Show Trade Log

DC-PoA-CONMAR-02 Put That Thing Right Back
Notes: Bag of Tricks, Gray wondrous item, uncommon, , major tier Value/Weight: ½ lb. Details: This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. d8 Creature 1 Weasel 2 Giant rat 3 Badger 4 Boar 5 Panther 6 Giant badger 7 Dire wolf 8 Giant elk Found On: Magic Item Table F

2022-03-15 19:52 Trade Log -5 Siren’s Caress/Wand of Paralysis (R,A) > Bracers of defense (R, A) Show Trade Log

Siren’s Caress
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis(see the Dungeon Master’s Guide).

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, Ending the Effect on itself on a success.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2023-02-01 10:48 Trade Log -5 Sovad's staff of flying (broom) (U) > Ring of Jumping (U,A) Show Trade Log

CCC-RPSG-01 Ooze There?
Notes:Wondrous Item, uncommon This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiralling energy bristle from one end and a pair of spectral wings unfurl from the other. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. Notes: Set: Speed (Flying), Movement, Utility, Exploration

2023-12-18 13:31 Trade Log -5 Necklace of Prayer beads (R,A) > Kagonesti Forest Shroud (R,A) Show Trade Log

Necklace of prayer beads (R,A)
3x bless
Greater restoration
Planar Ally
Wind Walking

Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

2024-11-13 22:19 Purchase Log Show Purchase

Liar's Night Bingo 3x Superior Healing potions