Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Moon-touched shortsword (C)
common
DC-PoA-CONMAR-09 That's a lot of Kobolds
DC-PoA-CONMAR-09 That's a lot of Kobolds
Show
Notes:
Weapon, common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item is found in the Xanathar's Guide to Everything.
This Shortsword have a smaller than usual handle, making it harder to grib, but easier to draw.
Heward's Handy Spice Pouch (C)
common
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch.
Talking Doll (C,A)
common
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Talking Doll
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
The doll looks like a small pirate with a black eyepatch with a clover woven into it.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Moon-touched shortsword (C) | common | DC-PoA-CONMAR-09 That's a lot of Kobolds | DC-PoA-CONMAR-09 That's a lot of Kobolds | Show | ||
|
Notes:
Weapon, common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item is found in the Xanathar's Guide to Everything. This Shortsword have a smaller than usual handle, making it harder to grib, but easier to draw. |
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| Heward's Handy Spice Pouch (C) | common | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch. |
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| Talking Doll (C,A) | common | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
|
Notes:
Talking Doll While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. The doll looks like a small pirate with a black eyepatch with a clover woven into it. |
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