Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Masquerade Tattoo (C,A)
common
DC-PoA-CONMAR-02 Put That Thing Right Back
DC-PoA-CONMAR-02 Put That Thing Right Back
Show
Notes:
wondrous item (tattoo), common (requires attunement), ,
Value/Weight:
Details:
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink.
As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self.
As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
Mantle of Spell Resistance (R,A)
rare
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak.
Mace of Smiting (R)
rare
DDAL10-07 Into Darkness
DDAL10-07 Into Darkness
Show
Notes:
Mace of Smiting
Weapon (Mace), Rare
This mace is fashioned from a single piece of obsidian. The following phrase is inscribed over and over in Draconic around the mace’s haft: “Those willing to deny themselves the radiance of the stars would be better to pluck out their eyes and cast them away.”
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Smiting (R)
rare
DDAL08-07 Into the Dark
DDAL08-07 Into the Dark
Show
Notes:
Mace of Smiting
Weapon (mace), Rare
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Kagonesti Forest Shroud (R,A)
rare
Trade Gorin/Service award
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.
Heward's Handy Spice Pouch (C)
common
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch.
Goggles of Night (U)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Gloves of thievery (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Gauntlets of Ogre Power (U)
uncommon
DDAL05-12 Bad Business in Parnast/Trade Amestris
Trade Log
Show
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them.
flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Figurine of Wondrous Power: Silver Raven (U)
uncommon
DC-PoA-CONMAR-09 That's a lot of Kobolds
DC-PoA-CONMAR-09 That's a lot of Kobolds
Show
Notes:
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.
This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual
Dragonhide belt +2 (R-A)
rare
Trade from Verrin/Trade Sean/PO-BK-3-06
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R)
rare
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone)
Commander Asano used this armor for the entirety of his military career. Originally a gift from his daimyo for distinguished service, the armor was crafted from hundreds of bone and leather “scales, ” making it light and easy to maneuver in while wearing. The kabuto is adorned with a large rescent moon crest and comes with a mask designed to look like a ferocious demon snarling. (R)
Dark Shard Amulet (C-A)
common
DDAL10-07 Into Darkness
DDAL10-07 Into Darkness
Show
Notes:
Dark Shard Amulet
Wondrous item, common (requires attunement by a warlock)
This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”
This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Cloak of Many Fashions (C)
common
DC-PoA-CONMAR-21 For My People
DC-PoA-CONMAR-21 For My People
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Choice from dmg, Tasha, Xanathar
rare
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Chardalyn Breastplate (Armor of Necrotic Resistance) (R-A)
rare
DDAL10-05 A Blight in the Darkness
DDAL10-05 A Blight in the Darkness
Show
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance)
Armor (breastplate), rare (requires attunement)
This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.
You have resistance to necrotic damage while you wear this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Chain mail +1 (R)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Chain Mail, +1
Armor (heavy), rare (+1)
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
You have a +1 bonus to AC while wearing this armor.
Bracers of defense (R, A)
rare
DDAL-DRWEP02 Wings of Death (trade)
Trade Log
Show
Notes:
Trade from KashiShake/ Jethro Jaguar
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
Boots of Springing and Striding (U)
uncommon
Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4
Trade Log
Show
Notes:
Player : Dadurkan
DCI : 9320814085
Character : Priar
Item : Boots of Springing and Striding
Obtained : DDCH-TYP Tales from the Yawning Porta Chapter 4 White Plume Mountain run 11/12/21 by The Defeated DM on DWB D&D
Boots of false tracks (C)
common
DC-PoA-CONMAR-07 Counting Kobolds
DC-PoA-CONMAR-07 Counting Kobolds
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Masquerade Tattoo (C,A) | common | DC-PoA-CONMAR-02 Put That Thing Right Back | DC-PoA-CONMAR-02 Put That Thing Right Back | Show | ||
|
Notes:
wondrous item (tattoo), common (requires attunement), , Value/Weight: Details: Tattoo Attunement. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. Disguise Self. |
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| Mantle of Spell Resistance (R,A) | rare | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
|
Notes:
Mantle of Spell Resistance You have advantage on saving throws against spells while you wear this cloak. The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak. |
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| Mace of Smiting (R) | rare | DDAL10-07 Into Darkness | DDAL10-07 Into Darkness | Show | ||
|
Notes:
Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Mace of Smiting (R) | rare | DDAL08-07 Into the Dark | DDAL08-07 Into the Dark | Show | ||
|
Notes:
Mace of Smiting This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or any extra 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Kagonesti Forest Shroud (R,A) | rare | Trade Gorin/Service award | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn. |
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| Heward's Handy Spice Pouch (C) | common | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch. |
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| Goggles of Night (U) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Gloves of thievery (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
|
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. |
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| Gauntlets of Ogre Power (U) | uncommon | DDAL05-12 Bad Business in Parnast/Trade Amestris | Trade Log | Show | ||
|
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them. flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
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| Figurine of Wondrous Power: Silver Raven (U) | uncommon | DC-PoA-CONMAR-09 That's a lot of Kobolds | DC-PoA-CONMAR-09 That's a lot of Kobolds | Show | ||
|
Notes:
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual |
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| Dragonhide belt +2 (R-A) | rare | Trade from Verrin/Trade Sean/PO-BK-3-06 | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU |
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| Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R) | rare | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
|
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) |
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| Dark Shard Amulet (C-A) | common | DDAL10-07 Into Darkness | DDAL10-07 Into Darkness | Show | ||
|
Notes:
Dark Shard Amulet This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. |
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| Cloak of Many Fashions (C) | common | DC-PoA-CONMAR-21 For My People | DC-PoA-CONMAR-21 For My People | Show | ||
|
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |
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| Choice from dmg, Tasha, Xanathar | rare | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
| Chardalyn Breastplate (Armor of Necrotic Resistance) (R-A) | rare | DDAL10-05 A Blight in the Darkness | DDAL10-05 A Blight in the Darkness | Show | ||
|
Notes:
Chardalyn Breastplate (Armor of Necrotic Resistance) You have resistance to necrotic damage while you wear this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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| Chain mail +1 (R) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
|
Notes:
Chain Mail, +1 You have a +1 bonus to AC while wearing this armor. |
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| Bracers of defense (R, A) | rare | DDAL-DRWEP02 Wings of Death (trade) | Trade Log | Show | ||
|
Notes:
Trade from KashiShake/ Jethro Jaguar These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. |
||||||
| Boots of Springing and Striding (U) | uncommon | Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4 | Trade Log | Show | ||
|
Notes:
Player : Dadurkan |
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| Boots of false tracks (C) | common | DC-PoA-CONMAR-07 Counting Kobolds | DC-PoA-CONMAR-07 Counting Kobolds | Show | ||
|
Notes:
Wondrous Item, common |
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