Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Kagonesti Forest Shroud (R,A) rare Trade Gorin/Service award Trade Log Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.

Heward's Handy Spice Pouch (C) common CCC-SEA-01-02 Oh, Not the Bees! CCC-SEA-01-02 Oh, Not the Bees! Show
Notes:

Wondrous Item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch.

Greataxe +2 (R) rare DDHC-TYP Ch.2 The Forge of Fury DDHC-TYP Ch.2 The Forge of Fury Show
Goggles of Night (U) uncommon TYP Ch.4 White Plume Mountain TYP Ch.4 White Plume Mountain Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Gloves of thievery (U) uncommon DDHC-KGV-08 Vidorant's Vault DDHC-KGV-08 Vidorant's Vault Show
Notes:

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Gauntlets of Ogre Power (U) uncommon DDAL05-12 Bad Business in Parnast/Trade Amestris Trade Log Show
Notes:

Your Strength score is 19 while you wear these gauntlets. They have no Effect on you if your Strength is already 19 or higher without them.

flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.

Figurine of Wondrous Power: Silver Raven (U) uncommon DC-PoA-CONMAR-09 That's a lot of Kobolds DC-PoA-CONMAR-09 That's a lot of Kobolds Show
Notes:

Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual

Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R) rare FR-DC-ONI-02 Battlefield Blooms FR-DC-ONI-02 Battlefield Blooms Show
Notes:

Do-maru (Half Plate +1, Strange Material: lacquered leather and bone)
Commander Asano used this armor for the entirety of his military career. Originally a gift from his daimyo for distinguished service, the armor was crafted from hundreds of bone and leather “scales, ” making it light and easy to maneuver in while wearing. The kabuto is adorned with a large rescent moon crest and comes with a mask designed to look like a ferocious demon snarling. (R)

Cloak of Many Fashions (C) common DC-PoA-CONMAR-21 For My People DC-PoA-CONMAR-21 For My People Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Choice from dmg, Tasha, Xanathar rare DDHC-KGV-08 Vidorant's Vault DDHC-KGV-08 Vidorant's Vault Show
Chain mail +1 (R) rare TYP Ch.4 White Plume Mountain TYP Ch.4 White Plume Mountain Show
Notes:

Chain Mail, +1
Armor (heavy), rare (+1)
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

You have a +1 bonus to AC while wearing this armor.

Bracers of defense (R, A) rare DDAL-DRWEP02 Wings of Death (trade) Trade Log Show
Notes:

Trade from KashiShake/ Jethro Jaguar

These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Boots of Springing and Striding (U) uncommon Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4 Trade Log Show
Notes:

Player : Dadurkan
DCI : 9320814085
Character : Priar
Item : Boots of Springing and Striding
Obtained : DDCH-TYP Tales from the Yawning Porta Chapter 4 White Plume Mountain run 11/12/21 by The Defeated DM on DWB D&D

Boots of false tracks (C) common DC-PoA-CONMAR-07 Counting Kobolds DC-PoA-CONMAR-07 Counting Kobolds Show
Notes:

Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Battleaxe +1 (U) uncommon DDHC-KGV-08 Vidorant's Vault DDHC-KGV-08 Vidorant's Vault Show
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R) rare CCC-DRUID-01 The Scourge Unseen CCC-DRUID-01 The Scourge Unseen Show
Notes:

Wondrous Item, rare
This iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn.
This item is always chilly to the touch and, at first sight, appears to be a solid iron ball not unlike a large bearing. Closer inspection reveals fine lines that make up minutely elaborate whorls and swirls on the ball’s surface. Even closer inspection reveals short passages written in celestial runes. Anyone who can read celestial or who uses a comprehend languages spell (or an otherwise similar ability) discerns the following sentence—the sphere’s command phrase—in the writing: “Bind the Stinger to the floor and force the singer to sing no more.”