Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Shortsword +1 (U)
uncommon
DDHC-KGV-08 Vidorant's Vault
DDHC-KGV-08 Vidorant's Vault
Show
Shield +1 (U)
uncommon
DDHC-TYP Ch.2 The Forge of Fury
DDHC-TYP Ch.2 The Forge of Fury
Show
Greataxe +2 (R)
rare
DDHC-TYP Ch.2 The Forge of Fury
DDHC-TYP Ch.2 The Forge of Fury
Show
Orb of direction (C)
common
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R)
rare
FR-DC-ONI-02 Battlefield Blooms
FR-DC-ONI-02 Battlefield Blooms
Show
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone)
Commander Asano used this armor for the entirety of his military career. Originally a gift from his daimyo for distinguished service, the armor was crafted from hundreds of bone and leather “scales, ” making it light and easy to maneuver in while wearing. The kabuto is adorned with a large rescent moon crest and comes with a mask designed to look like a ferocious demon snarling. (R)
Boots of Springing and Striding (U)
uncommon
Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4
Trade Log
Show
Notes:
Player : Dadurkan
DCI : 9320814085
Character : Priar
Item : Boots of Springing and Striding
Obtained : DDCH-TYP Tales from the Yawning Porta Chapter 4 White Plume Mountain run 11/12/21 by The Defeated DM on DWB D&D
Kagonesti Forest Shroud (R,A)
rare
Trade Gorin/Service award
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.
Ring of Jumping (U,A)
uncommon
Trade Primus/BladelockJoe
Trade Log
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you can cast the jump spell from it as a bonus Action at will, but can target only yourself when you do so.
Ring of Spell Storing (R,A)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Ring of Protection (R,A)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Goggles of Night (U)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Chain mail +1 (R)
rare
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Chain Mail, +1
Armor (heavy), rare (+1)
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
You have a +1 bonus to AC while wearing this armor.
Stone of Good Luck (U,A)
uncommon
TYP Ch.4 White Plume Mountain
TYP Ch.4 White Plume Mountain
Show
Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Mantle of Spell Resistance (R,A)
rare
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Mantle of Spell Resistance
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak.
Talking Doll (C,A)
common
WBW-DC-CONMAR-11 Serenade of Sandy Shore
WBW-DC-CONMAR-11 Serenade of Sandy Shore
Show
Notes:
Talking Doll
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
The doll looks like a small pirate with a black eyepatch with a clover woven into it.
Prosthetic Limb/leg (Made of Wood) (C)
common
WBW-DC-MPOP-01 Out on a Limb
WBW-DC-MPOP-01 Out on a Limb
Show
Notes:
Prosthetic Limb (Made of Wood)
Wondrous Item, common
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Source T.C.E
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Shortsword +1 (U) | uncommon | DDHC-KGV-08 Vidorant's Vault | DDHC-KGV-08 Vidorant's Vault | Show | ||
Shield +1 (U) | uncommon | DDHC-TYP Ch.2 The Forge of Fury | DDHC-TYP Ch.2 The Forge of Fury | Show | ||
Greataxe +2 (R) | rare | DDHC-TYP Ch.2 The Forge of Fury | DDHC-TYP Ch.2 The Forge of Fury | Show | ||
Orb of direction (C) | common | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
Notes:
While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane. |
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Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) (R) | rare | FR-DC-ONI-02 Battlefield Blooms | FR-DC-ONI-02 Battlefield Blooms | Show | ||
Notes:
Do-maru (Half Plate +1, Strange Material: lacquered leather and bone) |
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Boots of Springing and Striding (U) | uncommon | Trade: Dadurkan DDCH-TYP Tales from the Yawning Porta Chapter 4 | Trade Log | Show | ||
Notes:
Player : Dadurkan |
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Kagonesti Forest Shroud (R,A) | rare | Trade Gorin/Service award | Trade Log | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn. |
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Ring of Jumping (U,A) | uncommon | Trade Primus/BladelockJoe | Trade Log | Show | ||
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus Action at will, but can target only yourself when you do so. |
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Ring of Spell Storing (R,A) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Ring of Spell Storing Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Ring of Protection (R,A) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Ring of Protection |
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Goggles of Night (U) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Wondrous item, uncommon |
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Chain mail +1 (R) | rare | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Chain Mail, +1 You have a +1 bonus to AC while wearing this armor. |
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Stone of Good Luck (U,A) | uncommon | TYP Ch.4 White Plume Mountain | TYP Ch.4 White Plume Mountain | Show | ||
Notes:
Stone of Good Luck |
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Mantle of Spell Resistance (R,A) | rare | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
Notes:
Mantle of Spell Resistance You have advantage on saving throws against spells while you wear this cloak. The cloak is forest green with a golden clover woven into it. The golden treads glow when a spell is targeting the character wearing the cloak. |
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Talking Doll (C,A) | common | WBW-DC-CONMAR-11 Serenade of Sandy Shore | WBW-DC-CONMAR-11 Serenade of Sandy Shore | Show | ||
Notes:
Talking Doll While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. The doll looks like a small pirate with a black eyepatch with a clover woven into it. |
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Prosthetic Limb/leg (Made of Wood) (C) | common | WBW-DC-MPOP-01 Out on a Limb | WBW-DC-MPOP-01 Out on a Limb | Show | ||
Notes:
Prosthetic Limb (Made of Wood) This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. Source T.C.E |