Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Veteran's cane (C) common CCC-ARCON-01-01 (early version) Trade Log Show
Notes:

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

Moon-Touched Longsword (C) common PO-BK2-02 Some Assembly Required PO-BK2-02 Some Assembly Required Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Pot of Awakening (C) common BMG-MOON-MD-05 Fleeing Snowdown BMG-MOON-MD-05 Fleeing Snowdown Show
Notes:

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.

The awakened shrub is friendly toward you. Absent commands from you, it does nothing.

Flavor: This small Amnian-style vase contains a small, twisted weed and has the name Aernos carved on its base.

Enduring Spellbook (C) common CCC-BMG-MOON6-1 A Reopened Eye CCC-BMG-MOON6-1 A Reopened Eye Show
Notes:

Wondrous item, common
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.

Ring of X-ray vision (R,A) common DDAL-DRW-10 Unsafe Harborage DDAL-DRW-10 Unsafe Harborage Show
Notes:

Ring of X-ray Vision
Ring, rare (requires attunement)
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Chultan midwinter candle (of deep) (C) common Winter festival DDAL00-04 Winter's Flame Show
Notes:

Wondrous item, common
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. This item can be found in Xanathar’s Guide to Everything

Gauntlets of Ogre Power (U,A) uncommon DDAL05-12 Bad Business in Parnast DDAL05-12 Bad Business in Parnast Show
Notes:

Requires Attunement

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

Flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.

Wand of detection (U) uncommon Sokol Keep DDEX01-02 Secrets of Sokol Keep Show
Notes:

This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn.

Attributes
adventuring gear (wand)
Category: Items
Item Rarity: Uncommon
Weight: 1

Fey Cloak of Protection (U-A) uncommon CCC-BMG-MOON6-1 A Reopened Eye CCC-BMG-MOON6-1 A Reopened Eye Show
Notes:

Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.

Ring of Jumping (U,A) uncommon DDAL05-10 Giant Diplomacy DDAL05-10 Giant Diplomacy Show
Notes:

Requires Attunement

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

Flavour: This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away

Brooch of Shielding (U, A) uncommon DDAL05-03 Uninvited Guests DDAL05-03 Uninvited Guests Show
Notes:

Requires Attunement
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. A

Figurine of Wonderous Power (Silver Raven) (U) uncommon CCC-BMG-MOON11-2 A Darkened Court CCC-BMG-MOON11-2 A Darkened Court Show
Notes:

Figurine of Wonderous Power (Silver Raven)
Wondrous item, uncommon

A figurine of wonderous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

This silver statuette of a raven can become a raven for up to 12 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until 2 days have passed.

While in raven form, the figurine allows you to cast animal messenger on it at will.

If this figurine hasn’t been activated in more than 24 hours, it becomes intermittently animated and hops around while still in statuette form.

Medallion of Thought (U,A) uncommon CCC-BMG-MOON11-3 A Darkened Heart CCC-BMG-MOON11-3 A Darkened Heart Show
Notes:

Medallion of Thoughts
Wondrous Item, uncommon (requires attunement)

This medallion is made out of polished silver and shaped like a small mirror. Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.

The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.

Driftglobe (U) uncommon Trade/CM Trade Log Show
Notes:

Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Mace of Smiting (R) uncommon DDAL07-06 Fester and Burn DDAL07-06 Fester and Burn Show
Notes:

Mace of Smiting
Rare,

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Flavour:

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Splint armor +1 (R) rare DDAL05-04 In Dire Need DDAL05-04 In Dire Need Show
The Unfettered Pearl (Ring of Free Action) (R-A) rare The Drowned Choir The Drowned Choir Show
Notes:

THE UNFETTERED PEARL (RING OF FREE ACTION) Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to have the paralyzed or restrained condition.
Minor Property: Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks made to swim. A band of white gold set with a single gray pearl, shipped on the Gullwing in 1485 DR and never delivered. The pearl is faintly warm, and at low tide, only at low tide, it hums, almost below hearing, a tune the wearer will come to know very well.

Bracers of Defense (R,A) rare DRW-14 The City That Should Not Be/trade Trade Log Show
Notes:

Name: Scott Powell
DCI: 1319697778
Character: El'Lyn

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield

Mantle of Spell Resistance (R,A) rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows in the Stacks Show
Notes:

Mantle of Spell Resistance
Wondrous item, rare (requires attunement)

This cloak is wrought from cloth as dark as a starless night sky.

You have advantage on saving throws against spells whileyou wear this cloak.

Wand of Winter (R,A) rare DDAL-DRW-12 To Walk the Cold Dark DDAL-DRW-12 To Walk the Cold Dark Show
Notes:

Wand of Winter
Wand, rare (requires attunement)

This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.

This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.

Casting Cantrips from Magic Items

Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantrip’s spell level is always 0, and if cast from an item, it doesn’t improve based on the user’s character level.

The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, it’s the same as if a 1st-level character had cast it. If a charge is expended, it’s as if a 5th-level character had cast it—the damage increases to 2d8, but the spell’s level is still 0.