Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Enduring Spellbook (C)
common
CCC-BMG-MOON6-1 A Reopened Eye
CCC-BMG-MOON6-1 A Reopened Eye
Show
Notes:
Wondrous item, common
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or water. In addition, the spellbook doesn’t deteriorate with age.
Veteran's cane (C)
common
CCC-ARCON-01-01 (early version)
Trade Log
Show
Notes:
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
Ring of X-ray vision (R,A)
common
DDAL-DRW-10 Unsafe Harborage
DDAL-DRW-10 Unsafe Harborage
Show
Notes:
Ring of X-ray Vision
Ring, rare (requires attunement)
This ring bears a topaz in the shape of a jack-o’-lantern. Its command word is “pumpkin.”
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Moon-Touched Longsword (C)
common
PO-BK2-02 Some Assembly Required
PO-BK2-02 Some Assembly Required
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Pot of Awakening (C)
common
BMG-MOON-MD-05 Fleeing Snowdown
BMG-MOON-MD-05 Fleeing Snowdown
Show
Notes:
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.
The awakened shrub is friendly toward you. Absent commands from you, it does nothing.
Flavor: This small Amnian-style vase contains a small, twisted weed and has the name Aernos carved on its base.
Chultan midwinter candle (of deep) (C)
common
Winter festival
DDAL00-04 Winter's Flame
Show
Notes:
Wondrous item, common
A product of a pain-staking enchantment, the candle acts as an anchor for the delicate and fickle spark of an enchanted flame. As it burns it emits a slight citrus scent, not unlike that of a pembelon. It cannot be extinguished unless it is clipped from the wick and gives light and heat as a normal candle would. This item can be found in Xanathar’s Guide to Everything
Medallion of Thought (U,A)
uncommon
CCC-BMG-MOON11-3 A Darkened Heart
CCC-BMG-MOON11-3 A Darkened Heart
Show
Notes:
Medallion of Thoughts
Wondrous Item, uncommon (requires attunement)
This medallion is made out of polished silver and shaped like a small mirror. Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear.
The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
Driftglobe (U)
uncommon
Trade/CM
Trade Log
Show
Notes:
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Fey Cloak of Protection (U-A)
uncommon
CCC-BMG-MOON6-1 A Reopened Eye
CCC-BMG-MOON6-1 A Reopened Eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
Mace of Smiting (R)
uncommon
DDAL07-06 Fester and Burn
DDAL07-06 Fester and Burn
Show
Notes:
Mace of Smiting
Rare,
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Flavour:
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Wand of detection (U)
uncommon
Sokol Keep
DDEX01-02 Secrets of Sokol Keep
Show
Notes:
This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn.
Attributes
adventuring gear (wand)
Category: Items
Item Rarity: Uncommon
Weight: 1
Figurine of Wonderous Power (Silver Raven) (U)
uncommon
CCC-BMG-MOON11-2 A Darkened Court
CCC-BMG-MOON11-2 A Darkened Court
Show
Notes:
Figurine of Wonderous Power (Silver Raven)
Wondrous item, uncommon
A figurine of wonderous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
This silver statuette of a raven can become a raven for up to 12 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until 2 days have passed.
While in raven form, the figurine allows you to cast animal messenger on it at will.
If this figurine hasn’t been activated in more than 24 hours, it becomes intermittently animated and hops around while still in statuette form.
Brooch of Shielding (U, A)
uncommon
DDAL05-03 Uninvited Guests
DDAL05-03 Uninvited Guests
Show
Notes:
Requires Attunement
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. A
Ring of Jumping (U,A)
uncommon
DDAL05-10 Giant Diplomacy
DDAL05-10 Giant Diplomacy
Show
Notes:
Requires Attunement
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Flavour: This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away
Gauntlets of Ogre Power (U,A)
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
Notes:
Requires Attunement
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
Flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Bracers of Defense (R,A)
rare
DRW-14 The City That Should Not Be/trade
Trade Log
Show
Notes:
Name: Scott Powell
DCI: 1319697778
Character: El'Lyn
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield
Staff of the Woodlands (R,A)
rare
DDEP07-01 Peril at the Port, dinosaur pens
DDEP07-01 Peril at the Port
Show
Notes:
Staff, rare (requires attunement by a druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Rope of entanglement (R)
rare
DDAL07-07 Rotting Roots
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
flavour:
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
Dragonhide Belt +2 (R-A)
rare
BMG-MOON-MD-05 Fleeing Snowdown
BMG-MOON-MD-05 Fleeing Snowdown
Show
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a +2 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.
Flavor: This pit champion’s belt is made from gold dragon hide.
Bracers of Defense (R-A)
rare
DDAL00-02c Spawn of the Maimed Virulence
DDAL00-02c Spawn of the Maimed Virulence
Show
Notes:
Bracers of Defense
Wondrous Item, rare (requires attunement)
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Enduring Spellbook (C) | common | CCC-BMG-MOON6-1 A Reopened Eye | CCC-BMG-MOON6-1 A Reopened Eye | Show | ||
|
Notes:
Wondrous item, common |
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| Veteran's cane (C) | common | CCC-ARCON-01-01 (early version) | Trade Log | Show | ||
|
Notes:
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical. |
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| Ring of X-ray vision (R,A) | common | DDAL-DRW-10 Unsafe Harborage | DDAL-DRW-10 Unsafe Harborage | Show | ||
|
Notes:
Ring of X-ray Vision |
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| Moon-Touched Longsword (C) | common | PO-BK2-02 Some Assembly Required | PO-BK2-02 Some Assembly Required | Show | ||
|
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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| Pot of Awakening (C) | common | BMG-MOON-MD-05 Fleeing Snowdown | BMG-MOON-MD-05 Fleeing Snowdown | Show | ||
|
Notes:
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. Flavor: This small Amnian-style vase contains a small, twisted weed and has the name Aernos carved on its base. |
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| Chultan midwinter candle (of deep) (C) | common | Winter festival | DDAL00-04 Winter's Flame | Show | ||
|
Notes:
Wondrous item, common |
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| Medallion of Thought (U,A) | uncommon | CCC-BMG-MOON11-3 A Darkened Heart | CCC-BMG-MOON11-3 A Darkened Heart | Show | ||
|
Notes:
Medallion of Thoughts This medallion is made out of polished silver and shaped like a small mirror. Any thoughts detected by the device appear in the mirrored surface as either images or the surface fogs over and words appear. The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn. |
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| Driftglobe (U) | uncommon | Trade/CM | Trade Log | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Fey Cloak of Protection (U-A) | uncommon | CCC-BMG-MOON6-1 A Reopened Eye | CCC-BMG-MOON6-1 A Reopened Eye | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Mace of Smiting (R) | uncommon | DDAL07-06 Fester and Burn | DDAL07-06 Fester and Burn | Show | ||
|
Notes:
Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. Flavour: The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. |
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| Wand of detection (U) | uncommon | Sokol Keep | DDEX01-02 Secrets of Sokol Keep | Show | ||
|
Notes:
This wand has 3 Charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended Charges daily at dawn. Attributes |
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| Figurine of Wonderous Power (Silver Raven) (U) | uncommon | CCC-BMG-MOON11-2 A Darkened Court | CCC-BMG-MOON11-2 A Darkened Court | Show | ||
|
Notes:
Figurine of Wonderous Power (Silver Raven) A figurine of wonderous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. This silver statuette of a raven can become a raven for up to 12 hours. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast animal messenger on it at will. If this figurine hasn’t been activated in more than 24 hours, it becomes intermittently animated and hops around while still in statuette form. |
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| Brooch of Shielding (U, A) | uncommon | DDAL05-03 Uninvited Guests | DDAL05-03 Uninvited Guests | Show | ||
|
Notes:
Requires Attunement This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. A |
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| Ring of Jumping (U,A) | uncommon | DDAL05-10 Giant Diplomacy | DDAL05-10 Giant Diplomacy | Show | ||
|
Notes:
Requires Attunement While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Flavour: This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away |
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| Gauntlets of Ogre Power (U,A) | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
|
Notes:
Requires Attunement Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. Flavour: These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
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| Bracers of Defense (R,A) | rare | DRW-14 The City That Should Not Be/trade | Trade Log | Show | ||
|
Notes:
Name: Scott Powell While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield |
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| Staff of the Woodlands (R,A) | rare | DDEP07-01 Peril at the Port, dinosaur pens | DDEP07-01 Peril at the Port | Show | ||
|
Notes:
Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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| Rope of entanglement (R) | rare | DDAL07-07 Rotting Roots | DDAL07-07 Rotting Roots | Show | ||
|
Notes:
Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. flavour: This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
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| Dragonhide Belt +2 (R-A) | rare | BMG-MOON-MD-05 Fleeing Snowdown | BMG-MOON-MD-05 Fleeing Snowdown | Show | ||
|
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a +2 bonus to the saving throw DCs of your ki features. The bonus is determined by the belt's rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn. Flavor: This pit champion’s belt is made from gold dragon hide. |
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| Bracers of Defense (R-A) | rare | DDAL00-02c Spawn of the Maimed Virulence | DDAL00-02c Spawn of the Maimed Virulence | Show | ||
|
Notes:
Bracers of Defense |
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