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Adventure Title
DDAL-DRW-12 To Walk the Cold Dark
Session
Date Played
2022-05-23 21:20:00 UTC
Levels Gained
GP +/-
1250
Downtime +/-
10.0
Location Played
Online
DM Name
Dan W
DM DCI Number
6431407003
Notes
Danny, Ken Martin, Espen, Tobriam Simira, Inka Potion of cold resistance Wand of Winter Spell scroll of greater restoration Spell scroll of contact other plane

Magic Items

Name Rarity Location Table Result Counts?
Wand of Winter (R,A) Rare DDAL-DRW-12 To Walk the Cold Dark true
Wand of Winter Wand, rare (requires attunement) This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. Casting Cantrips from Magic Items Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantrip’s spell level is always 0, and if cast from an item, it doesn’t improve based on the user’s character level. The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, it’s the same as if a 1st-level character had cast it. If a charge is expended, it’s as if a 5th-level character had cast it—the damage increases to 2d8, but the spell’s level is still 0.