Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
14
Total GP:
58530
Total Downtime:
419
Tag:
BAROVIA, Mad Mage
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
35
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R),
Nolzur's Marvelous Pigments (VR),
Dodecahedron of Doom (R),
Orb of Gonging (C),
Dwarven Thrower (VR-A),
Tome of Clear Thought (VR),
Manual of Gainful Exercise (VR),
Sun Blade (R-A),
Mithral Chain Shirt (U),
Cloak of the bat (R-A),
Sending Stones (U),
Propeller Helm (U-A)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2022-02-22 22:09 DDAL04-13 The Horseman 1 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 1 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2021-11-30 21:36 DDAL04-10 The Artifact 478 10 Wand of Binding (R, A), Driftglobe (U) Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -100 -1 Show Purchase

2x healing potions

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2022-02-13 16:30 Trade Log -5 Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2025-01-27 14:08 Trade Log -5 Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2024-02-11 14:34 Trade Log -5 Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2025-01-27 14:13 Trade Log -5 Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2023-03-10 19:06 Trade Log -5 Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2022-02-22 22:09 DDAL04-13 The Horseman 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 10 Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2022-08-31 20:46 Trade Log -5 Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Show
2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 10 Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-02-03 23:04 DDAL09-10 Tipping the Scales 10 Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2021-11-30 21:36 DDAL04-10 The Artifact 10 Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -1 Show Purchase

2x healing potions

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-02-08 21:36 DDAL04-12 The Raven 10 Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2022-02-22 22:09 DDAL04-13 The Horseman 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2021-11-30 21:36 DDAL04-10 The Artifact 478 10 Wand of Binding (R, A), Driftglobe (U) Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -100 -1 Show Purchase

2x healing potions

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.