Gorin

Season:
historic
Race:
Goliath
Class:
Cleric
Background:
Folk Hero
Lifestyle:
Poor
Current Level:
13
Total GP:
28834
Total Downtime:
358
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
20
Magic Item Limit:
6
Cariboots (C),
Mantle of Spell resistance (R, A),
Bracers of Defense (R, A),
Flurried fur (smoldering armor),
Splint mail +1 (R),
Ingot of the Sköld Rune (R,A),
Brooch of Shielding (U, A),
Brooch of shielding (U, A),
Tome of Understanding (VR),
Boots of Speed (R,A),
Necklace of Prayer beads (R,A),
Plate +2 (VR),
Demon Armor (VR-A),
Ring of the ram (R-A),
Manual of Bodily Health (con)(VR),
Tyr's Justice Greatsword +2 (R),
Giant's Bane (longbow +2) (R),
Rod of Absorption (VR-A),
Staff of Striking (VR-A),
Kaorti Resin Armor of Psychic Resistance (R-A),
Staff of Adornment (C),
Elemental Essence Shard: Fire (R-A)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-03-09 15:02 Trade Log -1500 Helm of Brilliance (VR,A) > Plate +2 (VR) Show Trade Log

Notes:
Requires Attunement

This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.

You gain the following benefits while wearing it:

• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.

• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.

• As long as the helm has at least one ruby, you have resistance to fire damage.

• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

flavour This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.

2024-10-01 13:57 Service Awards 10000 Manual of Bodily Health (con)(VR) Show
2023-08-16 14:33 Service reward 1 20 Kagonesti Forest Shroud (R,A) Show
2023-12-31 00:07 DDAL-DRW-03 Saving Silverbeard 10000 10 Helm of Brilliance (VR,A) Show

Aultsider, Shinzo, human monk
SHpanda, Vaeril, wood elf moon druid
KKnutzen, Anael, aasimar, monk/cleric
Simira, Gorin, goliath cleric
Paaske, Ilyndrathyl, moon elf, wizard

2024-06-17 23:01 DDEX03-16 Assault on Maerimydra 783 10 Show

Kuta, Glor-Galad, sun elf bladesinger
Jason, Rock cruncher, plasmoid barbarian
Wyl, Serenity, drow cleric
Lex, Sadie, eladrin, samurai fighter
Ian H, Rort, human rune knight fighter
Simira, Gorin, goliath peace cleric

Potion of Greater Healing
Scroll prot from potion
Potion of Superior healing
One scroll of lesser restoration
One potion of greater healing per character
One enhanced braincap mushroom per character

2024-09-25 18:01 CCC-GHC-07 The River Runs Red -150 10 Ring of the ram (R-A) Show

Pacatus, Archangelo, aasimar, barb fighter 15
Hooty, Enduriel, elf rogue/ranger 13
Jason, Rock Cruncher, plasmoid barb 16
Death, Terry, wiz 16
Simira, Gorin, peace cleric 12

Ploogakoid, Cubby Bear,
Elmwood
Agent of the Golden Paragon Trading Company, hired the party as security for a trade delegation in GHC-07.
Allied merchants of your trading company Seven Sons Trading Coster
Ferger the Flippant.
Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Yuan-ti.
City of Calaunt effect of Weirdstone stops interplanar travel to the city.
Along river, slain bodyguards. Dead for a few hours. Half dozen.
Hydras, crocodiles, wyverns.
Cubby talked to a frog, following tracks down the forest. A (non) beholder, two trolls and a hag.

Potion of invisibility
Bought two potions of superior healing

2021-11-19 12:01 Trade Log -5 Ioun stone of protection (R, A) > Ingot of the Sköld Rune (R,A) Show Trade Log

Ioun stone of protection (R, A)
Requires Attunement
Gorin, trade from snooze

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2023-06-21 13:33 Purchase Log -600 -1 Show Purchase

Diamonds

2021-04-02 19:16 Purchase Log -1 Show Purchase

Carousing in Grim Shackled Jail

2024-03-15 12:12 Trade Log -5 Kagonesti Forest Shroud (R,A) > Necklace of Prayer beads (R,A) Show Trade Log

Kagonesti Forest Shroud
Wondrous Item, Rare (Requires Attunement)

This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.

2021-04-03 10:24 Purchase Log -200 1 Show Purchase

2 potions of greater healing

2020-12-12 11:53 Trade Log -15 Quiver of Ehlonna > Stone of good luck (U, A) Show Trade Log

Quiver of Ehlonna

2021-02-09 23:13 Trade Log -200 -1 Show Trade Log

2 greater healing potion

2021-05-07 21:58 Trade Log -15 Longbow +2 > Handy Haversack Show Trade Log

You have a +2 bonus to attack and damage rolls made with this weapon.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

It glows dimly in the presence of humans

2021-02-18 10:59 Trade Log -15 Moontouched greatsword > Veteran's cane Show Trade Log

Weapon (greatsword), Common

In Darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Moon-Touched Sword
equipment (wondrous item, sword)
Category: Items
Item Rarity: Common
Properties: All sword types. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

2021-06-02 16:45 Trade Log -15 Veteran's cane > Flurried fur (smoldering armor) Show Trade Log

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

2021-12-12 12:50 Trade Log -5 Gloves of Thievery (U) > Brooch of Shielding (U, A) Show Trade Log

(Gorin, CCC-FAD-01 Out The Back)
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
These soft, black leather gloves have a small W embroidered in silver thread on their back.

2021-09-11 16:46 Trade Log Handy Haversack > Show Trade Log
2021-09-11 19:47 Trade Log -15 Velahr'Kerym Flame Tongue Longsword (R, A) > Splint mail +1 (R) Show Trade Log

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2024-10-02 17:35 CCC-GHC-08 Death in the Ruins 1 490 10 Tyr's Justice Greatsword +2 (R) Show

Death, Terry, wiz 16
Calavid, Esa, drow cleric/warlock 16, Eilistrae
Chris W, Olorin, aasimar paladin/sorc 16
baywyn, Apophis, earth genasi knight 15
Simira, Gorin, goliath cleric 12
Jason, rock, plasmoid barb 16

Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Karlin Brill, prisoner at camp.
Realm of King Hizzee

COINS AND OTHER TREASURE 490 gp / player = 2940 gp total / 6 players
MAGIC ITEMS Tyr’s Justice (greatsword +2) Weapon (greatsword), rare You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. [Plus much flavor text.]
potion of healing (greater)
potion of fire breath

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-03-09 15:02 Trade Log Show Trade Log

Notes:
Requires Attunement

This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.

You gain the following benefits while wearing it:

• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.

• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.

• As long as the helm has at least one ruby, you have resistance to fire damage.

• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

flavour This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.

2024-10-01 13:57 Service Awards Show
2023-08-16 14:33 Service reward 20 Show
2023-12-31 00:07 DDAL-DRW-03 Saving Silverbeard 10 Show

Aultsider, Shinzo, human monk
SHpanda, Vaeril, wood elf moon druid
KKnutzen, Anael, aasimar, monk/cleric
Simira, Gorin, goliath cleric
Paaske, Ilyndrathyl, moon elf, wizard

2024-06-17 23:01 DDEX03-16 Assault on Maerimydra 10 Show

Kuta, Glor-Galad, sun elf bladesinger
Jason, Rock cruncher, plasmoid barbarian
Wyl, Serenity, drow cleric
Lex, Sadie, eladrin, samurai fighter
Ian H, Rort, human rune knight fighter
Simira, Gorin, goliath peace cleric

Potion of Greater Healing
Scroll prot from potion
Potion of Superior healing
One scroll of lesser restoration
One potion of greater healing per character
One enhanced braincap mushroom per character

2024-09-25 18:01 CCC-GHC-07 The River Runs Red 10 Show

Pacatus, Archangelo, aasimar, barb fighter 15
Hooty, Enduriel, elf rogue/ranger 13
Jason, Rock Cruncher, plasmoid barb 16
Death, Terry, wiz 16
Simira, Gorin, peace cleric 12

Ploogakoid, Cubby Bear,
Elmwood
Agent of the Golden Paragon Trading Company, hired the party as security for a trade delegation in GHC-07.
Allied merchants of your trading company Seven Sons Trading Coster
Ferger the Flippant.
Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Yuan-ti.
City of Calaunt effect of Weirdstone stops interplanar travel to the city.
Along river, slain bodyguards. Dead for a few hours. Half dozen.
Hydras, crocodiles, wyverns.
Cubby talked to a frog, following tracks down the forest. A (non) beholder, two trolls and a hag.

Potion of invisibility
Bought two potions of superior healing

2021-11-19 12:01 Trade Log -5 Show Trade Log

Ioun stone of protection (R, A)
Requires Attunement
Gorin, trade from snooze

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2023-06-21 13:33 Purchase Log -1 Show Purchase

Diamonds

2021-04-02 19:16 Purchase Log -1 Show Purchase

Carousing in Grim Shackled Jail

2024-03-15 12:12 Trade Log -5 Show Trade Log

Kagonesti Forest Shroud
Wondrous Item, Rare (Requires Attunement)

This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.

2021-04-03 10:24 Purchase Log 1 Show Purchase

2 potions of greater healing

2020-12-12 11:53 Trade Log -15 Show Trade Log

Quiver of Ehlonna

2021-02-09 23:13 Trade Log -1 Show Trade Log

2 greater healing potion

2021-05-07 21:58 Trade Log -15 Show Trade Log

You have a +2 bonus to attack and damage rolls made with this weapon.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

It glows dimly in the presence of humans

2021-02-18 10:59 Trade Log -15 Show Trade Log

Weapon (greatsword), Common

In Darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Moon-Touched Sword
equipment (wondrous item, sword)
Category: Items
Item Rarity: Common
Properties: All sword types. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

2021-06-02 16:45 Trade Log -15 Show Trade Log

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

2021-12-12 12:50 Trade Log -5 Show Trade Log

(Gorin, CCC-FAD-01 Out The Back)
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
These soft, black leather gloves have a small W embroidered in silver thread on their back.

2021-09-11 16:46 Trade Log Show Trade Log
2021-09-11 19:47 Trade Log -15 Show Trade Log

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2024-10-02 17:35 CCC-GHC-08 Death in the Ruins 10 Show

Death, Terry, wiz 16
Calavid, Esa, drow cleric/warlock 16, Eilistrae
Chris W, Olorin, aasimar paladin/sorc 16
baywyn, Apophis, earth genasi knight 15
Simira, Gorin, goliath cleric 12
Jason, rock, plasmoid barb 16

Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Karlin Brill, prisoner at camp.
Realm of King Hizzee

COINS AND OTHER TREASURE 490 gp / player = 2940 gp total / 6 players
MAGIC ITEMS Tyr’s Justice (greatsword +2) Weapon (greatsword), rare You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. [Plus much flavor text.]
potion of healing (greater)
potion of fire breath

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-03-09 15:02 Trade Log -1500 Helm of Brilliance (VR,A) > Plate +2 (VR) Show Trade Log

Notes:
Requires Attunement

This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.

You gain the following benefits while wearing it:

• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.

• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.

• As long as the helm has at least one ruby, you have resistance to fire damage.

• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

flavour This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.

2024-10-01 13:57 Service Awards 10000 Manual of Bodily Health (con)(VR) Show
2023-08-16 14:33 Service reward 20 Kagonesti Forest Shroud (R,A) Show
2023-12-31 00:07 DDAL-DRW-03 Saving Silverbeard 10000 10 Helm of Brilliance (VR,A) Show

Aultsider, Shinzo, human monk
SHpanda, Vaeril, wood elf moon druid
KKnutzen, Anael, aasimar, monk/cleric
Simira, Gorin, goliath cleric
Paaske, Ilyndrathyl, moon elf, wizard

2024-06-17 23:01 DDEX03-16 Assault on Maerimydra 783 10 Show

Kuta, Glor-Galad, sun elf bladesinger
Jason, Rock cruncher, plasmoid barbarian
Wyl, Serenity, drow cleric
Lex, Sadie, eladrin, samurai fighter
Ian H, Rort, human rune knight fighter
Simira, Gorin, goliath peace cleric

Potion of Greater Healing
Scroll prot from potion
Potion of Superior healing
One scroll of lesser restoration
One potion of greater healing per character
One enhanced braincap mushroom per character

2024-09-25 18:01 CCC-GHC-07 The River Runs Red -150 10 Ring of the ram (R-A) Show

Pacatus, Archangelo, aasimar, barb fighter 15
Hooty, Enduriel, elf rogue/ranger 13
Jason, Rock Cruncher, plasmoid barb 16
Death, Terry, wiz 16
Simira, Gorin, peace cleric 12

Ploogakoid, Cubby Bear,
Elmwood
Agent of the Golden Paragon Trading Company, hired the party as security for a trade delegation in GHC-07.
Allied merchants of your trading company Seven Sons Trading Coster
Ferger the Flippant.
Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Yuan-ti.
City of Calaunt effect of Weirdstone stops interplanar travel to the city.
Along river, slain bodyguards. Dead for a few hours. Half dozen.
Hydras, crocodiles, wyverns.
Cubby talked to a frog, following tracks down the forest. A (non) beholder, two trolls and a hag.

Potion of invisibility
Bought two potions of superior healing

2021-11-19 12:01 Trade Log -5 Ioun stone of protection (R, A) > Ingot of the Sköld Rune (R,A) Show Trade Log

Ioun stone of protection (R, A)
Requires Attunement
Gorin, trade from snooze

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2023-06-21 13:33 Purchase Log -600 -1 Show Purchase

Diamonds

2021-04-02 19:16 Purchase Log -1 Show Purchase

Carousing in Grim Shackled Jail

2024-03-15 12:12 Trade Log -5 Kagonesti Forest Shroud (R,A) > Necklace of Prayer beads (R,A) Show Trade Log

Kagonesti Forest Shroud
Wondrous Item, Rare (Requires Attunement)

This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can't be used again until the next dawn.

2021-04-03 10:24 Purchase Log -200 1 Show Purchase

2 potions of greater healing

2020-12-12 11:53 Trade Log -15 Quiver of Ehlonna > Stone of good luck (U, A) Show Trade Log

Quiver of Ehlonna

2021-02-09 23:13 Trade Log -200 -1 Show Trade Log

2 greater healing potion

2021-05-07 21:58 Trade Log -15 Longbow +2 > Handy Haversack Show Trade Log

You have a +2 bonus to attack and damage rolls made with this weapon.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

It glows dimly in the presence of humans

2021-02-18 10:59 Trade Log -15 Moontouched greatsword > Veteran's cane Show Trade Log

Weapon (greatsword), Common

In Darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Moon-Touched Sword
equipment (wondrous item, sword)
Category: Items
Item Rarity: Common
Properties: All sword types. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

2021-06-02 16:45 Trade Log -15 Veteran's cane > Flurried fur (smoldering armor) Show Trade Log

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

2021-12-12 12:50 Trade Log -5 Gloves of Thievery (U) > Brooch of Shielding (U, A) Show Trade Log

(Gorin, CCC-FAD-01 Out The Back)
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
These soft, black leather gloves have a small W embroidered in silver thread on their back.

2021-09-11 16:46 Trade Log Handy Haversack > Show Trade Log
2021-09-11 19:47 Trade Log -15 Velahr'Kerym Flame Tongue Longsword (R, A) > Splint mail +1 (R) Show Trade Log

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2024-10-02 17:35 CCC-GHC-08 Death in the Ruins 490 10 Tyr's Justice Greatsword +2 (R) Show

Death, Terry, wiz 16
Calavid, Esa, drow cleric/warlock 16, Eilistrae
Chris W, Olorin, aasimar paladin/sorc 16
baywyn, Apophis, earth genasi knight 15
Simira, Gorin, goliath cleric 12
Jason, rock, plasmoid barb 16

Bellamin Pegason leading delegation w lifeguard Zavtan Darkeyes, both human, couple of lackeys.
Karlin Brill, prisoner at camp.
Realm of King Hizzee

COINS AND OTHER TREASURE 490 gp / player = 2940 gp total / 6 players
MAGIC ITEMS Tyr’s Justice (greatsword +2) Weapon (greatsword), rare You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. [Plus much flavor text.]
potion of healing (greater)
potion of fire breath