Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Splint mail +1 (R)
rare
DDAL05-4 In Dire Need
Trade Log
Show
Notes:
From Akto/Terazul
Armor, rare You have a +1 bonus to AC while wearing this armor. This item can be found in the Dungeon Master’s Guide. A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.
Staff of Adornment (C)
common
SJ-DC-MONSTER-01 Phoenix
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Staff, Common
If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Staff (simple, Arcane Spell Focus, Druidic Spell Focus)
Damage: 1d6
Damage Type: Bludgeoning
Item Rarity: Common
Properties: Versatile
Weight: 4
Staff of Striking (VR-A)
very_rare
CCC-TRI-14 The Voice in the Night
CCC-TRI-14 The Voice in the Night
Show
Notes:
Staff, Very Rare (Requires Attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation
Stone Plate Armor +2 (VR)
very_rare
CCC-JGD-01 Left Black and Blue: A Red War Story
CCC-JGD-01 Left Black and Blue: A Red War Story
Show
Notes:
Heavy Armor, Very Rare
You have a +2 bonus to AC while wearing this armor.
This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.
Tome of Understanding (VR)
very_rare
Service awards
Service award
Show
Tyr's Justice Greatsword +2 (R)
rare
CCC-GHC-08 Death in the Ruins
CCC-GHC-08 Death in the Ruins
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
Wand of Secrets
uncommon
Blue Alley
DDHC-WDH-03 Blue Alley
Show
Notes:
Wand of Secrets
Wondrous item, uncommon
The wand is constructed from many low-quality emeralds that have been fused together. Inscribed along the edge, in a mix of abyssal and draconic, is the phrase: "All that is yours is mine, and what is mine cannot be hidden."
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Splint mail +1 (R) | rare | DDAL05-4 In Dire Need | Trade Log | Show | ||
|
Notes:
From Akto/Terazul |
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| Staff of Adornment (C) | common | SJ-DC-MONSTER-01 Phoenix | SJ-DC-MONSTER-01 Phoenix | Show | ||
|
Notes:
Staff, Common If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Staff (simple, Arcane Spell Focus, Druidic Spell Focus) |
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| Staff of Striking (VR-A) | very_rare | CCC-TRI-14 The Voice in the Night | CCC-TRI-14 The Voice in the Night | Show | ||
|
Notes:
Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff. This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation |
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| Stone Plate Armor +2 (VR) | very_rare | CCC-JGD-01 Left Black and Blue: A Red War Story | CCC-JGD-01 Left Black and Blue: A Red War Story | Show | ||
|
Notes:
Heavy Armor, Very Rare You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer. |
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| Tome of Understanding (VR) | very_rare | Service awards | Service award | Show | ||
| Tyr's Justice Greatsword +2 (R) | rare | CCC-GHC-08 Death in the Ruins | CCC-GHC-08 Death in the Ruins | Show | ||
|
Notes:
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||
| Wand of Secrets | uncommon | Blue Alley | DDHC-WDH-03 Blue Alley | Show | ||
|
Notes:
Wand of Secrets The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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