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Adventure Title
SJ-DC-MONSTER-01 Phoenix
Session
Date Played
2025-05-06 15:39:00 UTC
Levels Gained
GP +/-
5000
Downtime +/-
10.0
Location Played
Conmar Live 2025
DM Name
Daniel
DM DCI Number
7317109996
Notes
DM Danny Philip, Wildo Davide, Guionne Egon, Al Simon, Principle Simira, Gorin Got off spaceship on plane of fire. Many hurt villagers. Taken to leader Proma. Fire Genasi. Guardian elemental Emberwing is awoken but not behaving normal. Attacks started 4 days ago. Young red dragon in cave demanding gold. Phoenix asleep, but something dark stuck in it. Pulling out shards. Elemental assure shard: Fire Staff of Adornment 5000 GP Scroll of Ashardalon’s stride Potion of Fire resistance

Magic Items

Name Rarity Location Table Result Counts?
Staff of Adornment (C) Common SJ-DC-MONSTER-01 Phoenix true
Staff, Common If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Staff (simple, Arcane Spell Focus, Druidic Spell Focus) Damage: 1d6 Damage Type: Bludgeoning Item Rarity: Common Properties: Versatile Weight: 4
Elemental Essence Shard: Fire (R-A) Rare SJ-DC-MONSTER-01 Phoenix true
Elemental Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. Elemental Essence Shards d4 Property 1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks. 2 Earth. You gain resistance to a damage type of your choice until the start of your next turn. 3 Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out. 4 Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.