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Adventure Title
CCC-TRI-02 Impression Left Behind (Yulash 2)
CCC-TRI-02 Impression Left Behind (Yulash 2)
Session
Date Played
2024-11-18 23:19:00 UTC
2024-11-18 23:19:00 UTC
Levels Gained
GP +/-
916
916
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Liam
Liam
DM DCI Number
010203
010203
Notes
LearningMachine, Shao-Han, gnome bard 16 JayBee, Vendra, human astral monk 16 Ian H, Cadwell, human bard 16 Steve, Thontar, goliath barb warlock 14, Yulash, athaqua? Death, Terry, wiz 16, Yulash Simira, Gorin, peace cleric 13 Red Plume outpost near Hillsfar, note from Elanil. Yulash, a ruined city. First Lord, Elanil talking to factions. Knocked unconscious. Portal to the far realm. Illithid helped. Guided E out. Szthezik. Aberrations would have catched Elanil, but didn’t see her. Lord Firehole and red plumes were taken. Shapechangers infiltrating the area. Rescued people that were caught. Coyote shapechangers, Hilltop. Strange ship, felt wrong. Leathery creature in silver robes. Tentacles. Creature is adept at using telepathy in all forms. Vilcume. Ryxyg Hive allied with drow of Ssith Morcaine. Will keep the alliance. Takes Jar, non-detection spell. The being, an elder brain, sentient mass of flesh. Gone rogue. Procured portal. The Vast Gate. Kszanseth. Heroe’s Feast +10 Aid + 15 Drow, Kzzrth from Maerymydra. Treaty between hive and the drow. Illithid cutting open alive people. Meet Szthezik, tells about elder brain. Gives rod of absorption. 4 slots absorbed. Disadvantage on attack rolls. Xorack. Potion of vitality. Range and aoe is halved. Honory Corps Member Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other thing that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future . . .
LearningMachine, Shao-Han, gnome bard 16 JayBee, Vendra, human astral monk 16 Ian H, Cadwell, human bard 16 Steve, Thontar, goliath barb warlock 14, Yulash, athaqua? Death, Terry, wiz 16, Yulash Simira, Gorin, peace cleric 13 Red Plume outpost near Hillsfar, note from Elanil. Yulash, a ruined city. First Lord, Elanil talking to factions. Knocked unconscious. Portal to the far realm. Illithid helped. Guided E out. Szthezik. Aberrations would have catched Elanil, but didn’t see her. Lord Firehole and red plumes were taken. Shapechangers infiltrating the area. Rescued people that were caught. Coyote shapechangers, Hilltop. Strange ship, felt wrong. Leathery creature in silver robes. Tentacles. Creature is adept at using telepathy in all forms. Vilcume. Ryxyg Hive allied with drow of Ssith Morcaine. Will keep the alliance. Takes Jar, non-detection spell. The being, an elder brain, sentient mass of flesh. Gone rogue. Procured portal. The Vast Gate. Kszanseth. Heroe’s Feast +10 Aid + 15 Drow, Kzzrth from Maerymydra. Treaty between hive and the drow. Illithid cutting open alive people. Meet Szthezik, tells about elder brain. Gives rod of absorption. 4 slots absorbed. Disadvantage on attack rolls. Xorack. Potion of vitality. Range and aoe is halved. Honory Corps Member Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other thing that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future . . .
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of Absorption (VR-A) | Very Rare | CCC-TRI-02 Impression Left Behind (Yulash 2) | true | ||
(4 levels contained) While holding this rod, you can take a Reaction to absorb a spell that is targeting only you and doesn’t create an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. A canceled spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of level 5. You use the stored levels in place of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. This rod is carved from the thigh bone of a Matron Moher, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone. |