Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Manual of Gainful Exercise (VR)
very_rare
CCC-TRI-24 STORM1-3 Knight Errand
CCC-TRI-24 STORM1-3 Knight Errand
Show
Notes:
Manual of Gainful Exercise
Wondrous Item, Very Rare
Flavor: This leather-bound book is emblazoned with a crimson red chess piece, the knight. The inside of the manual describes hundreds of training regiments for warfare and self-defense, ingraining some of them into your mind as the magic within is used.
Frost Brand Rapier - Bitter Wrath (VR,A)
very_rare
DDAL07-09 Unusual Opposition
DDAL07-09 Unusual Opposition
Show
Notes:
Frost Brand Rapier - Bitter Wrath
Weapon (rapier), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Flavour
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.
Krahharuan Fork (Pike +3) (VR)
very_rare
DDAL07-10 Fire, Ash, and Ruin
DDAL07-10 Fire, Ash, and Ruin
Show
Notes:
Krahharuan Fork (Pike +3)
Weapon (pike), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
flavour: Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.
Staff of Striking (VR, A)
very_rare
DDAL07-12 In Search of Secrets
DDAL07-12 In Search of Secrets
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Flavour: This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.
Scimitar +3 (VR)
very_rare
DDEP06-02 Return to White Plume/Trade mada
Trade Log
Show
Notes:
Weapon (Scimitar), rare You gain a +3 bonus to attack and damage rolls made with this weapon. This item can be found in the Dungeon Masters Guide. Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.
Wand of Polymorph (VR,A)
very_rare
DDAL07-13 Old Bones and Older Tomes
DDAL07-13 Old Bones and Older Tomes
Show
Notes:
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Flavour text
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.
Studded Leather +2
very_rare
Trading post CWF 24
Trade Log
Show
Notes:
12+2 AC
Belt of Fire Giant Strength (VR,A)
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
Requires attunement
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type
Strength Rarity
Hill giant 21 Rare
Stone giant / Frost giant 23 Very rare
Fire giant 25 Very rare
Cloud giant 27 Legendary
Storm giant 29
Legendary
flavour text: This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
Ring of Telekinesis (VR-A)
very_rare
DDHC-KGV-13 Fire and Darkness
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Ring of Telekinesis
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Dragonhide Belt +3 (VR-A)
very_rare
FR-DC-BG The Flying Flame
FR-DC-BG The Flying Flame
Show
Notes:
Dragonhide Belt +3
Wondrous Item, very rare (requires attunement by a Monk)
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Harmonious Minor Property. Attuning to this item takes only 1 minute.
Carpet of Flying 400/60 (VR)
very_rare
Trade Miranda/Service Rewards
Trade Log
Show
Notes:
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.
4 ft. × 6 ft. 400 lb. 60 feet
Bag of Devouring (VR)
very_rare
CCC-TRI-22 STORM1-1 On the Baron's Trail
CCC-TRI-22 STORM1-1 On the Baron's Trail
Show
Notes:
Bag of Devouring
Wondrous Item, Very Rare
Flavor: The bag is covered in giant runes and bears the smiling face of a stone giant. The bag seems to vibrate when it is within 120 ft. of its favorite organic material: Dragon.
Studded Leather +2 (VR)
very_rare
CCC-TRI-23 STORM1-2 Sub Rosa
CCC-TRI-23 STORM1-2 Sub Rosa
Show
Notes:
Studded Leather +2
Armor (Light), Very Rare (+2)
Flavor: This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
Brazier of Commanding Fire Elementals (R)
rare
DDHC-KGV-13 Fire and Darkness
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Boots of levitation (R, A)
rare
DDAL10-08 Volatile Thoughts
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
You rise vertically, up to 20 feet, and remains suspended there for the Duration. The spell can levitate a target that weighs up to 500 pounds.
You can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change your altitude by up to 20 feet in either direction on your turn. You can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
When the spell ends, you floats gently to the ground if you are still aloft.
Ring of Protection +1 (R,A)
rare
(ex-reknown)
Trade Log
Show
Notes:
Character: Theophrastus
Player: Wull
DCI: 1300478728
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws.
Cloak of Displacement (R,A)
rare
Trade/Reward for completing Waterdeep: Dragon Heist Hardcover
Trade Log
Show
Notes:
PC name: Alastor Oakstaff
Name: Jonathan So
Requires Attunement
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual Location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.
Giant's Bane (Longbow +2 w Sentinel/Giants) (R)
rare
Trade/CCC-GHC-09 Swamp of Death
Trade Log
Show
Notes:
User: Deives Michellis
DCI: 9319670174
Character: Pip
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.
Glamored studded leather +1 (R)
rare
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words
Show
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor.
Horizan caller +2 Pike
rare
SJ-DC-CONMAR-01 Who Killed Marcus?
SJ-DC-CONMAR-01 Who Killed Marcus?
Show
Notes:
Weapon (pike), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
War Leader (Minor Property). The bearer can use an action to cause their voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Horizon Called. This pike formerly had an angel trapped inside. Aeons ago, it was used by a famous orc paladin in a great battle against a demon lord whose name has been erased from history. The divine soul has long left, but the voice that rallied the hundred armies can still be summoned by its innate magic.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manual of Gainful Exercise (VR) | very_rare | CCC-TRI-24 STORM1-3 Knight Errand | CCC-TRI-24 STORM1-3 Knight Errand | Show | ||
Notes:
Manual of Gainful Exercise |
||||||
Frost Brand Rapier - Bitter Wrath (VR,A) | very_rare | DDAL07-09 Unusual Opposition | DDAL07-09 Unusual Opposition | Show | ||
Notes:
Frost Brand Rapier - Bitter Wrath Weapon (rapier), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Flavour This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. |
||||||
Krahharuan Fork (Pike +3) (VR) | very_rare | DDAL07-10 Fire, Ash, and Ruin | DDAL07-10 Fire, Ash, and Ruin | Show | ||
Notes:
Krahharuan Fork (Pike +3) You have a +3 bonus to attack and damage rolls made with this magic weapon. flavour: Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. |
||||||
Staff of Striking (VR, A) | very_rare | DDAL07-12 In Search of Secrets | DDAL07-12 In Search of Secrets | Show | ||
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Flavour: This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao. |
||||||
Scimitar +3 (VR) | very_rare | DDEP06-02 Return to White Plume/Trade mada | Trade Log | Show | ||
Notes:
Weapon (Scimitar), rare You gain a +3 bonus to attack and damage rolls made with this weapon. This item can be found in the Dungeon Masters Guide. Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. |
||||||
Wand of Polymorph (VR,A) | very_rare | DDAL07-13 Old Bones and Older Tomes | DDAL07-13 Old Bones and Older Tomes | Show | ||
Notes:
Wand of Polymorph This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Flavour text |
||||||
Studded Leather +2 | very_rare | Trading post CWF 24 | Trade Log | Show | ||
Notes:
12+2 AC |
||||||
Belt of Fire Giant Strength (VR,A) | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | ||
Notes:
Requires attunement While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Type Strength Rarity flavour text: This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. |
||||||
Ring of Telekinesis (VR-A) | very_rare | DDHC-KGV-13 Fire and Darkness | DDHC-KGV-13 Fire and Darkness | Show | ||
Notes:
Ring of Telekinesis While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. |
||||||
Dragonhide Belt +3 (VR-A) | very_rare | FR-DC-BG The Flying Flame | FR-DC-BG The Flying Flame | Show | ||
Notes:
Dragonhide Belt +3 This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing. This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Harmonious Minor Property. Attuning to this item takes only 1 minute. |
||||||
Carpet of Flying 400/60 (VR) | very_rare | Trade Miranda/Service Rewards | Trade Log | Show | ||
Notes:
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. 4 ft. × 6 ft. 400 lb. 60 feet |
||||||
Bag of Devouring (VR) | very_rare | CCC-TRI-22 STORM1-1 On the Baron's Trail | CCC-TRI-22 STORM1-1 On the Baron's Trail | Show | ||
Notes:
Bag of Devouring |
||||||
Studded Leather +2 (VR) | very_rare | CCC-TRI-23 STORM1-2 Sub Rosa | CCC-TRI-23 STORM1-2 Sub Rosa | Show | ||
Notes:
Studded Leather +2 |
||||||
Brazier of Commanding Fire Elementals (R) | rare | DDHC-KGV-13 Fire and Darkness | DDHC-KGV-13 Fire and Darkness | Show | ||
Notes:
Brazier of Commanding Fire Elementals While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. |
||||||
Boots of levitation (R, A) | rare | DDAL10-08 Volatile Thoughts | DDAL10-08 Volatile Thoughts | Show | ||
Notes:
Wondrous item, rare (requires attunement) These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated. While you wear these boots, you can use an action to cast the levitate spell on yourself at will. You rise vertically, up to 20 feet, and remains suspended there for the Duration. The spell can levitate a target that weighs up to 500 pounds. |
||||||
Ring of Protection +1 (R,A) | rare | (ex-reknown) | Trade Log | Show | ||
Notes:
Character: Theophrastus While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws. |
||||||
Cloak of Displacement (R,A) | rare | Trade/Reward for completing Waterdeep: Dragon Heist Hardcover | Trade Log | Show | ||
Notes:
PC name: Alastor Oakstaff Requires Attunement While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual Location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move. |
||||||
Giant's Bane (Longbow +2 w Sentinel/Giants) (R) | rare | Trade/CCC-GHC-09 Swamp of Death | Trade Log | Show | ||
Notes:
User: Deives Michellis You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
||||||
Glamored studded leather +1 (R) | rare | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words | Show | ||
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor. |
||||||
Horizan caller +2 Pike | rare | SJ-DC-CONMAR-01 Who Killed Marcus? | SJ-DC-CONMAR-01 Who Killed Marcus? | Show | ||
Notes:
Weapon (pike), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. War Leader (Minor Property). The bearer can use an action to cause their voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. Horizon Called. This pike formerly had an angel trapped inside. Aeons ago, it was used by a famous orc paladin in a great battle against a demon lord whose name has been erased from history. The divine soul has long left, but the voice that rallied the hundred armies can still be summoned by its innate magic. |