Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Gauntlets of Ogre Power (U-A) uncommon Service Awards/LMOP Service Rewards Show
Notes:

Gauntlets of Ogre Power
Items
Wondrous Item, Uncommon (Requires Attunement)

Your Strength is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Brooch of Shielding (U-A) uncommon DDEX2-5 Flames of Kythorn DDEX2-5 Flames of Kythorn Show
Notes:

Brooch of Shielding
Wondrous item, Uncommon (requires attunement)
While wearing this brooch, you have Resistance to Force Damage, and you have immunity to damage from the Magic Missile spell.
This specific gold brooch is fashioned to look like a paint brush whose bristles are on fire. A mad cackling emanates from the Brooch every night at sunset

Staff of Charming (R-A) rare DDEX2-2 Embers of Elmwood DDEX2-2 Embers of Elmwood Show
Notes:

Staff of Charming

Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges. While holding the staff , you can use any of its properties:

Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC.

Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn.

Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.

Decanter of Endless Water (U) uncommon CCC-SDREAM-01-01 From Every Winter, Spring CCC-SDREAM-01-01 From Every Winter, Spring Show
Notes:

Decanter of Endless Water
Wondrous item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

Weight: 2

Dryad Cloak (Cloak of Protection) (U-A) uncommon DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) DDAL00-02a The Darkwood Webs (Lost Tales of Myth Drannor) Show
Notes:

Dryad Cloak (Cloak of Protection)
Wondrous Item, uncommon (requires attunement)

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.

You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.