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Adventure Title
CCC-WWC-01 In the Face of Fear
CCC-WWC-01 In the Face of Fear
Session
Date Played
2026-03-13 20:32:00 UTC
2026-03-13 20:32:00 UTC
Levels Gained
1
1
GP +/-
100
100
Downtime +/-
5.0
5.0
Location Played
Online
Online
DM Name
Dan W
Dan W
DM DCI Number
6431407003
6431407003
Notes
Sean, Dagon, dwarf barb 4 LF, Scarab, orc barbarian Ttrpger, Daedric, astral elf rogue 3 gon prie, Lilian, forest gnome wiz 4 Simira, Barb, goblin barb 3 Helping Hand, temple to Torm, Acolyte Raymond. Priestess Malana Homwell Bane servants of strife. Carrying discs the tenets of Bane, fear hatred or tyrrany. Looking for fear disc. Fighting goblins and dire wolves. Healing potion. The Tenet of Fear The Tenet of Fear is one of the three palm-sized discs that make up the Tenets of Bane. It once belonged to the wizard, Sax Magnus. The disc bears the word FEAR in black letters on one side and a symbol of Bane (a painted black hand outlined in red) on the opposite. In spite of its age, the disc’s paint remains bright and flawless. Any attempt to deface or damage the item has no discernable effect. Creatures that touch the disc feel a sudden and intense rush of fear, which quickly subsides to minor anxiety. The disc radiates a less intense aura of fear in a 100-foot radius. While the aura is faint, creatures that experience prolonged exposure to it become anxious, distrustful, and prone to fits of violence. The disc’s effect imposes no mechanical disadvantages. It is for roleplaying purposes only. The effect dissipates if the creature spends an equal amount of time out of the disc’s aura. In addition, a calm emotions spell suppresses the effect, and a lesser res-toration spell removes it completely. Story Award: Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your ac-tions. Downtime Activity This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your in-struction ends, you earn the Inspired by Torm story award below. Story Award: Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not wor-ship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended pri-marily for roleplaying purposes.
Sean, Dagon, dwarf barb 4 LF, Scarab, orc barbarian Ttrpger, Daedric, astral elf rogue 3 gon prie, Lilian, forest gnome wiz 4 Simira, Barb, goblin barb 3 Helping Hand, temple to Torm, Acolyte Raymond. Priestess Malana Homwell Bane servants of strife. Carrying discs the tenets of Bane, fear hatred or tyrrany. Looking for fear disc. Fighting goblins and dire wolves. Healing potion. The Tenet of Fear The Tenet of Fear is one of the three palm-sized discs that make up the Tenets of Bane. It once belonged to the wizard, Sax Magnus. The disc bears the word FEAR in black letters on one side and a symbol of Bane (a painted black hand outlined in red) on the opposite. In spite of its age, the disc’s paint remains bright and flawless. Any attempt to deface or damage the item has no discernable effect. Creatures that touch the disc feel a sudden and intense rush of fear, which quickly subsides to minor anxiety. The disc radiates a less intense aura of fear in a 100-foot radius. While the aura is faint, creatures that experience prolonged exposure to it become anxious, distrustful, and prone to fits of violence. The disc’s effect imposes no mechanical disadvantages. It is for roleplaying purposes only. The effect dissipates if the creature spends an equal amount of time out of the disc’s aura. In addition, a calm emotions spell suppresses the effect, and a lesser res-toration spell removes it completely. Story Award: Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your ac-tions. Downtime Activity This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your in-struction ends, you earn the Inspired by Torm story award below. Story Award: Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not wor-ship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended pri-marily for roleplaying purposes.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Wand of Magic Missiles (U) | Uncommon | CCC-WWC-01 In the Face of Fear | true | ||
| Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||