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Adventure Title
CCC-SDREAM-01-01 From Every Winter, Spring
Session
Date Played
2025-01-27 21:52:00 UTC
Levels Gained
GP +/-
83
Downtime +/-
10.0
Location Played
Online
DM Name
Liam
DM DCI Number
010203
Notes
DM Liam Maluku, Kuila, hobgoblin paladin 4 Kael, Skrik, mouse swashbuckler Simira, Barb, goblin barb 2 ESO, Veras, Triton, cleric 4 Kiba, Sir Applemere, grung ranger 4 Pete, Polly, Fairy barbarian 2 Elventree, Ellanil Elassidil, renown bard. Calvin Shepherd. Saved deer. Saved sprites. Continual light lanterns and a potion of healing. Powerful energies. Three huts. Agatha. Raven queen, ancient sorceress of elven origin, long forgotten. God status to stop war between Lolth and Elloran? Residence of raven queen. Memories. Story Award: A Renewed Purpose The character remembers positive scenes from their past, which may provide the emotional strength to get through troubling times ahead. Story Award: The character inherits a share of Calven’s cottage in Elventree, following his passing. In future adventures in this storyline, the characters are considered to have a place to stay and a base of operations in the Elventree area. 83 GP Encounter of endless water.

Magic Items

Name Rarity Location Table Result Counts?
Decanter of Endless Water (U) Uncommon CCC-SDREAM-01-01 From Every Winter, Spring true
Decanter of Endless Water Wondrous item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. “Fountain” produces 5 gallons of water. “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. Weight: 2