Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 1 60 Show DM Log
2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan 150 Ixusata's Spellbook, Ioun Stone of Protection, Spell Scroll: Sending Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-05-09 23:46 Trade Log Ioun Stone of Protection > Glamoured Studded Leather Show Trade Log

Traded with Gorm https://www.adventurersleaguelog.com/users/16808/characters/58053

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-23 00:56 DDHC-MORD-01 Riddle of the Raven Queen 1 150 Show

On my way back to the Moonshaes we came across an idyllic elven village. We spent some time there, learning about their tradition called "Reflection", which refers to the first 100 years in the life of an elf, where they are still vividly remembering their past life. The local sage, an elderly elf called "Starsinger" is helping those young elves overcome the ensuing conflicts. Sadly, as of late, the village had been the target of increasingly violent attacks by Drow. First they stole just weapons, but only a few days ago they slaughtered all the acolytes at the Starsinger's temple. The town's council is becoming increasingly desperate and asked us for help defending their settlement when we heard the news about the Starsinger's dissapearance.
We investigated her tower and found traces of a battle in the sage's private quarters and numerous crow feathers scattered on the floor, which pointed us in the direction of the Shadar Kai - rather than the Drow - who came from the Shadowfell where they serve the Raven Queen.
Outside the tower, tracks led us deeper into the woods and to an old castle that was guarded by two golems - though they were pretty docile once they saw the Drow lady Talanna in our company. Entering the Drow hideout we snooped around a bit and came across a Drow torturing a Shadar Kai. We dispatched of the Drow and were able to stabilize the Shadar Kai - who later introduced himself as Bart Alloit. But the noises of the battle soon drew a lot of Drow recruits and another fight in the narrow tunnels ensued.

2020-05-24 00:54 Trade Log Wand of the War Mage +1 > Show Trade Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-30 22:27 Trade Log Bowl of Commanding Water Elementals > Show Trade Log
2020-05-30 22:33 Purchase Log -50 Continual Flame Amulet (Lvl. 4) Show Purchase
2020-06-28 00:08 DDEP09-03 Liar's Night 90 Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-14 00:13 Purchase Log -25 Show Purchase

Purchased: Holy Water (new: 25gp)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-07-18 21:19 DDEP07-01 Peril at the Port Potion of Clairvoyance Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-10-12 00:10 Trade Log Stone of Good Luck > Show Trade Log
2020-10-12 00:11 Purchase Log -300 Show Purchase

Bought: Diamond worth 300gp

2020-10-14 22:00 Trade Log Wand of the Warmage +2 > Show Trade Log
2020-10-14 22:55 Trade Log Potion of Clairvoyance > Show Trade Log
2020-10-14 22:56 Trade Log Spell Scroll: Sending > Show Trade Log
Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 2 3 Show DM Log
2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-05-09 23:46 Trade Log Show Trade Log

Traded with Gorm https://www.adventurersleaguelog.com/users/16808/characters/58053

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-05-18 22:27 DDAL08-07 Into the Dark Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-23 00:56 DDHC-MORD-01 Riddle of the Raven Queen 1 Show

On my way back to the Moonshaes we came across an idyllic elven village. We spent some time there, learning about their tradition called "Reflection", which refers to the first 100 years in the life of an elf, where they are still vividly remembering their past life. The local sage, an elderly elf called "Starsinger" is helping those young elves overcome the ensuing conflicts. Sadly, as of late, the village had been the target of increasingly violent attacks by Drow. First they stole just weapons, but only a few days ago they slaughtered all the acolytes at the Starsinger's temple. The town's council is becoming increasingly desperate and asked us for help defending their settlement when we heard the news about the Starsinger's dissapearance.
We investigated her tower and found traces of a battle in the sage's private quarters and numerous crow feathers scattered on the floor, which pointed us in the direction of the Shadar Kai - rather than the Drow - who came from the Shadowfell where they serve the Raven Queen.
Outside the tower, tracks led us deeper into the woods and to an old castle that was guarded by two golems - though they were pretty docile once they saw the Drow lady Talanna in our company. Entering the Drow hideout we snooped around a bit and came across a Drow torturing a Shadar Kai. We dispatched of the Drow and were able to stabilize the Shadar Kai - who later introduced himself as Bart Alloit. But the noises of the battle soon drew a lot of Drow recruits and another fight in the narrow tunnels ensued.

2020-05-24 00:54 Trade Log Show Trade Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-30 22:27 Trade Log Show Trade Log
2020-05-30 22:33 Purchase Log Show Purchase
2020-06-28 00:08 DDEP09-03 Liar's Night Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-14 00:13 Purchase Log Show Purchase

Purchased: Holy Water (new: 25gp)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-07-18 21:19 DDEP07-01 Peril at the Port Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-10-12 00:10 Trade Log Show Trade Log
2020-10-12 00:11 Purchase Log Show Purchase

Bought: Diamond worth 300gp

2020-10-14 22:00 Trade Log Show Trade Log
2020-10-14 22:55 Trade Log Show Trade Log
2020-10-14 22:56 Trade Log Show Trade Log
Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 60 Show DM Log
2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan 150 Ixusata's Spellbook, Ioun Stone of Protection, Spell Scroll: Sending Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-05-09 23:46 Trade Log Ioun Stone of Protection > Glamoured Studded Leather Show Trade Log

Traded with Gorm https://www.adventurersleaguelog.com/users/16808/characters/58053

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-23 00:56 DDHC-MORD-01 Riddle of the Raven Queen 1 150 Show

On my way back to the Moonshaes we came across an idyllic elven village. We spent some time there, learning about their tradition called "Reflection", which refers to the first 100 years in the life of an elf, where they are still vividly remembering their past life. The local sage, an elderly elf called "Starsinger" is helping those young elves overcome the ensuing conflicts. Sadly, as of late, the village had been the target of increasingly violent attacks by Drow. First they stole just weapons, but only a few days ago they slaughtered all the acolytes at the Starsinger's temple. The town's council is becoming increasingly desperate and asked us for help defending their settlement when we heard the news about the Starsinger's dissapearance.
We investigated her tower and found traces of a battle in the sage's private quarters and numerous crow feathers scattered on the floor, which pointed us in the direction of the Shadar Kai - rather than the Drow - who came from the Shadowfell where they serve the Raven Queen.
Outside the tower, tracks led us deeper into the woods and to an old castle that was guarded by two golems - though they were pretty docile once they saw the Drow lady Talanna in our company. Entering the Drow hideout we snooped around a bit and came across a Drow torturing a Shadar Kai. We dispatched of the Drow and were able to stabilize the Shadar Kai - who later introduced himself as Bart Alloit. But the noises of the battle soon drew a lot of Drow recruits and another fight in the narrow tunnels ensued.

2020-05-24 00:54 Trade Log Wand of the War Mage +1 > Show Trade Log
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-30 22:27 Trade Log Bowl of Commanding Water Elementals > Show Trade Log
2020-05-30 22:33 Purchase Log -50 Continual Flame Amulet (Lvl. 4) Show Purchase
2020-06-28 00:08 DDEP09-03 Liar's Night 90 Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-14 00:13 Purchase Log -25 Show Purchase

Purchased: Holy Water (new: 25gp)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-07-18 21:19 DDEP07-01 Peril at the Port Potion of Clairvoyance Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-10-12 00:10 Trade Log Stone of Good Luck > Show Trade Log
2020-10-12 00:11 Purchase Log -300 Show Purchase

Bought: Diamond worth 300gp

2020-10-14 22:00 Trade Log Wand of the Warmage +2 > Show Trade Log
2020-10-14 22:55 Trade Log Potion of Clairvoyance > Show Trade Log
2020-10-14 22:56 Trade Log Spell Scroll: Sending > Show Trade Log