Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Dream Whirl (Lance +3) very_rare Trade Log Show
Notes:

martial weapon, melee weapon, major tier, very rare

This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts.Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson.

1d12 piercing - reach, special

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.

Helm of Devil Command very_rare DDHC-DIA Baldur's Gate: Descent into Avernus Show
Notes:

Wondrous item, very rare (requires attunement by a creature that can speak Infernal)

This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.

While wearing the helm, you can see out of it as though you weren’t wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.

The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.

If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.

Studded Leather Armor +1 rare DDHC-DIA Baldur's Gate: Descent into Avernus Show
Circlet of Blasting uncommon DDHC-DIA Baldur's Gate: Descent into Avernus Show
Notes:

Wondrous item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Shield +1 uncommon Renown Item DDHC-DIA Baldur's Gate: Descent into Avernus Show
Notes:

While holding this Shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Ring of Protection uncommon Renoun Item DDHC-DIA Baldur's Gate: Descent into Avernus Show
Potion of Healing common DDHC-DIA Baldur's Gate: Descent into Avernus DDHC-DIA Baldur's Gate: Descent into Avernus Show
Alchemist Fire common DDHC-DIA Baldur's Gate: Descent into Avernus Show
Soul Coins (4) common Purchase Log Show
Cloak of Many Fashions common Inherited Malevolence - - Character Creation Show
Notes:

Wondrous Item, Common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
It emits whisps of acidic but harmless steam