Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Soul Coins (4)
common
Purchase Log
Show
Cloak of Many Fashions
common
Inherited Malevolence
-
-
Character Creation
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
It emits whisps of acidic but harmless steam
Alchemist Fire
common
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Potion of Healing
common
DDHC-DIA Baldur's Gate: Descent into Avernus
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Circlet of Blasting
uncommon
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Notes:
Wondrous item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.
Shield +1
uncommon
Renown Item
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Notes:
While holding this Shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Ring of Protection
uncommon
Renoun Item
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Studded Leather Armor +1
rare
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Helm of Devil Command
very_rare
DDHC-DIA Baldur's Gate: Descent into Avernus
Show
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren’t wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.
The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Dream Whirl (Lance +3)
very_rare
Trade Log
Show
Notes:
martial weapon, melee weapon, major tier, very rare
This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts.Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson.
1d12 piercing - reach, special
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Special. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Soul Coins (4) | common | Purchase Log | Show | |||
Cloak of Many Fashions | common | Inherited Malevolence | - | - | Character Creation | Show |
Notes:
Wondrous Item, Common |
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Alchemist Fire | common | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | |||
Potion of Healing | common | DDHC-DIA Baldur's Gate: Descent into Avernus | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | ||
Circlet of Blasting | uncommon | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | |||
Notes:
Wondrous item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. |
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Shield +1 | uncommon | Renown Item | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | ||
Notes:
While holding this Shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. |
||||||
Ring of Protection | uncommon | Renoun Item | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | ||
Studded Leather Armor +1 | rare | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | |||
Helm of Devil Command | very_rare | DDHC-DIA Baldur's Gate: Descent into Avernus | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a creature that can speak Infernal) This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren’t wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended. If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master. |
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Dream Whirl (Lance +3) | very_rare | Trade Log | Show | |||
Notes:
martial weapon, melee weapon, major tier, very rare This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts.Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson. 1d12 piercing - reach, special You have a +3 bonus to attack and damage rolls made with this magic weapon. Special. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |