Show Trade Log Entry

Date Played
2020-11-10 19:35:00 UTC
Downtime
-15.0
Notes
Traded with Ophelia van Montague-Eden: https://www.adventurersleaguelog.com/users/23273/characters/58674?q=%7B"s"%3D
Traded Magic Item

Battle Standard of Infernal Power

Very Rare
Wondrous item, very rare (requires attunement) This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances.
Received Magic Item

Dream Whirl (Lance +3)

Very Rare
martial weapon, melee weapon, major tier, very rare This alabaster lance, named "Dream Whirl" by those who created it, is carved with deep swirling patterns that seem to move with you, calming your emotions and silencing surface thoughts.Also, the original owner's dreams and anger still dwell within the lance. When within 120 feet of an illithid (mind flayer), its kin, or any of its creations, righteous fury radiates from the lance as it darkens into deep blood crimson. 1d12 piercing - reach, special You have a +3 bonus to attack and damage rolls made with this magic weapon. Special. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.