Iskar

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Barbarian 1
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
3
Total GP:
176.2
Total Downtime:
10
Tag:
Faction:
Default
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
Illuminator´s Tattoo (A),
Goggles of Night,
Lantern of Revealing

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2021-05-28 19:30 DDAL10-01 The Frozen North 1 80 Illuminator´s Tattoo (A), Goggles of Night Show
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 1 86.2 10 Lantern of Revealing Show

1x Potion of Greater Healing

2021-05-28 19:01 Charakter Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-05-28 19:30 DDAL10-01 The Frozen North Show
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 10 Show

1x Potion of Greater Healing

2021-05-28 19:01 Charakter Creation 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-05-28 19:30 DDAL10-01 The Frozen North 80 Illuminator´s Tattoo (A), Goggles of Night Show
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 86.2 10 Lantern of Revealing Show

1x Potion of Greater Healing

2021-05-28 19:01 Charakter Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.