Adventure Logsheet
ALPFv1.1: Appendix 1 "Costumizing you Origin" Not Used Race: Human (Variant) Ability Scores: Str: 13 (+1) Dex: 14 Con: 15 (+1) Int: 10 Wis: 10 Cha: 9 Racial Feat: Polearm Master You can keep your enemies at bay with reach weapons. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage. While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon. Class: Wizard Proficiencies Armor: light armor, medium armor, shields Weapons: simple weapons, martial weapons Tools: none Saving Throws: Strength, Constitution Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. Starting Equipment (a) a greataxe or (b) any martial melee weapon (Glaive ) (a) two handaxes or (b) any simple weapon An explorer's pack, and four javelins Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Folk Hero Skill Proficiencies Animal Handling, Survival Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land) Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, a belt pouch containing 10 gp Feature: Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
1x Potion of Greater Healing