Iskar

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Barbarian 1
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
3
Total GP:
176.2
Total Downtime:
10
Tag:
Faction:
Default
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
Illuminator´s Tattoo (A),
Goggles of Night,
Lantern of Revealing

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 1 86.2 10 Lantern of Revealing Show

1x Potion of Greater Healing

2021-05-28 19:30 DDAL10-01 The Frozen North 1 80 Illuminator´s Tattoo (A), Goggles of Night Show
2021-05-28 19:01 Charakter Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 10 Show

1x Potion of Greater Healing

2021-05-28 19:30 DDAL10-01 The Frozen North Show
2021-05-28 19:01 Charakter Creation 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-04-11 22:00 CCC-CONMAR 01-02 Finding Linric 86.2 10 Lantern of Revealing Show

1x Potion of Greater Healing

2021-05-28 19:30 DDAL10-01 The Frozen North 80 Illuminator´s Tattoo (A), Goggles of Night Show
2021-05-28 19:01 Charakter Creation 10 0 Show

ALPFv1.1: Appendix 1 "Costumizing you Origin"

Not Used


Race: Human (Variant)

Ability Scores:

Str: 13 (+1)
Dex: 14
Con: 15 (+1)
Int: 10
Wis: 10
Cha: 9


Racial Feat: Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.


Class: Wizard

Proficiencies

Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Starting Equipment
  • (a) a greataxe or (b) any martial melee weapon (Glaive )
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack, and four javelins
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Folk Hero

Skill Proficiencies Animal Handling, Survival
Tool Proficiencies One type of artisan's tool (Cooking Tools), vehicles (land)

Equipment:
  • A set of artisan's tools (one of your choice),
  • a shovel,
  • an iron pot,
  • a set of common clothes,
  • a belt pouch containing 10 gp

Feature: Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.