Shuang

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Way of the Open Monk
Background:
Acolyte
Lifestyle:
Squalid
Current Level:
7
Total GP:
486.6
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
5
Magic Item Limit:
3
Ring of Protection (A),
Stone of Good Luck (A),
Bracers of Defense (A),
Iron Bands of Bilarro,
Boots of Speed,
Blessing of Protection

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2022-03-26 19:19 Shopping -300 Show

2x PoH. == 100g
2x PoGH == 200g

2022-03-26 19:00 DDAL06-02 The Redemption of Kelvan 1 226.6 10 Boots of Speed Show

Gold:
Potion of Greater Healing
Potion, uncommon

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2021-02-08 19:00 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 1 1 240 Stone of Good Luck (A), Ring of Protection (A), Bracers of Defense (A), Blessing of Protection Show

Advancement;
3 Weapons Returned
+2x Scroll of Greater Restoration
+2x Scroll of Raise Dead
+1x Scroll of Revivify

2021-01-17 21:00 Charakter Creation Show

Race: Human (Variant)

Ability Scores:

Str: 9
Dex: 15 (+1)
Con: 12
Int: 10
Wis: 15 (+1)
Cha: 10

ASI: Dexterity, Wisdom
Skill Proficiency: Perception
Racial Feat: Mobile


Mobile

You are exceptionally speedy and agile. You gain the following benefits:

  • Your speed increases by 10 feet.
  • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
  • When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Class: Monk

Proficiencies

Armor: none
Weapons: simple weapons, shortswords
Tools: any one type of artisan's tools or any one musical instrument of your choice
Saving Throws: Strength, Dexterity
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.

Starting Equipment

(a) a shortsword or (b) any simple weapon
(a) a dungeoneer's pack or (b) an explorer's pack
10 darts

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Acolyte

Skill Proficiencies Insight, History
Languages two of your choices: Undercommon, Primordial

Equipment:
  • Badge or emblem of your religion,
  • a copy of a seminal religion text (or code-book for a covert religion),
  • a set of common clothes,
  • and a pouch containing 15 gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2022-03-26 19:19 Shopping Show

2x PoH. == 100g
2x PoGH == 200g

2022-03-26 19:00 DDAL06-02 The Redemption of Kelvan 10 Show

Gold:
Potion of Greater Healing
Potion, uncommon

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2021-02-08 19:00 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 1 Show

Advancement;
3 Weapons Returned
+2x Scroll of Greater Restoration
+2x Scroll of Raise Dead
+1x Scroll of Revivify

2021-01-17 21:00 Charakter Creation Show

Race: Human (Variant)

Ability Scores:

Str: 9
Dex: 15 (+1)
Con: 12
Int: 10
Wis: 15 (+1)
Cha: 10

ASI: Dexterity, Wisdom
Skill Proficiency: Perception
Racial Feat: Mobile


Mobile

You are exceptionally speedy and agile. You gain the following benefits:

  • Your speed increases by 10 feet.
  • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
  • When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Class: Monk

Proficiencies

Armor: none
Weapons: simple weapons, shortswords
Tools: any one type of artisan's tools or any one musical instrument of your choice
Saving Throws: Strength, Dexterity
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.

Starting Equipment

(a) a shortsword or (b) any simple weapon
(a) a dungeoneer's pack or (b) an explorer's pack
10 darts

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Acolyte

Skill Proficiencies Insight, History
Languages two of your choices: Undercommon, Primordial

Equipment:
  • Badge or emblem of your religion,
  • a copy of a seminal religion text (or code-book for a covert religion),
  • a set of common clothes,
  • and a pouch containing 15 gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2022-03-26 19:19 Shopping -300 Show

2x PoH. == 100g
2x PoGH == 200g

2022-03-26 19:00 DDAL06-02 The Redemption of Kelvan 226.6 10 Boots of Speed Show

Gold:
Potion of Greater Healing
Potion, uncommon

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2021-02-08 19:00 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 1 240 Stone of Good Luck (A), Ring of Protection (A), Bracers of Defense (A), Blessing of Protection Show

Advancement;
3 Weapons Returned
+2x Scroll of Greater Restoration
+2x Scroll of Raise Dead
+1x Scroll of Revivify

2021-01-17 21:00 Charakter Creation Show

Race: Human (Variant)

Ability Scores:

Str: 9
Dex: 15 (+1)
Con: 12
Int: 10
Wis: 15 (+1)
Cha: 10

ASI: Dexterity, Wisdom
Skill Proficiency: Perception
Racial Feat: Mobile


Mobile

You are exceptionally speedy and agile. You gain the following benefits:

  • Your speed increases by 10 feet.
  • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
  • When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Class: Monk

Proficiencies

Armor: none
Weapons: simple weapons, shortswords
Tools: any one type of artisan's tools or any one musical instrument of your choice
Saving Throws: Strength, Dexterity
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.

Starting Equipment

(a) a shortsword or (b) any simple weapon
(a) a dungeoneer's pack or (b) an explorer's pack
10 darts

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bag of 1,000 ball bearings
  • 10 feet of string
  • a bell
  • 5 candles
  • a crowbar
  • a hammer
  • 10 pitons
  • a hooded lantern
  • 2 flasks of oil
  • 5 days rations
  • a tinderbox
  • a waterskin
  • 50 feet of hempen rope

Background: Acolyte

Skill Proficiencies Insight, History
Languages two of your choices: Undercommon, Primordial

Equipment:
  • Badge or emblem of your religion,
  • a copy of a seminal religion text (or code-book for a covert religion),
  • a set of common clothes,
  • and a pouch containing 15 gp