Adventure Logsheet
Race: Human (Variant) Ability Scores: Str: 9 Dex: 15 (+1) Con: 12 Int: 10 Wis: 15 (+1) Cha: 10 ASI: Dexterity, Wisdom Skill Proficiency: Perception Racial Feat: Mobile Mobile You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. Class: Monk Proficiencies Armor: none Weapons: simple weapons, shortswords Tools: any one type of artisan's tools or any one musical instrument of your choice Saving Throws: Strength, Dexterity Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth. Starting Equipment (a) a shortsword or **(b) any simple weapon** (a) a dungeoneer's pack or **(b) an explorer's pack** **10 darts** Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bag of 1,000 ball bearings 10 feet of string a bell 5 candles a crowbar a hammer 10 pitons a hooded lantern 2 flasks of oil 5 days rations a tinderbox a waterskin 50 feet of hempen rope Background: Acolyte Skill Proficiencies Insight, History Languages two of your choices: Undercommon, Primordial Equipment: Badge or emblem of your religion, a copy of a seminal religion text (or code-book for a covert religion), a set of common clothes, and a pouch containing 15 gp
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2x Magic Items; advancement; 40g
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Advancement; magic item; 80gold
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Ilmater's Bleeding Hearth, advancement; Downtime Activity:
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Ring of fire Resistance; advancement;
Advancement; 3 Weapons Returned +2x Scroll of Greater Restoration +2x Scroll of Raise Dead +1x Scroll of Revivify
Gold: Potion of Greater Healing Potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
2x PoH. == 100g 2x PoGH == 200g
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Ally: Zehira Deryan; Iron Bands of Bilarro; 120 g;