Faruc

Season:
Forgotten Realms
Race:
Half-Orc
Class:
Oath of the Watcher Paladin 20
Background:
Faction Agent (OotG)
Lifestyle:
Modest
Current Level:
20
Total GP:
23985.5
Total Downtime:
97
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
23
Magic Item Limit:
10
Moon-Touched Longsword,
Mithral Plate,
Sentinel Shield,
Tome of the Stilled Tongue (T4),
Stout (+2 Longsword),
Mace of Smiting,
Ruby of the War Mage,
Scimitar +1,
Figurine of wounderous Power (Bronze Griffin),
Dragonhide Saddle,
Dread Helm,
Auntie Helena’s Wand (Wand of Paralysis),
Amulet of the Devout +2,
Wand of the War Mage +2,
Tome of Leadership and Influence,
Spellguard Shield,
Militiade’s Shield (+3 Shield),
Stone Plate Armor +2,
Golden Apple (Astromancy Archive),
Smokepowder,
Quor'hin's Hat (Hat of Wizardry),
Longbow of Melodies,
Psychic Splinter: Blessing of Magic Resistance,
Belt of Storm Giant Strength,
Staff of the Magi

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2022-09-19 16:32 Trade Log -5 Marvelous Pigments > Militiade’s Shield (+3 Shield) Show Trade Log

Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

for

Militiade’s Shield (+3 Shield)
Very Rare
Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2021-04-10 23:17 Trade Log -15 Moon-Touched Rapier > Moon-Touched Longsword Show Trade Log

Moon-Touched Rapier

2021-08-21 22:00 Trade Log -15 Longsword +1 > Sentinel Shield Show Trade Log

With Rirbu for Sentinel Shield

2021-08-21 22:04 Trade Log +1 Shield > Show Trade Log

Weg

2021-09-20 18:58 Trade Log Arrow-Catching Shield > Show Trade Log

weg

2021-07-18 23:15 Trade Log Goggles of Night (A) > Show Trade Log

weg;

2022-07-24 15:32 Trade Log -5 Portable hole > Amulet of the Devout +2 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-01-23 17:20 Trade Log -10 Rod of the Pac Keeper +2 > Stout (+2 Longsword) Show Trade Log

Rod of the Pact Keeper for Stout Longsword +2 (Seymour "Montgomery" Rex)

2021-09-17 23:16 Trade Log -15 +2 Greataxe > Arrow-Catching Shield Show Trade Log

with Eclavdra for

2023-05-28 22:39 SJ-DC-ECHO-01 Starfall 1 4166.6 10 Golden Apple (Astromancy Archive), Smokepowder, Quor'hin's Hat (Hat of Wizardry) Show

Pistol (mundane)

2021-08-01 22:57 Shopping 12.5 Show

Sold:
Shield +5;
Longsword +7.5;

2022-02-03 18:59 Shopping -400 10 Show

Bought:

  • Diamant 300g
  • Diamond Dust 100g
2022-01-23 16:31 Shopping -375 Show

Bought: 2x Potion of Greater Healing, 2x Potion of Healing, 1x Potion of Climbing

2023-05-28 19:40 Shopping -600 Show

Potion of Water Breathing
Potion of Superior Healing

2022-09-19 16:43 Shopping -800 Show

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Source: PHB, page 157. Available in the SRD and the Basic Rules.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures 1 10000 10 Longbow of Melodies, Psychic Splinter: Blessing of Magic Resistance Show

Potion of Heroism

2022-08-08 00:02 Downtime: Read the Tome/Downtime: Find Greater Speed -8 Show

Read the Tome

Cast: Find Greater Steed

2022-09-17 22:47 DM-Log Stone Plate Armor +2 Show DM Log

Service Award Log == 95 Actual Hours
+2 Running the Game
+0 Hours as Metoring New DM
+1 Hour for Safty Tools
+1 Hours DM-Prep
+0 Running Learn-To-Play
New sum == 5 hours

95 hours used for:
3/6 Tier 1 Rewards Taken
4/6 Tier 2 Rewards Taken
5/6 Tier 3 Rewards Taken

Hours Left: 1 hours
Spezial - Event Orginisation - DDEP-DRW02 WIngs of Death

Tier 1 adventure reward + 10 DT + Emerald Pen
Tier 1 adventure reward + 250 gp + Gloves of Thievery
Tier 1 adventure reward + 250 gp + Cloak of Elvenkind

Tier 2 adventure reward + 20 DT + Dragon wing bow
Tier 2 adventure reward + 2500 gp + Insignia of Claws
Tier 2 adventure reward + 2500 gp + Eagle Whistle
Tier 2 adventure reward + 2500 gp + Studded Leather +2

Tier 3 adventure reward + 30 DT + Dragon scale mail (silver)
Tier 3 adventure reward + 30 DT + Sapphire buckler
Tier 3 adventure reward + 10000gp + Tome of Understanding (Event Orga)
Tier 3 adventure reward + 10000gp + Staff of Swarming Insects
Tier 3 adventure reward + 10000gp + Stone Plate Armor +2

2021-07-11 18:30 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 1 0 40 Show
2021-08-01 19:00 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 4 1 0 20 +2 Greataxe, +1 Shield Show

Magic Items:
Greataxe +2;
Shield +1;
Consumables:
1xPotion of Healing;

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2022-09-19 16:32 Trade Log -5 Show Trade Log

Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

for

Militiade’s Shield (+3 Shield)
Very Rare
Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2021-04-10 23:17 Trade Log -15 Show Trade Log

Moon-Touched Rapier

2021-08-21 22:00 Trade Log -15 Show Trade Log

With Rirbu for Sentinel Shield

2021-08-21 22:04 Trade Log Show Trade Log

Weg

2021-09-20 18:58 Trade Log Show Trade Log

weg

2021-07-18 23:15 Trade Log Show Trade Log

weg;

2022-07-24 15:32 Trade Log -5 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-01-23 17:20 Trade Log -10 Show Trade Log

Rod of the Pact Keeper for Stout Longsword +2 (Seymour "Montgomery" Rex)

2021-09-17 23:16 Trade Log -15 Show Trade Log

with Eclavdra for

2023-05-28 22:39 SJ-DC-ECHO-01 Starfall 10 Show

Pistol (mundane)

2021-08-01 22:57 Shopping Show

Sold:
Shield +5;
Longsword +7.5;

2022-02-03 18:59 Shopping 10 Show

Bought:

  • Diamant 300g
  • Diamond Dust 100g
2022-01-23 16:31 Shopping Show

Bought: 2x Potion of Greater Healing, 2x Potion of Healing, 1x Potion of Climbing

2023-05-28 19:40 Shopping Show

Potion of Water Breathing
Potion of Superior Healing

2022-09-19 16:43 Shopping Show

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Source: PHB, page 157. Available in the SRD and the Basic Rules.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures 10 Show

Potion of Heroism

2022-08-08 00:02 Downtime: Read the Tome/Downtime: Find Greater Speed -8 Show

Read the Tome

Cast: Find Greater Steed

2022-09-17 22:47 DM-Log Show DM Log

Service Award Log == 95 Actual Hours
+2 Running the Game
+0 Hours as Metoring New DM
+1 Hour for Safty Tools
+1 Hours DM-Prep
+0 Running Learn-To-Play
New sum == 5 hours

95 hours used for:
3/6 Tier 1 Rewards Taken
4/6 Tier 2 Rewards Taken
5/6 Tier 3 Rewards Taken

Hours Left: 1 hours
Spezial - Event Orginisation - DDEP-DRW02 WIngs of Death

Tier 1 adventure reward + 10 DT + Emerald Pen
Tier 1 adventure reward + 250 gp + Gloves of Thievery
Tier 1 adventure reward + 250 gp + Cloak of Elvenkind

Tier 2 adventure reward + 20 DT + Dragon wing bow
Tier 2 adventure reward + 2500 gp + Insignia of Claws
Tier 2 adventure reward + 2500 gp + Eagle Whistle
Tier 2 adventure reward + 2500 gp + Studded Leather +2

Tier 3 adventure reward + 30 DT + Dragon scale mail (silver)
Tier 3 adventure reward + 30 DT + Sapphire buckler
Tier 3 adventure reward + 10000gp + Tome of Understanding (Event Orga)
Tier 3 adventure reward + 10000gp + Staff of Swarming Insects
Tier 3 adventure reward + 10000gp + Stone Plate Armor +2

2021-07-11 18:30 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 1 Show
2021-08-01 19:00 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 4 20 Show

Magic Items:
Greataxe +2;
Shield +1;
Consumables:
1xPotion of Healing;

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2022-09-19 16:32 Trade Log -5 Marvelous Pigments > Militiade’s Shield (+3 Shield) Show Trade Log

Marvelous Pigments
Wondrous item, very rare
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

for

Militiade’s Shield (+3 Shield)
Very Rare
Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2021-04-10 23:17 Trade Log -15 Moon-Touched Rapier > Moon-Touched Longsword Show Trade Log

Moon-Touched Rapier

2021-08-21 22:00 Trade Log -15 Longsword +1 > Sentinel Shield Show Trade Log

With Rirbu for Sentinel Shield

2021-08-21 22:04 Trade Log +1 Shield > Show Trade Log

Weg

2021-09-20 18:58 Trade Log Arrow-Catching Shield > Show Trade Log

weg

2021-07-18 23:15 Trade Log Goggles of Night (A) > Show Trade Log

weg;

2022-07-24 15:32 Trade Log -5 Portable hole > Amulet of the Devout +2 Show Trade Log

traded with Katerine
Amulet of the Devout, +2 Rare
Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

for

Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

2022-01-23 17:20 Trade Log -10 Rod of the Pac Keeper +2 > Stout (+2 Longsword) Show Trade Log

Rod of the Pact Keeper for Stout Longsword +2 (Seymour "Montgomery" Rex)

2021-09-17 23:16 Trade Log -15 +2 Greataxe > Arrow-Catching Shield Show Trade Log

with Eclavdra for

2023-05-28 22:39 SJ-DC-ECHO-01 Starfall 4166.6 10 Golden Apple (Astromancy Archive), Smokepowder, Quor'hin's Hat (Hat of Wizardry) Show

Pistol (mundane)

2021-08-01 22:57 Shopping 12.5 Show

Sold:
Shield +5;
Longsword +7.5;

2022-02-03 18:59 Shopping -400 10 Show

Bought:

  • Diamant 300g
  • Diamond Dust 100g
2022-01-23 16:31 Shopping -375 Show

Bought: 2x Potion of Greater Healing, 2x Potion of Healing, 1x Potion of Climbing

2023-05-28 19:40 Shopping -600 Show

Potion of Water Breathing
Potion of Superior Healing

2022-09-19 16:43 Shopping -800 Show

Splint Barding
Tack and harness
800 gp, 120 lb. AC 17
Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Source: PHB, page 157. Available in the SRD and the Basic Rules.

2024-09-17 21:00 FR-DC-MIND Mindflayed Adventures 10000 10 Longbow of Melodies, Psychic Splinter: Blessing of Magic Resistance Show

Potion of Heroism

2022-08-08 00:02 Downtime: Read the Tome/Downtime: Find Greater Speed -8 Show

Read the Tome

Cast: Find Greater Steed

2022-09-17 22:47 DM-Log Stone Plate Armor +2 Show DM Log

Service Award Log == 95 Actual Hours
+2 Running the Game
+0 Hours as Metoring New DM
+1 Hour for Safty Tools
+1 Hours DM-Prep
+0 Running Learn-To-Play
New sum == 5 hours

95 hours used for:
3/6 Tier 1 Rewards Taken
4/6 Tier 2 Rewards Taken
5/6 Tier 3 Rewards Taken

Hours Left: 1 hours
Spezial - Event Orginisation - DDEP-DRW02 WIngs of Death

Tier 1 adventure reward + 10 DT + Emerald Pen
Tier 1 adventure reward + 250 gp + Gloves of Thievery
Tier 1 adventure reward + 250 gp + Cloak of Elvenkind

Tier 2 adventure reward + 20 DT + Dragon wing bow
Tier 2 adventure reward + 2500 gp + Insignia of Claws
Tier 2 adventure reward + 2500 gp + Eagle Whistle
Tier 2 adventure reward + 2500 gp + Studded Leather +2

Tier 3 adventure reward + 30 DT + Dragon scale mail (silver)
Tier 3 adventure reward + 30 DT + Sapphire buckler
Tier 3 adventure reward + 10000gp + Tome of Understanding (Event Orga)
Tier 3 adventure reward + 10000gp + Staff of Swarming Insects
Tier 3 adventure reward + 10000gp + Stone Plate Armor +2

2021-07-11 18:30 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 1 40 Show
2021-08-01 19:00 DDHC-TYP Tales from the Yawning Portal: Forge of Fury 4 0 20 +2 Greataxe, +1 Shield Show

Magic Items:
Greataxe +2;
Shield +1;
Consumables:
1xPotion of Healing;