Adventure Logsheet
Race: Half-Orc Ability Scores: Str: 14(+2) Dex: 8 Con: 13(+1) Int: 10 Wis: 12 Cha: 15 Class: Paladin Proficiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: none Saving Throws: Wisdom, Charisma Skills: Choose 3 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. Starting Equipment **(a) a martial weapon and a shield** or (b) two martial weapons (a) five javelins or (b) any simple melee weapon (a) a priest's pack or (b) an explorer's pack Chain mail and a holy symbol Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Faction Agent Skill Proficiencies Insight, Perception Languages two of your choices Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp
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1000g; 5h of play; Wand of the War Mage +3; Bag of Holding; Potions; advancement;
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advancement; Shield of the Urven Rune
10 this game 20 dt correction for Rewards
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Moon-Touched Rapier
Magic Items: Longsword +1; Gold: 60g;
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weg;
Consumables: 1x Potion of Climbing
Magic Items: Greataxe +2; Shield +1; Consumables: 1xPotion of Healing;
Sold: Shield +5; Longsword +7.5;
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With Rirbu for Sentinel Shield
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Weg
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with Eclavdra for
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weg
Hours Played: 3/8h Gold: 90g Magic Items: Rod of the Pac Keeper +2 Consumables: Potion of Poison
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Bought: 2x Potion of Greater Healing, 2x Potion of Healing, 1x Potion of Climbing
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Rod of the Pact Keeper for Stout Longsword +2 (Seymour "Montgomery" Rex)
Gold: 746.3 Rewards: Mace of Smiting
Bought: Diamant 300g Diamond Dust 100g
Treasure: Potion of Hill Giant Strength Portable hole Ruby of the War Mage Gold: 702.5
2x Potion of Greater Healing
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100.000g Magic Item: Tome of the Stilled Tongue
High Blade in Your Debt You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix. For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day. This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy: • CCC-ODFC02-02 Palace of the Efreeti • CCC-GAD01-01 Broken Blade • CCC-GAD01-02 Red War: Black Phoenix If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures. Potion of Growth When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
*****Story Award: The Magician (Inverted)* You thought it best to listen to Karasht and head to where the spores were most concentrated. Believing that you can overcome anything, you made a decision without hesitation. Spell Scroll of Blight “Stronger Heart = Stronger Control = Usurp G.P.”
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traded with Katerine Amulet of the Devout, +2 Rare Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. for Portable hole Wondrous item, rare Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
Heroes of Reclamation Day You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city. An Ally in the Ebon Tide You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon. Potion of Greater Healing 2x Potion of Superior Healing
Scroll of: - Programmed Illusion - Simulacrum - Forcecage Light blue (1 Stk) Light blue candies that taste of winter mint. These act as potions of superior healing. Orange (1 Stk) Orange and White swirled candy that tastes of orange crème, and acts as fox's cunning, as per the spell enhance ability. Black (1 Stk) Black Candy that tastes of anise that acts as bear's endurance, as per the spell enhance ability. Yellow (1 Stk) Yellow candy that tastes of lemon and sugar, which acts as eagle's splendor, as per the spell enhance ability.
Read the Tome Cast: Find Greater Steed
Glass Globe If crushed, the globe acts as a spell scroll of mislead (one-time use). Potion of Vitality HP: 103/108
Potions: * Potion of Greater Healing * Potion of Superior Healing Spell Scrolls: * Circle of Death * Scroll of Contingency
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Service Award Log == 95 Actual Hours +2 Running the Game +0 Hours as Metoring New DM +1 Hour for Safty Tools +1 Hours DM-Prep +0 Running Learn-To-Play New sum == 5 hours 95 hours used for: 3/6 Tier 1 Rewards Taken 4/6 Tier 2 Rewards Taken 5/6 Tier 3 Rewards Taken Hours Left: 1 hours Spezial - Event Orginisation - DDEP-DRW02 WIngs of Death Tier 1 adventure reward + 10 DT + Emerald Pen Tier 1 adventure reward + 250 gp + Gloves of Thievery Tier 1 adventure reward + 250 gp + Cloak of Elvenkind Tier 2 adventure reward + 20 DT + Dragon wing bow Tier 2 adventure reward + 2500 gp + Insignia of Claws Tier 2 adventure reward + 2500 gp + Eagle Whistle Tier 2 adventure reward + 2500 gp + Studded Leather +2 Tier 3 adventure reward + 30 DT + Dragon scale mail (silver) Tier 3 adventure reward + 30 DT + Sapphire buckler Tier 3 adventure reward + 10000gp + Tome of Understanding (Event Orga) Tier 3 adventure reward + 10000gp + Staff of Swarming Insects Tier 3 adventure reward + 10000gp + Stone Plate Armor +2
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Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. for Militiade’s Shield (+3 Shield) Very Rare Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Splint Barding Tack and harness 800 gp, 120 lb. AC 17 Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table in this chapter can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. Source: PHB, page 157. Available in the SRD and the Basic Rules.
Potion of Water Breathing Potion of Superior Healing
Pistol (mundane)
Potion of Heroism
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Admin AL-Epic
Story Award: Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet.