Vistra Silverstone

Season:
Forgotten Realms
Race:
Mountain Dwarf
Class:
Sorcerer
Background:
Yallaschan
Lifestyle:
Comfortable
Current Level:
3
Total GP:
364.2
Total Downtime:
20
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
QUMADO’S GIFT (HALF PLATE +1),
Helm of Telepathy

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2023-04-23 21:18 DDAL09-01 Escape from Elturel: The Smith 1 32.8 10 Show

Potion of Healing

2023-07-26 20:00 CCC-GHCBK1-07 The Peculiar Case of the Selptan Felines 1 71.4 10 Helm of Telepathy Show

Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

You are a particularly sweet and friendly kitten with black and white fur and striking lavender eyes. You are especially fond of the pack. Everyone is part of the team and you strive to motivate them to their fullest. You don’t like to be left alone.

1x Spell Scroll of Snare
1x Spell Scroll Beast Bond

2023-04-19 14:09 Charakter Creation 10 Show
Feature: Stevedore Engineering

Provided you have the tools and materials necessary (cables/rope/chains), you can create a plan involving scaffolding, rigging, or block and tackle, to perform just about any conceivable task (e.g. moving something heavy; lifting something high in the air; creating a rope based trap; building a suspension bridge, etc.).
Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Dwarf (Mountain)

Ability Scores:

Str: 10
Dex: 14
Con: 16 (+2)
Int: 10
Wis: 10
Cha: 16 (+2)


AL-Feat: Magic Initiate (Sorcerer)

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Cantrip: Ray of Frost, Chill Touch
1st-Level: Feather Fall


Class: Sorcerer

Proficiencies:

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a light hammer
  • (b) an arcane focus
  • (b) an explorer's pack
  • Two daggers
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Yallaschan

Skill Proficiencies: History, Perception
Tool Proficiencies: Carpenter Tools, Water Vehicles
Languages: none
Equipment:
* A set of carpenter’s tools including a longshoreman’s hook
* blank book
* 1 ounce of ink
* ink (quill) pen
* traveler’s clothes
* pouch 10 gp


2023-04-19 14:17 DM-Log 250 QUMADO’S GIFT (HALF PLATE +1) Show

SJ-DC-DEN-H6 / QUMADO’S GIFT (HALF PLATE +1)

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2023-04-23 21:18 DDAL09-01 Escape from Elturel: The Smith 10 Show

Potion of Healing

2023-07-26 20:00 CCC-GHCBK1-07 The Peculiar Case of the Selptan Felines 10 Show

Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

You are a particularly sweet and friendly kitten with black and white fur and striking lavender eyes. You are especially fond of the pack. Everyone is part of the team and you strive to motivate them to their fullest. You don’t like to be left alone.

1x Spell Scroll of Snare
1x Spell Scroll Beast Bond

2023-04-19 14:09 Charakter Creation Show
Feature: Stevedore Engineering

Provided you have the tools and materials necessary (cables/rope/chains), you can create a plan involving scaffolding, rigging, or block and tackle, to perform just about any conceivable task (e.g. moving something heavy; lifting something high in the air; creating a rope based trap; building a suspension bridge, etc.).
Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Dwarf (Mountain)

Ability Scores:

Str: 10
Dex: 14
Con: 16 (+2)
Int: 10
Wis: 10
Cha: 16 (+2)


AL-Feat: Magic Initiate (Sorcerer)

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Cantrip: Ray of Frost, Chill Touch
1st-Level: Feather Fall


Class: Sorcerer

Proficiencies:

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a light hammer
  • (b) an arcane focus
  • (b) an explorer's pack
  • Two daggers
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Yallaschan

Skill Proficiencies: History, Perception
Tool Proficiencies: Carpenter Tools, Water Vehicles
Languages: none
Equipment:
* A set of carpenter’s tools including a longshoreman’s hook
* blank book
* 1 ounce of ink
* ink (quill) pen
* traveler’s clothes
* pouch 10 gp


2023-04-19 14:17 DM-Log Show

SJ-DC-DEN-H6 / QUMADO’S GIFT (HALF PLATE +1)

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2023-04-23 21:18 DDAL09-01 Escape from Elturel: The Smith 32.8 10 Show

Potion of Healing

2023-07-26 20:00 CCC-GHCBK1-07 The Peculiar Case of the Selptan Felines 71.4 10 Helm of Telepathy Show

Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

You are a particularly sweet and friendly kitten with black and white fur and striking lavender eyes. You are especially fond of the pack. Everyone is part of the team and you strive to motivate them to their fullest. You don’t like to be left alone.

1x Spell Scroll of Snare
1x Spell Scroll Beast Bond

2023-04-19 14:09 Charakter Creation 10 Show
Feature: Stevedore Engineering

Provided you have the tools and materials necessary (cables/rope/chains), you can create a plan involving scaffolding, rigging, or block and tackle, to perform just about any conceivable task (e.g. moving something heavy; lifting something high in the air; creating a rope based trap; building a suspension bridge, etc.).
Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Dwarf (Mountain)

Ability Scores:

Str: 10
Dex: 14
Con: 16 (+2)
Int: 10
Wis: 10
Cha: 16 (+2)


AL-Feat: Magic Initiate (Sorcerer)

Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

Cantrip: Ray of Frost, Chill Touch
1st-Level: Feather Fall


Class: Sorcerer

Proficiencies:

Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
Starting Equipment

You start with the following items, plus anything provided by your background.

  • (a) a light hammer
  • (b) an arcane focus
  • (b) an explorer's pack
  • Two daggers
Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Yallaschan

Skill Proficiencies: History, Perception
Tool Proficiencies: Carpenter Tools, Water Vehicles
Languages: none
Equipment:
* A set of carpenter’s tools including a longshoreman’s hook
* blank book
* 1 ounce of ink
* ink (quill) pen
* traveler’s clothes
* pouch 10 gp


2023-04-19 14:17 DM-Log 250 QUMADO’S GIFT (HALF PLATE +1) Show

SJ-DC-DEN-H6 / QUMADO’S GIFT (HALF PLATE +1)