Adventure Logsheet
Feature: Stevedore Engineering Provided you have the tools and materials necessary (cables/rope/chains), you can create a plan involving scaffolding, rigging, or block and tackle, to perform just about any conceivable task (e.g. moving something heavy; lifting something high in the air; creating a rope based trap; building a suspension bridge, etc.). Work with your DM to determine the details of your discovery and its impact on the campaign. Race: Dwarf (Mountain) Ability Scores: Str: 10 Dex: 14 Con: 16 (+2) Int: 10 Wis: 10 Cha: 16 (+2) AL-Feat: Magic Initiate (Sorcerer) Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrip: Ray of Frost, Chill Touch 1st-Level: Feather Fall Class: Sorcerer Proficiencies: Armor: none Weapons: daggers, darts, slings, quarterstaffs, light crossbows Tools: none Saving Throws: Constitution, Charisma Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion. Starting Equipment You start with the following items, plus anything provided by your background. (a) a light hammer (b) an arcane focus (b) an explorer's pack Two daggers Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Yallaschan Skill Proficiencies: History, Perception Tool Proficiencies: Carpenter Tools, Water Vehicles Languages: none Equipment: * A set of carpenter’s tools including a longshoreman’s hook * blank book * 1 ounce of ink * ink (quill) pen * traveler’s clothes * pouch 10 gp
SJ-DC-DEN-H6 / QUMADO’S GIFT (HALF PLATE +1)
Potion of Healing
Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. You are a particularly sweet and friendly kitten with black and white fur and striking lavender eyes. You are especially fond of the pack. Everyone is part of the team and you strive to motivate them to their fullest. You don’t like to be left alone. 1x Spell Scroll of Snare 1x Spell Scroll Beast Bond