Chossach

Season:
Forgotten Realms
Race:
Tashas Custom Lineage
Class:
Circle of the Wildfire Druid
Background:
Hermit
Lifestyle:
Wretched
Current Level:
4
Total GP:
2177
Total Downtime:
20
Tag:
Faction:
Emerald Enclave
Faction Rank:
Springwarden (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
Staff of the Woodlands,
Lantern of Revealing,
Moon-Touched Scimitar,
Decanter of Endless Water

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-05-29 22:23 CCC-Arcon 01-03 Pharmacist Wanted! 1 10 Decanter of Endless Water Show

Potion of Fire Breathing

2023-05-29 18:39 Shopping -400 Show

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2x PoGH

2023-04-14 19:30 DDHC-WDH-03 Blue Alley 1 72 10 Lantern of Revealing, Moon-Touched Scimitar Show
2023-04-13 12:46 DM-Log 1 2500 0 Staff of the Woodlands Show

DM-Log

2023-04-13 12:37 Charakter Creation 5 Show
Feature: Feature: Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Human (Variant)

Ability Scores:

Str: 10
Dex: 15
Con: 14
Int: 8
Wis: 18
Cha: 8


Race Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
* Increase your Intelligence or Wisdom by 1, to a maximum of 20.
* If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
* You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


Class: Druid

Proficiencies

Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival.

Starting Equipment

You start with the following items, plus anything provided by your background.

(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack, and a druidic focus

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Hermit

Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: Sylvan
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp


Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-05-29 22:23 CCC-Arcon 01-03 Pharmacist Wanted! 10 Show

Potion of Fire Breathing

2023-05-29 18:39 Shopping Show

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2x PoGH

2023-04-14 19:30 DDHC-WDH-03 Blue Alley 10 Show
2023-04-13 12:46 DM-Log 0 Show

DM-Log

2023-04-13 12:37 Charakter Creation Show
Feature: Feature: Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Human (Variant)

Ability Scores:

Str: 10
Dex: 15
Con: 14
Int: 8
Wis: 18
Cha: 8


Race Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
* Increase your Intelligence or Wisdom by 1, to a maximum of 20.
* If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
* You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


Class: Druid

Proficiencies

Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival.

Starting Equipment

You start with the following items, plus anything provided by your background.

(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack, and a druidic focus

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Hermit

Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: Sylvan
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp


Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-05-29 22:23 CCC-Arcon 01-03 Pharmacist Wanted! 10 Decanter of Endless Water Show

Potion of Fire Breathing

2023-05-29 18:39 Shopping -400 Show

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

2x PoGH

2023-04-14 19:30 DDHC-WDH-03 Blue Alley 72 10 Lantern of Revealing, Moon-Touched Scimitar Show
2023-04-13 12:46 DM-Log 2500 0 Staff of the Woodlands Show

DM-Log

2023-04-13 12:37 Charakter Creation 5 Show
Feature: Feature: Discovery

The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.

Work with your DM to determine the details of your discovery and its impact on the campaign.


Race: Human (Variant)

Ability Scores:

Str: 10
Dex: 15
Con: 14
Int: 8
Wis: 18
Cha: 8


Race Feat: Observant

Quick to notice details of your environment, you gain the following benefits:
* Increase your Intelligence or Wisdom by 1, to a maximum of 20.
* If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
* You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


Class: Druid

Proficiencies

Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival.

Starting Equipment

You start with the following items, plus anything provided by your background.

(a) a wooden shield or (b) any simple weapon
(a) a scimitar or (b) any simple melee weapon
Leather armor, an explorer's pack, and a druidic focus

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Hermit

Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: Sylvan
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp