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Adventure Title
Charakter Creation
Charakter Creation
Session
Date Played
2023-04-13 12:37:00 UTC
2023-04-13 12:37:00 UTC
Levels Gained
GP +/-
5
5
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
##### Feature: Feature: Discovery The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign. ______ #### **Race**: Human (Variant) #### Ability Scores: Str: 10 Dex: 15 Con: 14 Int: 8 Wis: 18 Cha: 8 ______ #### Race Feat: Observant Quick to notice details of your environment, you gain the following benefits: * Increase your Intelligence or Wisdom by 1, to a maximum of 20. * If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. * You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. ______ #### Class: Druid ##### **Proficiencies** **Armor:** light armor, medium armor, shields (druids will not wear armor or use shields made of metal) **Weapons:** clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears **Tools:** Herbalism kit **Saving Throws:** Intelligence, Wisdom Skills: Choose 2 from Arcana, Animal Handling, **Insight**, Medicine, Nature, **Perception**, Religion, and Survival. ##### **Starting Equipment** You start with the following items, plus anything provided by your background. **(a) a wooden shield** or (b) any simple weapon (a) a scimitar or **(b) any simple melee weapon** Leather armor, an explorer's pack, and a druidic focus ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Hermit **Skill Proficiencies:** Medicine, Religion **Tool Proficiencies:** Herbalism kit **Languages:** Sylvan **Equipment:** A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp ______
##### Feature: Feature: Discovery The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign. ______ #### **Race**: Human (Variant) #### Ability Scores: Str: 10 Dex: 15 Con: 14 Int: 8 Wis: 18 Cha: 8 ______ #### Race Feat: Observant Quick to notice details of your environment, you gain the following benefits: * Increase your Intelligence or Wisdom by 1, to a maximum of 20. * If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. * You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. ______ #### Class: Druid ##### **Proficiencies** **Armor:** light armor, medium armor, shields (druids will not wear armor or use shields made of metal) **Weapons:** clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears **Tools:** Herbalism kit **Saving Throws:** Intelligence, Wisdom Skills: Choose 2 from Arcana, Animal Handling, **Insight**, Medicine, Nature, **Perception**, Religion, and Survival. ##### **Starting Equipment** You start with the following items, plus anything provided by your background. **(a) a wooden shield** or (b) any simple weapon (a) a scimitar or **(b) any simple melee weapon** Leather armor, an explorer's pack, and a druidic focus ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Hermit **Skill Proficiencies:** Medicine, Religion **Tool Proficiencies:** Herbalism kit **Languages:** Sylvan **Equipment:** A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp ______