Adventure Logsheet
Feature: Feature: Discovery The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign. Race: Human (Variant) Ability Scores: Str: 10 Dex: 15 Con: 14 Int: 8 Wis: 18 Cha: 8 Race Feat: Observant Quick to notice details of your environment, you gain the following benefits: * Increase your Intelligence or Wisdom by 1, to a maximum of 20. * If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. * You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. Class: Druid Proficiencies Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. Starting Equipment You start with the following items, plus anything provided by your background. (a) a wooden shield or (b) any simple weapon (a) a scimitar or (b) any simple melee weapon Leather armor, an explorer's pack, and a druidic focus Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Hermit Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism kit Languages: Sylvan Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
DM-Log (https://docs.google.com/spreadsheets/d/1iGBmpCVBj_D9KkJ4yIEotDRV5vOkXsnnok7dPscOUvA/edit#gid=0)
Adventure Logsheet
a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 2x PoGH
Potion of Fire Breathing