Coroner

Season:
Historic
Race:
Deep Gnome
Class:
Cleric/ Wizard
Background:
Acolyte/ Faction Agent
Lifestyle:
Modest
Current Level:
20
Total GP:
18763
Total Downtime:
38
Tag:
Retired
Faction:
Lord's Alliance
Faction Rank:
Warduke (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Enduring Spellbook [Common],
Staff of Power - A,
Aegis of the Raven Queen,
Dread Helm [Common],
Tome of Clear Thought,
Helm of Devil Command - A,
Bronze Horn of Valhalla,
Dream Whirl (Lance+3),
Staff of the Magi - A [not attuned],
Bag of Beans (10 Beans),
Shield of the Uven Rune - A

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2020-10-01 14:02 CCC-BMG-38-HULB3-2 Dead Canaries 200 Tome of Clear Thought Show

3h played at max hourly GP - 600GP
Found:
Potion of Mind Reading

Story Award:
Mental Fortitude
You prevailed in a direct duel of the minds with the
alhoon Berach, thus your mind is strengthened. You
may choose to have advantage on each of the three
mental saves once, scratching each off the sheet after
use (once each for an Intelligence, Wisdom and
Charisma save).

Scribed from Lumiere Sternwacht:
DCI - 2319694766
Expeditious Retread (50GP 2h)
Shatter (100GP 4h)
Telekinesis (250GP 10h)

2020-10-15 20:31 DDHC-DMM Dungeon of the Mad Mage - Level 15 0 Show

7h played at max hourly GP - 1400GP (0GP to limit)
Story Award:
Tyr´s Blessing of Protection for being posessed by Fidelio
and slaying a Death Tyrant

Found:
Elvilac Zmirth's spellbook containing:
mage armor, magic missile, shield, witch bolt,
alter self, misty step, web,
fly, lightning bolt, dispel magic,
Evard's black tentacles, greater invisibility, stoneskin,
cloudkill, telekinesis

2020-08-14 17:32 DDAL05-08 Durlag`s Tower 1 800 Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 14
Spells added with gaining Wizard level:
Etherealness
Teleport

Story Award:
Quasits Essence
By spending 5 Downtime Days and destroying the Staff of
Thunder and Lightning, you gain acces to the Quasti Familiar
Variant found on p 63 of the Monster Manual. If you chose to
do so this Familiar counts an an Atunement Item witch counts
against your magic Item Limit.

Vergadain’s Firespirits.
Vergadain, a dwarven deity of wealth and trickery, was known
for his favored drink; as clear as water and smelled of honey
and cane sugar, but was in truth an incredibly potent liquor
that put standard dwarven spirits to shame. He would sometimes
challenge unknowing humans and elves to drinking contents,
where he would slyly swap in sweetened water while his opponent
would down drink after drink of this highly-flammable liquid. It
rarely ended well for them. And now you have the recipe! You may
spend 60 downtime days to craft one barrel of firespirits. Each
batch requires special sweet herbs from Bitter-root’s copse near
Durlag’s Tower and 100 gp worth of other materials, including aged
dwarven spirits blessed by a dwarven priest. If you find yourself
in possession of campaign documentation that bestows ownership
of a distillery, this time and gold cost is reduced by half. Each barrel
contains approximately 30 gallons of firespirits, and can be sold
for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a
significant amount to Fai Chen, certain high-ranking lords, or other
purveyors of such fineries. Additionally, if you give a nip of firespirits
(just a wee one) to a dwarf, all Charisma (Persuasion) checks made
with them are made with advantage for the next hour.

Lord´s Alliance (Faction Assignment):
Seer has a somber Mission for you: find Bitter Root, a former
ally of the Lords Alliance, and restore her mind. She was last
seen in a vicinty of Durlags Tower - success

Found:
Scroll - Greater Invisibility

Infernal Contract:
Days of loyal service: 1/9 (was not permitted in this game)
After the game, the original DM (Timo - 1318699643) told me
that Gargauth breached his contract and was subsequently
transformed into a Lemur.

2020-09-27 01:15 Purchase Log Show Purchase

Added Cert:
Legacy Award earned during DnD Celebration
Gelatinous Ice Cube

2020-07-11 20:18 Trade Log Ring of X-Ray Vision - A > Elven Chain Show Trade Log

Traded with Meridiem - 2319694766
at the Table

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 1 600 Eversmoking Bottle Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 1 -700 Helm of Devil Command - A, Matalotok - A, Battle Standard of Infernal Power - A Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-26 14:44 Trade Log Shield of the Hidden Lord - A > Show Trade Log
2020-07-27 19:55 Trade Log Necklace of Adaptation - A > Show Trade Log
2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 1 20 Infernal Tack Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 120 Bag of Devouring Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 80 Shield of the Hidden Lord - A Show

4h played at max hourly GP - 80GP

2020-05-16 01:29 Rebuilding Character Enduring Spellbook [Common] Show

PHB + XgtE > PHB + EEPC
Race:
Aasimar > Deep Gnome
Attributes:
* Str 9
* Dex 13 (14)
* Con 14
* Int 15 (17)
* Wiz 13
* Cha 8

2020-06-21 20:51 Trade Log Halfplate +1 > Show Trade Log
2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 1 120 Ring of X-Ray Vision - A Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-04-09 02:10 Character Creation 31 Show

Coroner
(PHB+XGtE)
* Neutral Good
* Scourge Aasimar (Season 9 Variant)
* Cleric (Medicine, Persuation, Mace, Scale Mail, Light Crossbow and 20 Bolts, Explorers Pack)
* Acolyte/ Faction Agent (Arcana, Perception, Infernal, Abyssal and Safe Haven feature, 15GP)

Attributes:
* Str 8
* Dex 8
* Con 14 (15)
* Int 15
* Wiz 14
* Cha 12 (14)

Subclass:
Knowledge Domain (Nature, Religion, Primordial and Celestial)

Spells:
Bless
Detect Evil and Good

Bought:
Shield (10GP)

Sold:
Light Crossbow (25GP)
Crossbow Bolts (1GP)

2020-06-07 20:04 Trade Log Infernal Tack > Show Trade Log

Banned due to ALCC

2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 1 0 Iron Flask Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-28 20:47 Trade Log Iron Flask > Show Trade Log

Banned due to ALCC

2021-03-14 18:54 DDHC-CoS Curse of Strahd 6 1 6000 Show DM Log
Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2020-10-01 14:02 CCC-BMG-38-HULB3-2 Dead Canaries Show

3h played at max hourly GP - 600GP
Found:
Potion of Mind Reading

Story Award:
Mental Fortitude
You prevailed in a direct duel of the minds with the
alhoon Berach, thus your mind is strengthened. You
may choose to have advantage on each of the three
mental saves once, scratching each off the sheet after
use (once each for an Intelligence, Wisdom and
Charisma save).

Scribed from Lumiere Sternwacht:
DCI - 2319694766
Expeditious Retread (50GP 2h)
Shatter (100GP 4h)
Telekinesis (250GP 10h)

2020-10-15 20:31 DDHC-DMM Dungeon of the Mad Mage - Level 15 Show

7h played at max hourly GP - 1400GP (0GP to limit)
Story Award:
Tyr´s Blessing of Protection for being posessed by Fidelio
and slaying a Death Tyrant

Found:
Elvilac Zmirth's spellbook containing:
mage armor, magic missile, shield, witch bolt,
alter self, misty step, web,
fly, lightning bolt, dispel magic,
Evard's black tentacles, greater invisibility, stoneskin,
cloudkill, telekinesis

2020-08-14 17:32 DDAL05-08 Durlag`s Tower Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 14
Spells added with gaining Wizard level:
Etherealness
Teleport

Story Award:
Quasits Essence
By spending 5 Downtime Days and destroying the Staff of
Thunder and Lightning, you gain acces to the Quasti Familiar
Variant found on p 63 of the Monster Manual. If you chose to
do so this Familiar counts an an Atunement Item witch counts
against your magic Item Limit.

Vergadain’s Firespirits.
Vergadain, a dwarven deity of wealth and trickery, was known
for his favored drink; as clear as water and smelled of honey
and cane sugar, but was in truth an incredibly potent liquor
that put standard dwarven spirits to shame. He would sometimes
challenge unknowing humans and elves to drinking contents,
where he would slyly swap in sweetened water while his opponent
would down drink after drink of this highly-flammable liquid. It
rarely ended well for them. And now you have the recipe! You may
spend 60 downtime days to craft one barrel of firespirits. Each
batch requires special sweet herbs from Bitter-root’s copse near
Durlag’s Tower and 100 gp worth of other materials, including aged
dwarven spirits blessed by a dwarven priest. If you find yourself
in possession of campaign documentation that bestows ownership
of a distillery, this time and gold cost is reduced by half. Each barrel
contains approximately 30 gallons of firespirits, and can be sold
for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a
significant amount to Fai Chen, certain high-ranking lords, or other
purveyors of such fineries. Additionally, if you give a nip of firespirits
(just a wee one) to a dwarf, all Charisma (Persuasion) checks made
with them are made with advantage for the next hour.

Lord´s Alliance (Faction Assignment):
Seer has a somber Mission for you: find Bitter Root, a former
ally of the Lords Alliance, and restore her mind. She was last
seen in a vicinty of Durlags Tower - success

Found:
Scroll - Greater Invisibility

Infernal Contract:
Days of loyal service: 1/9 (was not permitted in this game)
After the game, the original DM (Timo - 1318699643) told me
that Gargauth breached his contract and was subsequently
transformed into a Lemur.

2020-09-27 01:15 Purchase Log Show Purchase

Added Cert:
Legacy Award earned during DnD Celebration
Gelatinous Ice Cube

2020-07-11 20:18 Trade Log Show Trade Log

Traded with Meridiem - 2319694766
at the Table

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-26 14:44 Trade Log Show Trade Log
2020-07-27 19:55 Trade Log Show Trade Log
2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 Show

4h played at max hourly GP - 80GP

2020-05-16 01:29 Rebuilding Character Show

PHB + XgtE > PHB + EEPC
Race:
Aasimar > Deep Gnome
Attributes:
* Str 9
* Dex 13 (14)
* Con 14
* Int 15 (17)
* Wiz 13
* Cha 8

2020-06-21 20:51 Trade Log Show Trade Log
2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-04-09 02:10 Character Creation Show

Coroner
(PHB+XGtE)
* Neutral Good
* Scourge Aasimar (Season 9 Variant)
* Cleric (Medicine, Persuation, Mace, Scale Mail, Light Crossbow and 20 Bolts, Explorers Pack)
* Acolyte/ Faction Agent (Arcana, Perception, Infernal, Abyssal and Safe Haven feature, 15GP)

Attributes:
* Str 8
* Dex 8
* Con 14 (15)
* Int 15
* Wiz 14
* Cha 12 (14)

Subclass:
Knowledge Domain (Nature, Religion, Primordial and Celestial)

Spells:
Bless
Detect Evil and Good

Bought:
Shield (10GP)

Sold:
Light Crossbow (25GP)
Crossbow Bolts (1GP)

2020-06-07 20:04 Trade Log Show Trade Log

Banned due to ALCC

2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-28 20:47 Trade Log Show Trade Log

Banned due to ALCC

2021-03-14 18:54 DDHC-CoS Curse of Strahd 4 6 Show DM Log
Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2020-10-01 14:02 CCC-BMG-38-HULB3-2 Dead Canaries 200 Tome of Clear Thought Show

3h played at max hourly GP - 600GP
Found:
Potion of Mind Reading

Story Award:
Mental Fortitude
You prevailed in a direct duel of the minds with the
alhoon Berach, thus your mind is strengthened. You
may choose to have advantage on each of the three
mental saves once, scratching each off the sheet after
use (once each for an Intelligence, Wisdom and
Charisma save).

Scribed from Lumiere Sternwacht:
DCI - 2319694766
Expeditious Retread (50GP 2h)
Shatter (100GP 4h)
Telekinesis (250GP 10h)

2020-10-15 20:31 DDHC-DMM Dungeon of the Mad Mage - Level 15 0 Show

7h played at max hourly GP - 1400GP (0GP to limit)
Story Award:
Tyr´s Blessing of Protection for being posessed by Fidelio
and slaying a Death Tyrant

Found:
Elvilac Zmirth's spellbook containing:
mage armor, magic missile, shield, witch bolt,
alter self, misty step, web,
fly, lightning bolt, dispel magic,
Evard's black tentacles, greater invisibility, stoneskin,
cloudkill, telekinesis

2020-08-14 17:32 DDAL05-08 Durlag`s Tower 800 Show

4h played at max hourly GP - 800GP
Cleric 1/ Wizard 14
Spells added with gaining Wizard level:
Etherealness
Teleport

Story Award:
Quasits Essence
By spending 5 Downtime Days and destroying the Staff of
Thunder and Lightning, you gain acces to the Quasti Familiar
Variant found on p 63 of the Monster Manual. If you chose to
do so this Familiar counts an an Atunement Item witch counts
against your magic Item Limit.

Vergadain’s Firespirits.
Vergadain, a dwarven deity of wealth and trickery, was known
for his favored drink; as clear as water and smelled of honey
and cane sugar, but was in truth an incredibly potent liquor
that put standard dwarven spirits to shame. He would sometimes
challenge unknowing humans and elves to drinking contents,
where he would slyly swap in sweetened water while his opponent
would down drink after drink of this highly-flammable liquid. It
rarely ended well for them. And now you have the recipe! You may
spend 60 downtime days to craft one barrel of firespirits. Each
batch requires special sweet herbs from Bitter-root’s copse near
Durlag’s Tower and 100 gp worth of other materials, including aged
dwarven spirits blessed by a dwarven priest. If you find yourself
in possession of campaign documentation that bestows ownership
of a distillery, this time and gold cost is reduced by half. Each barrel
contains approximately 30 gallons of firespirits, and can be sold
for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a
significant amount to Fai Chen, certain high-ranking lords, or other
purveyors of such fineries. Additionally, if you give a nip of firespirits
(just a wee one) to a dwarf, all Charisma (Persuasion) checks made
with them are made with advantage for the next hour.

Lord´s Alliance (Faction Assignment):
Seer has a somber Mission for you: find Bitter Root, a former
ally of the Lords Alliance, and restore her mind. She was last
seen in a vicinty of Durlags Tower - success

Found:
Scroll - Greater Invisibility

Infernal Contract:
Days of loyal service: 1/9 (was not permitted in this game)
After the game, the original DM (Timo - 1318699643) told me
that Gargauth breached his contract and was subsequently
transformed into a Lemur.

2020-09-27 01:15 Purchase Log Show Purchase

Added Cert:
Legacy Award earned during DnD Celebration
Gelatinous Ice Cube

2020-07-11 20:18 Trade Log Ring of X-Ray Vision - A > Elven Chain Show Trade Log

Traded with Meridiem - 2319694766
at the Table

2020-07-05 19:38 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 13 600 Eversmoking Bottle Show

3h played at max hourly GP - 600GP
Cleric 1/ Wizard 11
Spells added with gaining Wizard level:
Magic Jar
Sunbeam

2020-07-26 11:54 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Five - Endgame in Elturel 15 -700 Helm of Devil Command - A, Matalotok - A, Battle Standard of Infernal Power - A Show

3h played at max hourly GP - 600GP
Warlock 1/ Wizard 13
Spells added with gaining Wizard level:
Plane Shift
Forcecage

Story Award:
Blessing of Health for freeing Zariel

Found:
Soul Coin x4

Bought:
Spellscroll - Glyph of Warding (300GP)
Spellscroll - Planar Binding (1000GP)

Infernal Contract:
Freed the Pit Fiend Gargauth
Days of loyal service: 1/9

2020-07-26 14:44 Trade Log Shield of the Hidden Lord - A > Show Trade Log
2020-07-27 19:55 Trade Log Necklace of Adaptation - A > Show Trade Log
2020-06-07 17:11 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 9 20 Infernal Tack Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 7
Spells added with gaining Wizard level:
Banishment
Fire Shield

Bought:
Components for the "Identify" Spell (100GP)

2020-06-14 19:35 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 10 120 Bag of Devouring Show

4h played at max hourly GP - 120GP
Maybe rescued Tiamat
Pervasive Evil:
Evil pervades the Nine Hells, and visitors to this plane feel
its influence. At the end of each long rest taken on this plane,
a visitor that isn’t evil must make a DC 10 Wisdom saving throw.
On a failed save, the creature’s alignment changes to lawful evil.
The change becomes permanent if the creature doesn’t leave the
plane within 1d4 (2) days. Otherwise, the creature’s alignment
reverts to normal after one day spent on a plane other than the
Nine Hells. Casting the dispel evil and good spell on the creature
also restores its original alignment.
ALCC - a single character trait changes to an evil one
New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)

2020-05-03 16:46 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter One - A Tale of Two Cities 4 80 Shield of the Hidden Lord - A Show

4h played at max hourly GP - 80GP

2020-05-16 01:29 Rebuilding Character Enduring Spellbook [Common] Show

PHB + XgtE > PHB + EEPC
Race:
Aasimar > Deep Gnome
Attributes:
* Str 9
* Dex 13 (14)
* Con 14
* Int 15 (17)
* Wiz 13
* Cha 8

2020-06-21 20:51 Trade Log Halfplate +1 > Show Trade Log
2020-06-21 17:15 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Three - Avernus 11 120 Ring of X-Ray Vision - A Show

4h played at max hourly GP - 120GP
Cleric 1/ Wizard 9
Spells added with gaining Wizard level:
Scrying
Wall of Force

Found:
Spellbook Containing:
Mind Blank, Finger of Death, Chain Lightning, Hold Monster,
Contact Outer Plane, Banishment, Dimension Door, Fireball,
Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image,
Detect Thoughts, Tensers Floating Disk, Shield, Identify,
Detect Magic

2020-04-09 02:10 Character Creation 31 Show

Coroner
(PHB+XGtE)
* Neutral Good
* Scourge Aasimar (Season 9 Variant)
* Cleric (Medicine, Persuation, Mace, Scale Mail, Light Crossbow and 20 Bolts, Explorers Pack)
* Acolyte/ Faction Agent (Arcana, Perception, Infernal, Abyssal and Safe Haven feature, 15GP)

Attributes:
* Str 8
* Dex 8
* Con 14 (15)
* Int 15
* Wiz 14
* Cha 12 (14)

Subclass:
Knowledge Domain (Nature, Religion, Primordial and Celestial)

Spells:
Bless
Detect Evil and Good

Bought:
Shield (10GP)

Sold:
Light Crossbow (25GP)
Crossbow Bolts (1GP)

2020-06-07 20:04 Trade Log Infernal Tack > Show Trade Log

Banned due to ALCC

2020-06-28 18:27 DDHC-DIA Baldur’s Gate: Descent into Avernus: Chapter Four - Sword of Zariel 12 0 Iron Flask Show

4h played at max hourly GP - 120GP (0GP to limit)
Cleric 1/ Wizard 10
Spells added with gaining Wizard level:
Animate Objects
Conjure Elemental

Pervasive Evil:
New Bond: I am a perfect product of creation, destined to one day
shape the cosmos to my whims. Everything I do verifies my destiny.

2020-06-28 20:47 Trade Log Iron Flask > Show Trade Log

Banned due to ALCC

2021-03-14 18:54 DDHC-CoS Curse of Strahd 6 6000 Show DM Log