Adventure Logsheet
Coroner (PHB+XGtE) * Neutral Good * Scourge Aasimar (Season 9 Variant) * Cleric (Medicine, Persuation, Mace, Scale Mail, Light Crossbow and 20 Bolts, Explorers Pack) * Acolyte/ Faction Agent (Arcana, Perception, Infernal, Abyssal and Safe Haven feature, 15GP) Attributes: * Str 8 * Dex 8 * Con 14 (15) * Int 15 * Wiz 14 * Cha 12 (14) Subclass: Knowledge Domain (Nature, Religion, Primordial and Celestial) Spells: Bless Detect Evil and Good Bought: Shield (10GP) Sold: Light Crossbow (25GP) Crossbow Bolts (1GP)
4h played at max hourly GP - 80GP Cleric 1/ Wizard 1 Spells added with gaining Wizard level: Illusory Script Feather Fall Fog Cloud Alarm Thunderwave Comprehend Languages Bought: Components for the "Find Familiar" Spell (10GP)
4h played at max hourly GP - 80GP Cleric 1/ Wizard 2 Subclass: School of Abjuration Spells added with gaining Wizard level: Unseen Servant Grease Found: Potion of Fire Breathing Red leather spellbook containing: Burning Hands, Detect Magic, Disguise Self, Fog Cloud, Ray of Sickness, Silent Image Spellbook with a personal rune of its previous owner burned into its umber cover containing: Charm Person, Find Familiar, Identify, Magic Missile, Sleep Scaly black reptile hide bound spellbook containig: Cloud of Daggers, Darkvision, Detect Magic, Feather Fall, Mage Armor, Magic Missile, Tasha's Hideous Laughter Necromancer spellbook containing: Burning Hands, Detect Magic, Ray of Sickness, Shield, Darkness, Misty Step, Scorching Ray, Animate Dead, Fireball Sold: Hide (5GP) Scribed: Shield (25GP 1h) Mage Armor (25GP 1h) Absorb Elements (25GP 1h) Feather Fall (50GP 2h)
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Traded with Monstro - 4030772088
4h played at max hourly GP - 80GP Cleric 1/ Wizard 3 Spells added with gaining Wizard level: Mirror Image Web Scribed: Find Familiar (50GP 2h) Detect Magic (50GP 2h)
4h played at max hourly GP - 80GP
PHB + XgtE > PHB + EEPC Race: Aasimar > Deep Gnome Attributes: * Str 9 * Dex 13 (14) * Con 14 * Int 15 (17) * Wiz 13 * Cha 8
4h played at max hourly GP - 80GP (0GP to Limit) Level Up at the Start of the Session - Characters in Adventurers League play advance in level upon reaching milestones. Milestones aren’t reached according to the amount of time spent playing this chapter. They’re instead reached as described in the hardcover Cleric 1/ Wizard 4 Spells added with gaining Wizard level: Rope Trick Floating Disk Feat: Svirfneblin Magic Sold: Mace (2 GP) Scribed: Misty Step (100GP 4h)
4h played at max hourly GP - 120GP Warlock 1/ Wizard 5 Spells added with gaining Wizard level: Counterspell Dispel Magic Scribed: Darkvision (100GP 4h)
2h played at max hourly GP - 60GP Cleric 1/ Wizard 6 Spells added with gaining Wizard level: Haste Leomunds Tiny Hut Scribed: Identify (50GP 2h)
4h played at max hourly GP - 120GP Cleric 1/ Wizard 7 Spells added with gaining Wizard level: Banishment Fire Shield Bought: Components for the "Identify" Spell (100GP)
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Banned due to ALCC
4h played at max hourly GP - 120GP Maybe rescued Tiamat Pervasive Evil: Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isn’t evil must make a DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t leave the plane within 1d4 (2) days. Otherwise, the creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment. ALCC - a single character trait changes to an evil one New Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)
2h played at max hourly GP - 60GP Cleric 1/ Wizard 8 ASI: +1 Int +1 Con Spells added with gaining Wizard level: Dimension Door Watery Sphere Found: Spellscroll - Evard´s Black Tentacles Spellscroll - Legend Lore Copied from Toria Plume: DCI - 3320810521 Slow (150GP 6h) Hold Person (100GP 4h)
4h played at max hourly GP - 120GP (90GP to limit) Found: Potion of Healing
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Traded with Nox - 2320774992
4h played at max hourly GP - 120GP Cleric 1/ Wizard 9 Spells added with gaining Wizard level: Scrying Wall of Force Found: Spellbook Containing: Mind Blank, Finger of Death, Chain Lightning, Hold Monster, Contact Outer Plane, Banishment, Dimension Door, Fireball, Fear, Counterspell, Suggestion, Phantasmal Force, Mirror Image, Detect Thoughts, Tensers Floating Disk, Shield, Identify, Detect Magic
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5h played at max hourly GP - 150GP Found: Potion of Greater Healing Scribed: Suggestion (100GP 4h) Tasha´s hideous Laughter (50GP 2h) Tensers floating Disk (50GP 2h)
4h played at max hourly GP - 120GP (0GP to limit) Cleric 1/ Wizard 10 Spells added with gaining Wizard level: Animate Objects Conjure Elemental Pervasive Evil: New Bond: I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny.
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Banned due to ALCC
3h played at max hourly GP - 600GP Cleric 1/ Wizard 11 Spells added with gaining Wizard level: Magic Jar Sunbeam
4h played at max hourly GP - 800GP Story Award: You have handled the exploration of the ruins and the pursuit of the baron and Selise with delicacy, ingenuity, and care. This may have a beneft in a future adventure. Found: Scroll - Skill Empowerment Scroll - Steel Wind Strike Scribed: Steel Wind Strike (250GP 10h) Burning Hands (50GP 2h) Disguise Self (50GP 2h) Magic Missile (50GP 2h) Sleep (50GP 2h) Charm Person (50GP 2h) Ray of Sickness (50GP 2h) Silent Image (50GP 2h)
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Traded with Meridiem - 2319694766 at the Table
4h played at max hourly GP - 800GP Cleric 1/ Wizard 12 Feat: War Caster Spells added with gaining Wizard level: Investiture of Flame True Seeing Story Award: Charm of Restoration from Zariel Pervasive Evil: New Personality Trait: I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect. New Personality Trait: I pretend to be insane so my enemies underestimate me. New Flaw: I become entangled and betrayed by my own machinations. Due to Pervasive Evil, all my Traits were Changed with fiendish Traits. My Alignment changes to Lawful Evil. Flesh Warping: 04 - The color of the target's hair, eyes, and skin becomes blue. 08 - The target’s eyes push out of its head on the end of stalks. 12 - The target’s hands grow claws, which can be used as daggers. 17 - One of the target's legs grows longer than the other, reducing its walking speed by 10 feet. 30 - A pair of wings, either feathered or leathery, sprout from the target’s back, granting it a flying speed of 30 feet. Only characters that are 5th level or higher can gain effects that grant a fly speed. Those below 5th level reroll if a result would grant them a fly speed. Each time a character undergoes this process, they are affected by Pervasive Evil, below. 43 - The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). 52 - The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet. 71 - The target swells, tripling its weight. Infernal Contract: Made an Infernal Contract with the Shield of the Hidden Lord to free the Pit Fiend Gargauth for 5000GP as soon as this character reaches level 17 and his loyal service for 9 days after releasing him from the Shield Bought: Scroll - Remove Curse (200GP) Scroll - Water Breathing (300GP) Scroll - Magic Circle (300GP) Scribed: Remove Curse (75GP 3h) Magic Circle (75GP 3h) Cloud of Daggers (100GP 4h) Darkness (100GP 4h) Scorching Ray (100GP 4h) Phantasmal Force (100GP 4h) Detect Thoughts (100GP 4h) Fireball (150GP 6h) Water Breathing (150GP 6h)
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Traded with Person - 2320774992
5h played at max hourly GP - 1000GP 4 Level of Exhaustion - 4 DT Days Story Award: Grosvenson With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent. Found: Potion of Superior Healing Downtime Activity: Read the Tome Traded at the Table with Meridiem: Hearthstone for Tome of Clear Thought
3h played at max hourly GP - 600GP Warlock 1/ Wizard 13 Spells added with gaining Wizard level: Plane Shift Forcecage Story Award: Blessing of Health for freeing Zariel Found: Soul Coin x4 Bought: Spellscroll - Glyph of Warding (300GP) Spellscroll - Planar Binding (1000GP) Infernal Contract: Freed the Pit Fiend Gargauth Days of loyal service: 1/9
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Traded with Achuak - 2320774992
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4h played at max hourly GP - 800GP Cleric 1/ Wizard 14 Spells added with gaining Wizard level: Etherealness Teleport Story Award: Quasits Essence By spending 5 Downtime Days and destroying the Staff of Thunder and Lightning, you gain acces to the Quasti Familiar Variant found on p 63 of the Monster Manual. If you chose to do so this Familiar counts an an Atunement Item witch counts against your magic Item Limit. Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour. Lord´s Alliance (Faction Assignment): Seer has a somber Mission for you: find Bitter Root, a former ally of the Lords Alliance, and restore her mind. She was last seen in a vicinty of Durlags Tower - success Found: Scroll - Greater Invisibility Infernal Contract: Days of loyal service: 1/9 (was not permitted in this game) After the game, the original DM (Timo - 1318699643) told me that Gargauth breached his contract and was subsequently transformed into a Lemur.
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Traded with Bismaelgoth - 21000
2h played at max hourly GP - 400GP Story Award: Hanging with the Hags Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM. Lord´s Alliance (Faction Assignment): The stop of production at the mines is bad for business and makes the natives restless. Your factions ask you to do whatever is necessary to get the mine back on track. - success Scribed Spellscrolls: Glyph of Warding (75GP 3h) Greater Invisibility (200GP 8h) Planar Binding (125GP 5h) Note to Self: Buy Components for the "Magic Jar" Spell (500GP) Components for the "Scrying" Spell (1000GP) Components for the "Forcecage" Spell (1500GP)
3h played at max hourly GP - 600GP Cleric 1/ Wizard 15 Spells added with gaining Wizard level: Antipathy Sympathy Demiplane Story Award: Favour of Candlekeep You surrender of the copper tablet to the acolytes of Oghma at Candlekeephas them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where themissing section is located.The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Found: Potion of Superior Healing x2 Scribed: Fear (150GP 6h) Evard´s Black Tentacles (200GP 8h) Skill Empowerment (250GP 10h) Hold Monster (250GP 10h) Contact Other Plane (250GP 10h) Chain Lightning (300GP 12h)
3h played at max hourly GP - 600GP Story Award: Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Found: Scroll - Programmed Illusion Scroll - Forcecage Scroll - Simulacrum Bought: Components for the "True Seeing" Spell x2 (50GP) Components for the "Plane Shift" Spell - Prime Material (250GP) Components for the "Plane Shift" Spell - The Nine Hells (250GP)
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Traded with Fynn - 60866
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Added Cert: Legacy Award earned during DnD Celebration Gelatinous Ice Cube
3h played at max hourly GP - 600GP Found: Potion of Mind Reading Story Award: Mental Fortitude You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save). Scribed from Lumiere Sternwacht: DCI - 2319694766 Expeditious Retread (50GP 2h) Shatter (100GP 4h) Telekinesis (250GP 10h)
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Traded with Sunshine - 2320774992
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Traded with Ignatius - 2320774992
7h played at max hourly GP - 1400GP (0GP to limit) Story Award: Tyr´s Blessing of Protection for being posessed by Fidelio and slaying a Death Tyrant Found: Elvilac Zmirth's spellbook containing: mage armor, magic missile, shield, witch bolt, alter self, misty step, web, fly, lightning bolt, dispel magic, Evard's black tentacles, greater invisibility, stoneskin, cloudkill, telekinesis
4h played at max hourly GP - 800GP (400GP to limit) Cleric 1 / Wizard 16 ASI: +2 Int Spells added with gaining Wizard level: Antimagic Field Clone Story Award: Hero of the Welcomers Working alongside the Welcomers - Phlan's thieves-turned- freedom fighters - you rid the town of it's evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense. Scribed from Spellbook: Mind Blank (200GP 8h)
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Traded with Sunshine - 2320774992
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Traded with Lorkhan - u/HTPark on Reddit
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Traded with Achuak - 2320774992
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Traded with Val'dor - u/HTPark on Reddit
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Players: Maluku Seito - Arakiel KaNarlist - Thulwar Methusalem - Ares Valerius (Killed) Verchecktor - Fridolin Kaltfuß lithzii - Lomop Bellybrand (Killed)
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Traded with Hedwyn Gritheart (https://www.adventurersleaguelog.com/users/29964/characters/78173/trade_log_entries/794458)
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Traded with Lazhon (https://www.dndbeyond.com/characters/49725839/uINQY0)
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Season 11 downtime Adjustment
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Traded with Mi´ttens - Froby-Wan on the DWB RPG Discord server
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Traded with Humphrey Jayberry (https://www.adventurersleaguelog.com/users/37529/characters/88322)
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DT wasn´t awarded with Level up from DM-Rewards