Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Staff of frost
common
DAL00-11e A Fire Grows in Cania
Show
Decanter of endless water
uncommon
CCC-RPSG-05 Through the Ashes and Flames
Show
Notes:
This flask is shaped like a potion vial, with a large nozzle affixed to the stopper. The crossed axes and elk emblem of the Fireseeker Task Force is stamped on the vial.
Moon-Touched Sword (Rapier)
common
CCC-GAD02-01 The Monster Within
Show
Notes:
This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
Goggles of Night
uncommon
CCC-GAD02-01 The Monster Within
Show
Notes:
This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.
Boots of the Winterlands
uncommon
DDAL00-05 Winter's Splendor
Show
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Thayan Headband (Hidden Message Hat of Wizardry)
common
FR-DC-THAY-01 - Crazy Lich Thayans
Show
Notes:
Golden threads upon a ruby-red bandana pick out the phrase “All Thay, All Day” in fancy stitching.
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
Ebon Lash (Language Lash of Immolation: Thayan) whip
rare
FR-DC-THAY-01 - Crazy Lich Thayans
Show
Notes:
Curls of flame gild the lines of this darkly glowing whip.
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. (Thayan)
(Waterborne Magic-touched Rapier)
common
How to Seduce a Thayan in Tendays (FR-DC-THAY-02)
Show
Notes:
The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?
Harper's Tongue (Sentinel Cli Lyre: Undead)
rare
How to Seduce a Thayan in Tendays (FR-DC-THAY-02)
Show
Mistbound(Delver Gloomwrought Studded Leather)
rare
The 400 Year Old Thayan (FR-DC-THAY-03)
Show
Notes:
Armor (studded leather), rare (requires attunement)
This intricate grayscale armor was forged in the Shadowfell and is infused with that plane’s gloom.
While you’re wearing this armor, you have advantage on saving throws you make to avoid or end the frightened condition on yourself.
This armor has 3 charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Mist drifts lazily across the surface of this smoke-gray armor.
Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Resting Lich Face (Guardian Dread Helm)
common
The 400 Year Old Thayan (FR-DC-THAY-03)
Show
Notes:
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
The ripples in the metal of this battered helm has the unusual effect of making the wearer look like one of the undead.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Bluesteel (Unbreakable Cast-Off Plate Armor)
common
FR-DC-THAY-04
Show
Notes:
You can doff this armor as a Magic action.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Custom-made in trendy Eltabbar, this sleek set of plate
armor has the striking effect of causing one’s lips to seem
poutier. This occurs even if the wearer has naturally thin lips.
Unbreakable. The item can’t be broken. Special means
must be used to destroy it.
Special Means: The wearer’s confidence in their appearance must first be shattered; the wearer must succeed on a DC10 Charisma saving throw if their looks are ever insulted, or the plate loses its Unbreakable minor property.
MY BEARDY FACE (SONGCRAFT BELT OF DWARVENKIND)
rare
FR-DC-THAY-04
Show
Notes:
While wearing this belt, you gain the following benefits:
★ Dwarvish. You know Dwarvish.
★ Friend of Dwarvenkind. You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and duergar.
★ Toughness. Your Constitution increases by 2, to a maximum of 20.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow one, or a thicker beard if
you already have one.
If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing the belt:
★ Darkvision. You have Darkvision with a range of 60 feet.
★ Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
A jaunty line from an old dwarven song is belted out whenever the wearer is struck: “You ain’t never had a beard like me!”
Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.
Carp Diem (Compass Pole of Angling)
common
Four Assassinations & a Funeral (FR-DC-THAY-05)
Show
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to cause it to transform into a fishing pole with a hook, a line, and a reel, or have the fishing pole revert to a Pole.
A dull metal rod extends from a wooden handle fashioned to look like a knucklehead trout.
Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.
Waterborne Bowl of Commanding Water Elementals
rare
Four Assassinations & a Funeral (FR-DC-THAY-05)
Show
Lo, Behold (Strange Material Robe of Eyes)
rare
FR-DC-THAY-06
Show
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, the many eyes that pattern this leathery robe always regard you solemnly. Is it perhaps an optical illusion that the eyes are all matched pairs?
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Selune's Moonstone (Astral Shard with Harmonious minor property)
rare
PS-DC-DDD A Devious Deva's Deduction
Show
Notes:
Harmonious. Attuning to this item takes only 1 minute.
This astral shard appears as a crescent lunar stone with a finely etched design of the Goddess Selune on one side.
Clockwork Amulet (with minor Wicked property)
common
PS-DC-DDD A Devious Deva's Deduction
Show
Notes:
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
This amulet bears a crimson rose design.
tome of clear thought
very_rare
CCC-BMG-38 Dead Canaries
Show
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Staff of frost | common | DAL00-11e A Fire Grows in Cania | Show | |||
| Decanter of endless water | uncommon | CCC-RPSG-05 Through the Ashes and Flames | Show | |||
|
Notes:
This flask is shaped like a potion vial, with a large nozzle affixed to the stopper. The crossed axes and elk emblem of the Fireseeker Task Force is stamped on the vial. |
||||||
| Moon-Touched Sword (Rapier) | common | CCC-GAD02-01 The Monster Within | Show | |||
|
Notes:
This silver blade is forged to resemble a long tentacle that twists out to a sharp point. |
||||||
| Goggles of Night | uncommon | CCC-GAD02-01 The Monster Within | Show | |||
|
Notes:
This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red. |
||||||
| Boots of the Winterlands | uncommon | DDAL00-05 Winter's Splendor | Show | |||
|
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. |
||||||
| Thayan Headband (Hidden Message Hat of Wizardry) | common | FR-DC-THAY-01 - Crazy Lich Thayans | Show | |||
|
Notes:
Golden threads upon a ruby-red bandana pick out the phrase “All Thay, All Day” in fancy stitching. This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. |
||||||
| Ebon Lash (Language Lash of Immolation: Thayan) whip | rare | FR-DC-THAY-01 - Crazy Lich Thayans | Show | |||
|
Notes:
Curls of flame gild the lines of this darkly glowing whip. The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can’t be invoked again until the next dawn. Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet. Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. (Thayan) |
||||||
| (Waterborne Magic-touched Rapier) | common | How to Seduce a Thayan in Tendays (FR-DC-THAY-02) | Show | |||
|
Notes:
The name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? |
||||||
| Harper's Tongue (Sentinel Cli Lyre: Undead) | rare | How to Seduce a Thayan in Tendays (FR-DC-THAY-02) | Show | |||
| Mistbound(Delver Gloomwrought Studded Leather) | rare | The 400 Year Old Thayan (FR-DC-THAY-03) | Show | |||
|
Notes:
Armor (studded leather), rare (requires attunement) This intricate grayscale armor was forged in the Shadowfell and is infused with that plane’s gloom. While you’re wearing this armor, you have advantage on saving throws you make to avoid or end the frightened condition on yourself. This armor has 3 charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Mist drifts lazily across the surface of this smoke-gray armor. |
||||||
| Resting Lich Face (Guardian Dread Helm) | common | The 400 Year Old Thayan (FR-DC-THAY-03) | Show | |||
|
Notes:
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. The ripples in the metal of this battered helm has the unusual effect of making the wearer look like one of the undead. |
||||||
| Bluesteel (Unbreakable Cast-Off Plate Armor) | common | FR-DC-THAY-04 | Show | |||
|
Notes:
You can doff this armor as a Magic action. Custom-made in trendy Eltabbar, this sleek set of plate Unbreakable. The item can’t be broken. Special means |
||||||
| MY BEARDY FACE (SONGCRAFT BELT OF DWARVENKIND) | rare | FR-DC-THAY-04 | Show | |||
|
Notes:
While wearing this belt, you gain the following benefits: A jaunty line from an old dwarven song is belted out whenever the wearer is struck: “You ain’t never had a beard like me!” Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. |
||||||
| Carp Diem (Compass Pole of Angling) | common | Four Assassinations & a Funeral (FR-DC-THAY-05) | Show | |||
|
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to cause it to transform into a fishing pole with a hook, a line, and a reel, or have the fishing pole revert to a Pole. A dull metal rod extends from a wooden handle fashioned to look like a knucklehead trout. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. |
||||||
| Waterborne Bowl of Commanding Water Elementals | rare | Four Assassinations & a Funeral (FR-DC-THAY-05) | Show | |||
| Lo, Behold (Strange Material Robe of Eyes) | rare | FR-DC-THAY-06 | Show | |||
|
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, the many eyes that pattern this leathery robe always regard you solemnly. Is it perhaps an optical illusion that the eyes are all matched pairs? This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
||||||
| Selune's Moonstone (Astral Shard with Harmonious minor property) | rare | PS-DC-DDD A Devious Deva's Deduction | Show | |||
|
Notes:
Harmonious. Attuning to this item takes only 1 minute. |
||||||
| Clockwork Amulet (with minor Wicked property) | common | PS-DC-DDD A Devious Deva's Deduction | Show | |||
|
Notes:
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
||||||
| tome of clear thought | very_rare | CCC-BMG-38 Dead Canaries | Show | |||
Unlocked Magic Items
Name
Rarity
Tier
Location
Table ▲
Result
Source
Blink (Secret Message Ring of X-ray Vision)
rare
FR-DC-THAY-06
Show
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, the eye set into the ring sometimes weeps reddish tears. When this liquid touches the inner surface of the ring, the following words emerge as though inscribed in blood: "I See You"
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.
Whenever you use the ring again before taking a Long Rest, you must succeed on a DC 15 Constitution saving throw or gain 1 Exhaustion level.
Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location.
Hey You (Guardian Ring of Force Resistance)
rare
FR-DC-THAY-06
Show
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, this sapphire ring hisses sibilantly from time to time. Even now, you hear it call your name. That's fine, right?
You have resistance to force damage while wearing this sapphire ring.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
| Name | Rarity | Tier | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|---|
| Blink (Secret Message Ring of X-ray Vision) | rare | FR-DC-THAY-06 | Show | ||||
|
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, the eye set into the ring sometimes weeps reddish tears. When this liquid touches the inner surface of the ring, the following words emerge as though inscribed in blood: "I See You" While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision. Whenever you use the ring again before taking a Long Rest, you must succeed on a DC 15 Constitution saving throw or gain 1 Exhaustion level. Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location. |
|||||||
| Hey You (Guardian Ring of Force Resistance) | rare | FR-DC-THAY-06 | Show | ||||
|
Notes:
Once part of a Szass Tam clone’s plan to take over the Realms, this sapphire ring hisses sibilantly from time to time. Even now, you hear it call your name. That's fine, right? You have resistance to force damage while wearing this sapphire ring. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |
|||||||