Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
ring of ram rare DDHC-CM-05:Shemshime's Bedtime Rhyme Show
Hag’s Breath (Eversmoking Bottle) uncommon CCC-GSP-FEAR01-01 Beneath the Bleeding Tree Show
Notes:

This glass flask is filled with yellow gas and labeled
“Hag’s Breath”. The glass is hard and impossible to
crack. It was once used by the hags of the Bleeding
Tree for their mysterious tinctures and vile spells.
When the stopper is removed, a thick cloud escapes;
any creature in the cloud’s radius begin to see the
movement of indistinguishable shadows lurking in
the fog.

immovable rod uncommon CCC-DWB-AF-01:Adventuring Fates Show
Iron Bands of Bilarro common Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome Show
censer of controlling air elemental rare Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome Show
boots of the winterland common Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome Show
Nereid Shawl common Season of the Fey Show
Notes:

The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray

The Night Queen’s Eyes common Season of the Fey Show
Notes:

Once belonging to an
archfey known as the
Night Queen, these
obsidian gemstones fit
over the eyes, and you
perceive others’ faces as
sinister countenances.
This item functions as
goggles of night

tome of clear thought very_rare DDHC-TYP-06: Against the Giant Session 6 (Hall of the Fire Giant King) Show
Cat's Paw Tabi** (Boots of Striding and Springing) common WBW-DC-NTP-01 Show
Notes:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Guardian. They warn their bearer of impending threats through a series of meows, purrs, and hisses that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Embodiment of His Excellency, the Almighty Dai Meow-Ou** (Talking Doll) common WBW-DC-NTP-01 Show
Notes:

This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou's likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.
Language. The bearer can speak and understand Sylvan while this item is on the bearer's person.

VELAHR’KERYM (FLAME TONGUE LONGSWORD) rare DDAL00-02D Echoes of the Weeping War Show
Notes:

This longsword is crafted of mithril with a beautiful
hilt of carved ironwood. The crossguard, blade, and
hilt are worked through with a forest motif inlaid
with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it
is drawn from its scabbard

Bowl of Commanding Water Elementals rare DDAL - DRW02 Blood in the Water Show
Astromancy Archive (Guardian Property) rare SJ-DC-ROTU-01 (Author's run) Show
Notes:

The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

This item is found in the Tasha’s Cauldron of Everything

Dragon wrath weapon (Greatsword) (Force) (Harmonious Minor Property) very_rare WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!! Show
Notes:

Etched on the sword are Draconic Runes that says ""My heart will be as strong as the steel that i wield.""

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.

Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.

Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.

Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.

Bracers of Defense (Strange Material: Comicbooks) rare WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!! Show
Cloak of Many Fashion (Guardian) common WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!! Show
Wand of fireballs (Temperate Minor Property) rare SJ-DC-ROTU-02 (Author's run) Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Absorbing Tattoo (White) (Harmonious Property) very_rare SJ-DC-ROTU-03 (Author's Only) Show

Unlocked Magic Items

Name Rarity Tier ▲ Location Table Result Source
Harmonius +3 Dragonhide Belt very_rare Trade Log Show
Notes:

Source:FR-DC-BG The Flying Flame