Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Cat's Paw Tabi** (Boots of Striding and Springing)
common
WBW-DC-NTP-01
Show
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Guardian. They warn their bearer of impending threats through a series of meows, purrs, and hisses that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Nereid Shawl
common
Season of the Fey
Show
Notes:
The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray
The Night Queen’s Eyes
common
Season of the Fey
Show
Notes:
Once belonging to an
archfey known as the
Night Queen, these
obsidian gemstones fit
over the eyes, and you
perceive others’ faces as
sinister countenances.
This item functions as
goggles of night
Embodiment of His Excellency, the Almighty Dai Meow-Ou** (Talking Doll)
common
WBW-DC-NTP-01
Show
Notes:
This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou's likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.
Language. The bearer can speak and understand Sylvan while this item is on the bearer's person.
Iron Bands of Bilarro
common
Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome
Show
Cloak of Many Fashion (Guardian)
common
WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!!
Show
boots of the winterland
common
Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome
Show
immovable rod
uncommon
CCC-DWB-AF-01:Adventuring Fates
Show
Mithral Armor (Chain Shirt)
uncommon
DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom)
Show
Hag’s Breath (Eversmoking Bottle)
uncommon
CCC-GSP-FEAR01-01 Beneath the Bleeding Tree
Show
Notes:
This glass flask is filled with yellow gas and labeled
“Hag’s Breath”. The glass is hard and impossible to
crack. It was once used by the hags of the Bleeding
Tree for their mysterious tinctures and vile spells.
When the stopper is removed, a thick cloud escapes;
any creature in the cloud’s radius begin to see the
movement of indistinguishable shadows lurking in
the fog.
Sun Blade
rare
DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom)
Show
censer of controlling air elemental
rare
Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome
Show
VELAHR’KERYM (FLAME TONGUE LONGSWORD)
rare
DDAL00-02D Echoes of the Weeping War
Show
Notes:
This longsword is crafted of mithril with a beautiful
hilt of carved ironwood. The crossguard, blade, and
hilt are worked through with a forest motif inlaid
with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it
is drawn from its scabbard
Bowl of Commanding Water Elementals
rare
DDAL - DRW02 Blood in the Water
Show
Astromancy Archive (Guardian Property)
rare
SJ-DC-ROTU-01 (Author's run)
Show
Notes:
The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
This item is found in the Tasha’s Cauldron of Everything
Bracers of Defense (Strange Material: Comicbooks)
rare
WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!!
Show
Wand of fireballs (Temperate Minor Property)
rare
SJ-DC-ROTU-02 (Author's run)
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Cloak of the Bat
rare
DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom)
Show
ring of ram
rare
DDHC-CM-05:Shemshime's Bedtime Rhyme
Show
Absorbing Tattoo (White) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 (Author's Only)
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Cat's Paw Tabi** (Boots of Striding and Springing) | common | WBW-DC-NTP-01 | Show | |||
|
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
||||||
| Nereid Shawl | common | Season of the Fey | Show | |||
|
Notes:
The last vestige of a dying |
||||||
| The Night Queen’s Eyes | common | Season of the Fey | Show | |||
|
Notes:
Once belonging to an |
||||||
| Embodiment of His Excellency, the Almighty Dai Meow-Ou** (Talking Doll) | common | WBW-DC-NTP-01 | Show | |||
|
Notes:
This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou's likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction. |
||||||
| Iron Bands of Bilarro | common | Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome | Show | |||
| Cloak of Many Fashion (Guardian) | common | WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!! | Show | |||
| boots of the winterland | common | Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome | Show | |||
| immovable rod | uncommon | CCC-DWB-AF-01:Adventuring Fates | Show | |||
| Mithral Armor (Chain Shirt) | uncommon | DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) | Show | |||
| Hag’s Breath (Eversmoking Bottle) | uncommon | CCC-GSP-FEAR01-01 Beneath the Bleeding Tree | Show | |||
|
Notes:
This glass flask is filled with yellow gas and labeled |
||||||
| Sun Blade | rare | DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) | Show | |||
| censer of controlling air elemental | rare | Candlekeep Mysteries DDHC-CM-11:Zikran’s Zephyrean Tome | Show | |||
| VELAHR’KERYM (FLAME TONGUE LONGSWORD) | rare | DDAL00-02D Echoes of the Weeping War | Show | |||
|
Notes:
This longsword is crafted of mithril with a beautiful |
||||||
| Bowl of Commanding Water Elementals | rare | DDAL - DRW02 Blood in the Water | Show | |||
| Astromancy Archive (Guardian Property) | rare | SJ-DC-ROTU-01 (Author's run) | Show | |||
|
Notes:
The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. This item is found in the Tasha’s Cauldron of Everything |
||||||
| Bracers of Defense (Strange Material: Comicbooks) | rare | WBW-DC-BNH-01 They're Not Dolls, They're ACTION FIGURES!!! | Show | |||
| Wand of fireballs (Temperate Minor Property) | rare | SJ-DC-ROTU-02 (Author's run) | Show | |||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
| Cloak of the Bat | rare | DDHC-DMM- Waterdeep: Dungeon of the Mad Mage (Level 18: Vanrakdoom) | Show | |||
| ring of ram | rare | DDHC-CM-05:Shemshime's Bedtime Rhyme | Show | |||
| Absorbing Tattoo (White) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 (Author's Only) | Show | |||