Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
shield +3
very_rare
Trade Log
Show
Wise Retreat (Rod of Security)
very_rare
PS-DC-GG-01 - Fatebreakers
Show
Notes:
While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane's environment can't harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don't age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can't be used again until 10 days have passed.
This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item.
Clockwork Amulet
common
PS-DC-GG-01 - Fatebreakers
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn
Minor Property: Language. The bearer can speak and understand Modron while the item is on the bearer's person.
Dread Helm
common
Dragon of icespire peak (Axeholm)
Show
staff of striking
very_rare
DDHC-CM-13:The Book of Inner Alchemy
Show
Necklace of fireballs
rare
CCC-GSP-MON01-01:Shadows of Despair
Show
mithral plate
common
Trade Log
Show
Ring of Spell Storing (2x Mirror Image)
rare
DDHC-TYP Tales from the Yawning Portal:White Plume Mountain
Show
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal:White Plume Mountain
Show
Notes:
prayer beads 2 bless 2 greater resto 1 branding smite 1 windwalk
Belt of Hill Giant Strength
common
CCC-SFBAY02-03 The Risen Minotaur Lord
Show
broom of flying
uncommon
Season of the Fey
Show
Notes:
CCC-RPSG‐01
Astromancy Archive (Guardian Property)
rare
SJ-DC-ROTU-01 (Author's run)
Show
Notes:
The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Dragontooth dagger
rare
DDAL-DRW04 Foreign Affairs
Show
Necklace of fireballs (3 beads)
common
DDAL-DRW04 Foreign Affairs
Show
Staff of frost
very_rare
DDAL-DRW05 Uncertain Scrutiny
Show
Cape of the mountebank
rare
DDAL-DRW05 Uncertain Scrutiny
Show
Ioun stone of vitality
common
DDAL-DRW06 Thimblerigging
Show
• Necklace of prayer beads
common
DDAL-DRW06 Thimblerigging
Show
-Stonespeaker crystal
common
DDAL-DRW07 Moment of Peace
Show
dancing longsword
common
DDAL-DRW07 Moment of Peace
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| shield +3 | very_rare | Trade Log | Show | |||
| Wise Retreat (Rod of Security) | very_rare | PS-DC-GG-01 - Fatebreakers | Show | |||
|
Notes:
While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane's environment can't harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane. For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don't age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down). When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can't be used again until 10 days have passed. This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item. |
||||||
| Clockwork Amulet | common | PS-DC-GG-01 - Fatebreakers | Show | |||
|
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn Minor Property: Language. The bearer can speak and understand Modron while the item is on the bearer's person. |
||||||
| Dread Helm | common | Dragon of icespire peak (Axeholm) | Show | |||
| staff of striking | very_rare | DDHC-CM-13:The Book of Inner Alchemy | Show | |||
| Necklace of fireballs | rare | CCC-GSP-MON01-01:Shadows of Despair | Show | |||
| mithral plate | common | Trade Log | Show | |||
| Ring of Spell Storing (2x Mirror Image) | rare | DDHC-TYP Tales from the Yawning Portal:White Plume Mountain | Show | |||
| Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal:White Plume Mountain | Show | |||
|
Notes:
prayer beads 2 bless 2 greater resto 1 branding smite 1 windwalk |
||||||
| Belt of Hill Giant Strength | common | CCC-SFBAY02-03 The Risen Minotaur Lord | Show | |||
| broom of flying | uncommon | Season of the Fey | Show | |||
|
Notes:
CCC-RPSG‐01 |
||||||
| Astromancy Archive (Guardian Property) | rare | SJ-DC-ROTU-01 (Author's run) | Show | |||
|
Notes:
The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
||||||
| Dragontooth dagger | rare | DDAL-DRW04 Foreign Affairs | Show | |||
| Necklace of fireballs (3 beads) | common | DDAL-DRW04 Foreign Affairs | Show | |||
| Staff of frost | very_rare | DDAL-DRW05 Uncertain Scrutiny | Show | |||
| Cape of the mountebank | rare | DDAL-DRW05 Uncertain Scrutiny | Show | |||
| Ioun stone of vitality | common | DDAL-DRW06 Thimblerigging | Show | |||
| • Necklace of prayer beads | common | DDAL-DRW06 Thimblerigging | Show | |||
| -Stonespeaker crystal | common | DDAL-DRW07 Moment of Peace | Show | |||
| dancing longsword | common | DDAL-DRW07 Moment of Peace | Show | |||