Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Pipe of smoke monsters common CCC-GSP-0102-Brotherhood Show
Dread Helm common Dragon of icespire peak (Axeholm) Show
mithral plate common Trade Log Show
Belt of Hill Giant Strength common CCC-SFBAY02-03 The Risen Minotaur Lord Show
Necklace of fireballs (3 beads) common DDAL-DRW04 Foreign Affairs Show
Ioun stone of vitality common DDAL-DRW06 Thimblerigging Show
• Necklace of prayer beads common DDAL-DRW06 Thimblerigging Show
-Stonespeaker crystal common DDAL-DRW07 Moment of Peace Show
dancing longsword common DDAL-DRW07 Moment of Peace Show
Clockwork Amulet common PS-DC-GG-01 - Fatebreakers Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn

Minor Property: Language. The bearer can speak and understand Modron while the item is on the bearer's person.

Gaunlet of Ogre Power uncommon Dragon of icespire peak (Axeholm) Show
broom of flying uncommon Season of the Fey Show
Notes:

CCC-RPSG‐01

Cape of the mountebank rare DDAL-DRW05 Uncertain Scrutiny Show
Astromancy Archive (Guardian Property) rare SJ-DC-ROTU-01 (Author's run) Show
Notes:

The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Dragontooth dagger rare DDAL-DRW04 Foreign Affairs Show
Necklace of fireballs rare CCC-GSP-MON01-01:Shadows of Despair Show
Ring of Spell Storing (2x Mirror Image) rare DDHC-TYP Tales from the Yawning Portal:White Plume Mountain Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal:White Plume Mountain Show
Notes:

prayer beads 2 bless 2 greater resto 1 branding smite 1 windwalk

shield +3 very_rare Trade Log Show
Wise Retreat (Rod of Security) very_rare PS-DC-GG-01 - Fatebreakers Show
Notes:

While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane's environment can't harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.

For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don't age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can't be used again until 10 days have passed.

This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item.

Unlocked Magic Items