Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Tyr's Justice
very_rare
CCC-GHC-08 Death in the Ruins
Show
Notes:
Weapon (greatsword), rare (+2) You have +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
tome of understanding
very_rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
Sword of vengeance
rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
stone plate +2
very_rare
CCC-JGD-01 Left Black and Blue A Red War Story
Show
stone of good luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
staff of power
very_rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
Shiled of the Cavalier
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Shield +3
very_rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Rod of absorption
very_rare
CCC-TRI-02 Impression Left Behind
Show
Ring of Telekinesis,
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ring of Spell Storing (2x Mirror Image)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of shooting stars
very_rare
DDEP05-02 The Ark of the Mountains
Show
Notes:
You can cast Dancing Lights or Light from the ring.
The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.
Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.
Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
Flavor:
This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand. This item can be found in the Dungeon Master’s Guide.
(necklace of prayer beads: 2x summon Planar ally, 2x greater restoration, 1x cure wounds, 1x bless
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ioun stone of leadership
very_rare
DDAL09-16 - Honors Unforeseen
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Heward’s Handy Haversack
rare
CCCGOC01-02 Cairns of Rot
Show
Goggles of Night,
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
gem of seeing
uncommon
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Tyr's Justice | very_rare | CCC-GHC-08 Death in the Ruins | Show | |||
|
Notes:
Weapon (greatsword), rare (+2) You have +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||
| tome of understanding | very_rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
| Sword of vengeance | rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
| stone plate +2 | very_rare | CCC-JGD-01 Left Black and Blue A Red War Story | Show | |||
| stone of good luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| staff of power | very_rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
| Shiled of the Cavalier | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Shield +3 | very_rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
| Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Rod of absorption | very_rare | CCC-TRI-02 Impression Left Behind | Show | |||
| Ring of Telekinesis, | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Ring of Spell Storing (2x Mirror Image) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of shooting stars | very_rare | DDEP05-02 The Ark of the Mountains | Show | |||
|
Notes:
You can cast Dancing Lights or Light from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage Flavor: |
||||||
| (necklace of prayer beads: 2x summon Planar ally, 2x greater restoration, 1x cure wounds, 1x bless | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Ioun stone of leadership | very_rare | DDAL09-16 - Honors Unforeseen | Show | |||
| Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Heward’s Handy Haversack | rare | CCCGOC01-02 Cairns of Rot | Show | |||
| Goggles of Night, | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| gem of seeing | uncommon | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||