Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Studded Leather Armor +2 very_rare Trading Post Trade Log Show
Frost Brand Scimitar very_rare DDEP05-02 The Ark of the Mountains (T3) Trade Log Show
Notes:

The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates.

Scimitar +3 very_rare DDEP06-02 Return to White Plume (T3) DDEP06-02 Return to White Plume (T3) Show
Notes:

Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.

Studded Leather Armor +1 rare Trading Post Trade Log Show
Helm of Telepathy uncommon DDHC-RotF Rime of the Frostmaiden F Trade Log Show
Notes:

This slimy coif made from a living space slug functions as a Helm of Telepathy.

Chardalyn Earring (Headband of Intellect) uncommon DDEP10-01 Terror in Ten-Towns F DDEP10-01 Terror in Ten-Towns Show
Notes:

This earring is crafted from the unusual material known as chardalyn, retaining much of the cruel mindset of the Crenshinibon. This provides the earring its intellect-boosting properties, but the earring often whispers notions of grandeur and words of confidence into its wearer's mind and urges them to accumulate more and greater power.

Shortsword +1 uncommon Renown Magic Item Renown Magic Items Show
Scimitar +1 uncommon Renown Item Renown and Faction Item Show
Prosthetic Limb common DDAL10-06 The Fallen Star DDAL10-06 The Fallen Star Show
Notes:

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb - a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die.

Smoldering Studded Leather Armor common DDAL10-00 Ice Road Trackers DDAL10-00 Ice Road Trackers Part 3: Chilled Drinks Show
Notes:

This leather armor smells of blood and gnoll sweat, and the stench can't be removed. Whis of harmless, odorless smoke rise from this armor while it is worn.

Illuminator's Tattoo common DC-POA-??? Return of the Yeti (This seems Familiar) DC-POA-??? Return of the Yeti (This seems Familiar) Show
Ruby of the War Mage common DDAL10-09 Recipe for Retribution DDAL10-09 Recipe for Retribution Show
Notes:

This ruby is a crudely fashioned chunk of blood-red crystal. The red color seems to pulse gently.

Clockwork Amulet common DDAL10-10 Burying the Past DDAL10-10 Burying the Past Show
Wand of Conducting common DM Quest: Gather Information 01/25/19 Trade Log Show
Dark Shard Amulet common DDAL10-07 The Fallen Star DDAL10-07 Into Darkness Show
Notes:

This amulet is made of ice that never melts, and is engraved with the Draconic word Vorelrasvym, meaning "Beautiful Treasure."

Ersatz Eye common DDAL10-00 Ice Road Trackers DDAL10-00 Ice Road Trackers Part 4: Warm Bodies Show
Notes:

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This ersatz eye looks oversized and orcish and also gives the character the ability to read and understand Orc, but not speak it.

Unbreakable Arrow common DDAL10-00 Ice Road Trackers DDAL10-00 Ice Road Trackers Part 2: Cold Welcome Show
Notes:

This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

Horn of Silent Alarm common DDEP10-00 The Great Knucklehead Rally DDEP10-00 The Great Knucklehead Rally Show
Boots of False Tracks common DDAL10-00 Ice Road Trackers Part 1: Unsure Footing DDAL10-00 Ice Road Trackers Part 1: Unsure Footing Show
Notes:

These boots are embroidered with gaudy, but worthless, gems.

Charlatan's Die common DDEP10-01 Terror in Ten-Towns DDEP10-01 Terror in Ten-Towns Show
Notes:

This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.

While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.