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Adventure Title
DDEP10-01 Terror in Ten-Towns
DDEP10-01 Terror in Ten-Towns
Session
Date Played
2021-01-17 01:00:00 UTC
2021-01-17 01:00:00 UTC
Levels Gained
1
1
GP +/-
0
0
Downtime +/-
Location Played
DM Name
Troy Sandlin
Troy Sandlin
DM DCI Number
not available
not available
Notes
Loot: Gold limit reached Gained: Defender of Easthaven Forwent Bracers of Archery Kept Charlatan's Die and Pole of Angling Replaced Rope of Climbing with Chardalyn Earring (Headband of Intellect)
Loot: Gold limit reached Gained: Defender of Easthaven Forwent Bracers of Archery Kept Charlatan's Die and Pole of Angling Replaced Rope of Climbing with Chardalyn Earring (Headband of Intellect)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Charlatan's Die | Common | DDEP10-01 Terror in Ten-Towns | false | ||
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. | |||||
Pole of Angling | Common | DDEP10-01 Terror in Ten-Towns | false | ||
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it's not in fishing pole form, the pole's bearer feels phantom tugs on the end of it. The pole glows faintly when within 120 feet of knucklehead trout - making an observant fisher a somewhat wealthier fisher. | |||||
Chardalyn Earring (Headband of Intellect) | Uncommon | DDEP10-01 Terror in Ten-Towns | F | true | |
This earring is crafted from the unusual material known as chardalyn, retaining much of the cruel mindset of the Crenshinibon. This provides the earring its intellect-boosting properties, but the earring often whispers notions of grandeur and words of confidence into its wearer's mind and urges them to accumulate more and greater power. |