Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Pyrotechnics
common
DDAL10-05 A Blight in the Darkness
DDAL10-05 A Blight in the Darkness
Show
Wand of Conducting
common
DM Quest: Gather Information 01/25/19
Trade Log
Show
Unbreakable Arrow
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers Part 2: Cold Welcome
Show
Notes:
This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
Studded Leather Armor +2
very_rare
Trading Post
Trade Log
Show
Studded Leather Armor +1
rare
Trading Post
Trade Log
Show
Smoldering Studded Leather Armor
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers Part 3: Chilled Drinks
Show
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can't be removed. Whis of harmless, odorless smoke rise from this armor while it is worn.
Shortsword +1
uncommon
Renown Magic Item
Renown Magic Items
Show
Scimitar +3
very_rare
DDEP06-02 Return to White Plume (T3)
DDEP06-02 Return to White Plume (T3)
Show
Notes:
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.
Scimitar +1
uncommon
Renown Item
Renown and Faction Item
Show
Ruby of the War Mage
common
DDAL10-09 Recipe for Retribution
DDAL10-09 Recipe for Retribution
Show
Notes:
This ruby is a crudely fashioned chunk of blood-red crystal. The red color seems to pulse gently.
Prosthetic Limb
common
DDAL10-06 The Fallen Star
DDAL10-06 The Fallen Star
Show
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb - a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die.
Pole of Angling
common
DDEP10-01 Terror in Ten-Towns
DDEP10-01 Terror in Ten-Towns
Show
Notes:
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it's not in fishing pole form, the pole's bearer feels phantom tugs on the end of it.
The pole glows faintly when within 120 feet of knucklehead trout - making an observant fisher a somewhat wealthier fisher.
Illuminator's Tattoo
common
DC-POA-??? Return of the Yeti (This seems Familiar)
DC-POA-??? Return of the Yeti (This seems Familiar)
Show
Horn of Silent Alarm
common
DDEP10-00 The Great Knucklehead Rally
DDEP10-00 The Great Knucklehead Rally
Show
Helm of Telepathy
uncommon
DDHC-RotF Rime of the Frostmaiden
F
Trade Log
Show
Notes:
This slimy coif made from a living space slug functions as a Helm of Telepathy.
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (T3)
Trade Log
Show
Notes:
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates.
Ersatz Eye
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers Part 4: Warm Bodies
Show
Notes:
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This ersatz eye looks oversized and orcish and also gives the character the ability to read and understand Orc, but not speak it.
Dark Shard Amulet
common
DDAL10-07 The Fallen Star
DDAL10-07 Into Darkness
Show
Notes:
This amulet is made of ice that never melts, and is engraved with the Draconic word Vorelrasvym, meaning "Beautiful Treasure."
Clockwork Amulet
common
DDAL10-10 Burying the Past
DDAL10-10 Burying the Past
Show
Charlatan's Die
common
DDEP10-01 Terror in Ten-Towns
DDEP10-01 Terror in Ten-Towns
Show
Notes:
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Pyrotechnics | common | DDAL10-05 A Blight in the Darkness | DDAL10-05 A Blight in the Darkness | Show | ||
Wand of Conducting | common | DM Quest: Gather Information 01/25/19 | Trade Log | Show | ||
Unbreakable Arrow | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers Part 2: Cold Welcome | Show | ||
Notes:
This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. |
||||||
Studded Leather Armor +2 | very_rare | Trading Post | Trade Log | Show | ||
Studded Leather Armor +1 | rare | Trading Post | Trade Log | Show | ||
Smoldering Studded Leather Armor | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers Part 3: Chilled Drinks | Show | ||
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can't be removed. Whis of harmless, odorless smoke rise from this armor while it is worn. |
||||||
Shortsword +1 | uncommon | Renown Magic Item | Renown Magic Items | Show | ||
Scimitar +3 | very_rare | DDEP06-02 Return to White Plume (T3) | DDEP06-02 Return to White Plume (T3) | Show | ||
Notes:
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. |
||||||
Scimitar +1 | uncommon | Renown Item | Renown and Faction Item | Show | ||
Ruby of the War Mage | common | DDAL10-09 Recipe for Retribution | DDAL10-09 Recipe for Retribution | Show | ||
Notes:
This ruby is a crudely fashioned chunk of blood-red crystal. The red color seems to pulse gently. |
||||||
Prosthetic Limb | common | DDAL10-06 The Fallen Star | DDAL10-06 The Fallen Star | Show | ||
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. |
||||||
Pole of Angling | common | DDEP10-01 Terror in Ten-Towns | DDEP10-01 Terror in Ten-Towns | Show | ||
Notes:
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it's not in fishing pole form, the pole's bearer feels phantom tugs on the end of it. The pole glows faintly when within 120 feet of knucklehead trout - making an observant fisher a somewhat wealthier fisher. |
||||||
Illuminator's Tattoo | common | DC-POA-??? Return of the Yeti (This seems Familiar) | DC-POA-??? Return of the Yeti (This seems Familiar) | Show | ||
Horn of Silent Alarm | common | DDEP10-00 The Great Knucklehead Rally | DDEP10-00 The Great Knucklehead Rally | Show | ||
Helm of Telepathy | uncommon | DDHC-RotF Rime of the Frostmaiden | F | Trade Log | Show | |
Notes:
This slimy coif made from a living space slug functions as a Helm of Telepathy. |
||||||
Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (T3) | Trade Log | Show | ||
Notes:
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates. |
||||||
Ersatz Eye | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers Part 4: Warm Bodies | Show | ||
Notes:
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This ersatz eye looks oversized and orcish and also gives the character the ability to read and understand Orc, but not speak it. |
||||||
Dark Shard Amulet | common | DDAL10-07 The Fallen Star | DDAL10-07 Into Darkness | Show | ||
Notes:
This amulet is made of ice that never melts, and is engraved with the Draconic word Vorelrasvym, meaning "Beautiful Treasure." |
||||||
Clockwork Amulet | common | DDAL10-10 Burying the Past | DDAL10-10 Burying the Past | Show | ||
Charlatan's Die | common | DDEP10-01 Terror in Ten-Towns | DDEP10-01 Terror in Ten-Towns | Show | ||
Notes:
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |