Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Hat of Wizardry common DDHC00-DoIP Dragon of Icespire Peak Show
Wand of Pyrotechnics common DDHC00-DoIP Dragon of Icespire Peak Show
Magick of Gnomengarde Spellbook common DDHC00-DoIP Dragon of Icespire Peak Show
Private in Pipyap's Legion common Story Award: Private In Pipyap's Legion Show
Potion of Healing common DDHC00-DoIP Dragon of Icespire Peak Show
Pole of Collapsing common DDHC00-DoIP Dragon of Icespire Peak Show
Clockwork Amulet common DDHC00-DoIP Dragon of Icespire Peak Show
Lute of Illusions common DDHC00-DoIP Dragon of Icespire Peak Show
Skeletal Warhorse common DDHC00-DoIP Dragon of Icespire Peak Show
Cloak of Billowing common DDHC00-DoIP Dragon of Icespire Peak Show
Snarla's Spellbook common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Scroll of Magic Mouth common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Scroll of Dispel Magic common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Scroll of Conjure Minor Elementals common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Scroll of Raise Dead common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Scroll of Raise Dead common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Blessing of Protection common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Retribution of the Ancients (Spellbook) common DDHC-CM Sara of Yellowcrest Manor Show
The Voice of Solace (Talking Doll) common WDW-DC-DMM-01 The Solitude of Solace Show
Notes:

Description

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with your voice or your companion’s voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self.

While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.

Wand of Magic Missiles common DDHC-DIA Baldur's Gate:Descent into Avernus Show