Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Headband of Intellect (Attunement) uncommon Thanatos (Hayashi, 3319707135) Trade Log Show
Enduring Spellbook common Rui (Hayashi, 3319707135) Trade Log Show
Dark Shard Amulet (Attunement) common CCC-BWM-005 Chasing Madness CCC-BWM-005 Chasing Madness Show
Belt of Fire Giant Strength (Attunement) very_rare Duckness (Hayashi, 3319707135) Trade Log Show
Staff of Power (Attunement) very_rare Draco (Hayashi, 3319707135) Trade Log Show
Shield of the Silver Dragon rare Draco (Hayashi, 3319707135) Trade Log Show
Notes:

+2 Shield with +2 to Inititiave.

Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament CCC-ROZK-0102 Zhentarim’s Lament Show
Dread Helm common CCC-BWM–003 A Tale of Two Towers CCC-BWM–003 A Tale of Two Towers Show
Half Plate, +2 very_rare Sekhmet (Hayashi, 3319707135) Trade Log Show
Wand of Smiles common Garriden (Hayashi, 3319707135) Trade Log Show

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Cube of Force (Attunement) rare 3 CCC-RPSG-03 Fenaria's Gambit CCC-RPSG-03 Fenaria's Gambit Show
Notes:

This ornate puzzle cube is carved from duskwood and polished to a shine.
The lateral faces are engraved with the likenesses of Fenaria’s companions in Tymora’s Smile while the top bears the band’s crest and their pledge to be “Always together, never apart.” The latter half of the band’s promise - “Though we are distant, we are connected in heart” - adorns the bottom face.
The likenesses whisper words of encouragement to the bearer whenever a surface is pressed, and the cube activated.
Additionally, the bearer can discern the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upwards if the words on the cube are spoken.

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.

Face/Charges – Effect
1 - Gases, wind, and fog can't pass through the barrier.
2 - Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
3 - Living matter can't pass through the barrier.
4 - Spell effects can't pass through the barrier.
5 - Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
6 - The barrier deactivates.

The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.

Spell/item - Charges Lost
Disintegrate - 1d12
Horn of blasting - 1d10
Passwall - 1d6
Prismatic Spray - 1d20
Wall of Fire - 1d4