User:
Hayashi
DCI:
3319707135
Character:
Iofiel
Name:
Cube of Force (Attunement)
Rarity:
rare
Location:
CCC-RPSG-03 Fenaria's Gambit
Table:
Result:
Included in Count?:
true
Notes:
This ornate puzzle cube is carved from duskwood and polished to a shine. The lateral faces are engraved with the likenesses of Fenaria’s companions in Tymora’s Smile while the top bears the band’s crest and their pledge to be “Always together, never apart.” The latter half of the band’s promise - “Though we are distant, we are connected in heart” - adorns the bottom face. The likenesses whisper words of encouragement to the bearer whenever a surface is pressed, and the cube activated. Additionally, the bearer can discern the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upwards if the words on the cube are spoken. This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Face/Charges – Effect 1 - Gases, wind, and fog can't pass through the barrier. 2 - Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 - Living matter can't pass through the barrier. 4 - Spell effects can't pass through the barrier. 5 - Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 - The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell/item - Charges Lost Disintegrate - 1d12 Horn of blasting - 1d10 Passwall - 1d6 Prismatic Spray - 1d20 Wall of Fire - 1d4